class_name SongRow extends PanelContainer ## One song in the music list: its number, soundtrack and title, and a marker for ## each player who got a point for it. var song_object: SongObject @onready var song_list_label: Label = %SongListLabel @onready var song_list_players: HBoxContainer = %SongListPlayers func _ready() -> void: set_label() update_players() func set_label() -> void: if song_object != null: var size_to_change: int = song_object.players_given_point.size() * 50 song_list_label.custom_minimum_size = Vector2(1000 - size_to_change, 28) if song_object.is_playing: song_list_label.add_theme_color_override("font_color", Color(1, 0.5, 0)) song_list_label.text = song_object.get_song_info() func update_players() -> void: Settings.delete_children(song_list_players) if song_object != null: # Show players in the same order as the player list for player: PlayerObject in Settings.player_array: if song_object.players_given_point.has(player.id): var texture: TextureRect = TextureRect.new() texture.texture = player.character texture.expand_mode = TextureRect.EXPAND_FIT_WIDTH_PROPORTIONAL texture.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED texture.custom_minimum_size = Vector2(50, 25) song_list_players.add_child(texture)