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#29 Small fixes
2026-05-15 10:52:26 +02:00

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When writing or reviewing GDScript code, strictly follow the official Godot Engine GDScript style guide and file naming conventions:


Code Formatting

  1. Indentation: Use 4 spaces (no tabs).
  2. Line Length: Keep lines under 100 characters where possible.
  3. Naming Conventions:
    • Variables/functions: snake_case (e.g., player_health, calculate_damage()).
    • Constants: UPPER_SNAKE_CASE (e.g., MAX_SPEED = 100).
    • Class Names: PascalCase (e.g., class_name Player.gd).
    • Signals: snake_case (e.g., signal player_died).
  4. Spacing:
    • Add spaces around operators (x = y + z, not x=y+z).
    • No space after ( or before ) in function calls (e.g., func(a, b)).
  5. Braces: Open braces on the same line for if, for, func, etc.:
    if x > 0:
        print("Positive")
    
  6. Docstrings: Use Godots built-in docstring format for functions:
    ## Calculates the player's speed based on input.
    ## @param delta: Time since last frame (float).
    ## @return: The adjusted speed (float).
    func calculate_speed(delta: float) -> float:
        return base_speed * delta
    
  7. Type Hints: Always include type hints for parameters and return values (Godot 4+).
  8. Avoid Redundancy: Omit redundant self. unless required for clarity.

File Naming Conventions

  1. Script Files:
    • Use snake_case for .gd files (e.g., player.gd, enemy_ai.gd).
    • Match the filename to the class name (if the script defines a class). Example: If the class is Player, the file should be player.gd.
  2. Scene Files:
    • Use PascalCase for .tscn files (e.g., Player.tscn, MainMenu.tscn).
    • Match the filename to the root node of the scene.
  3. Resource Files:
    • Use snake_case for .tres or .res files (e.g., player_stats.tres).
  4. Folders:
    • Use snake_case for directories (e.g., scripts/, assets/sprites/).
    • Group related files logically (e.g., player/ for player.gd, player.tscn).

Reference: Godot GDScript Style Guide.