The API spec is now formatted like before (2-space indents, sorted keys): develop's spec with the upload paths and types added, so the diff to develop is only the upload API. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
333 lines
13 KiB
GDScript
333 lines
13 KiB
GDScript
extends MainWindowTestSuite
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## The main window holds the top bar, the quiz and the popups opened from the top bar.
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## These tests check that the parts are where they belong and still work together:
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## clicks reach the right scene, popups dim the whole window, and syncing, changing
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## server and the keyboard shortcuts reach both the main window and the quiz.
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const MAIN_WINDOW_CHILDREN: Array[String] = [
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"Background", "TopBar", "Quiz", "PopupBackdrop", "SearchPopup", "SyncPopup", "QRPopup",
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"ShortcutsPopup", "StatisticsView", "AboutPopup", "LogPopup", "SoundtrackStatsPopup",
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"SettingsPopup", "UpdatePopup", "UploadPopup",
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]
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## The parts of the quiz and the scene each one comes from.
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const QUIZ_PART_SCENES: Dictionary = {
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"MusicListPanel": "res://quiz/MusicListPanel.tscn",
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"PlayersPanel": "res://quiz/PlayersPanel.tscn",
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"InspirationList": "res://quiz/InspirationList.tscn",
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"NowPlaying": "res://quiz/NowPlaying.tscn",
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"QuizToolbar": "res://quiz/QuizToolbar.tscn",
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"SongControls": "res://quiz/SongControls.tscn",
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"MusicPlayer": "res://player/MusicPlayer.tscn",
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}
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## The quiz buttons that are disabled while the server syncs.
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const LOCKED_BY_SYNC: Array[String] = [
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"QuizToolbar/SoundTestButton", "QuizToolbar/ResetPlaylistButton",
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"SongControls/ShowAnswerButton", "SongControls/NextButton",
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]
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const TOP_BAR_CHILDREN: Array[String] = [
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"TopPanelContainer", "Title", "DebugLabel", "UpdateBox", "OfflineLabel", "Buttons",
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"QuizTab", "StatisticsTab",
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]
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## The buttons in the top bar's row on the right, in order.
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const TOP_BAR_BUTTONS: Array[String] = [
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"SyncButton", "SettingsButton", "ShortcutsButton", "AboutButton", "QRButton",
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]
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## Each top bar button and the popup it opens in the main window.
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const TOP_BAR_POPUPS: Dictionary = {
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"SyncButton": "SyncPopup",
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"SettingsButton": "SettingsPopup",
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"ShortcutsButton": "ShortcutsPopup",
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"AboutButton": "AboutPopup",
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"QRButton": "QRPopup",
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}
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func _top_bar_button(button_name: String) -> Button:
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return _window.get_node("TopBar/%" + button_name)
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func _children(node: Node) -> Array[String]:
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var names: Array[String] = []
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for child: Node in node.get_children():
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names.append(String(child.name))
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return names
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func _center(control: Control) -> Vector2:
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return control.get_global_rect().get_center()
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func test_main_window_holds_only_top_bar_quiz_and_its_popups() -> void:
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assert_array(_children(_window)).contains_exactly_in_any_order(MAIN_WINDOW_CHILDREN)
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func test_top_bar_is_drawn_below_the_quiz() -> void:
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# The quiz popups' backdrop has to cover the top bar too
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assert_int(_window.get_node("TopBar").get_index()) \
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.is_less(_window.get_node("Quiz").get_index())
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func test_quiz_parts_are_their_own_scenes() -> void:
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for node_name: String in QUIZ_PART_SCENES:
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assert_str(_quiz.get_node(node_name).scene_file_path) \
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.is_equal(QUIZ_PART_SCENES[node_name])
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func test_quiz_downloads_songs_with_a_song_loader() -> void:
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assert_object(_quiz.song_loader).is_instanceof(SongLoader)
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func test_quiz_settings_button_sits_under_the_player_bar() -> void:
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var player: Control = _quiz.get_node("MusicPlayer")
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var bar: Rect2 = (player.get_node("PlayerBar") as Control).get_global_rect()
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var button: Rect2 = (_quiz.get_node("QuizSettingsButton") as Control).get_global_rect()
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assert_float(button.position.y).is_greater_equal(bar.end.y)
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assert_float(button.position.x).is_equal(player.get_global_rect().position.x)
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func test_top_bar_holds_only_title_and_buttons() -> void:
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assert_array(_children(_window.get_node("TopBar"))) \
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.contains_exactly_in_any_order(TOP_BAR_CHILDREN)
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assert_array(_children(_window.get_node("TopBar/Buttons"))).contains_exactly(TOP_BAR_BUTTONS)
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func test_quiz_and_top_bar_let_clicks_through_where_they_are_empty() -> void:
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assert_int(_quiz.mouse_filter).is_equal(Control.MOUSE_FILTER_IGNORE)
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assert_int((_window.get_node("TopBar") as Control).mouse_filter) \
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.is_equal(Control.MOUSE_FILTER_IGNORE)
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func test_clicking_each_top_bar_button_opens_its_popup() -> void:
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for button_name: String in TOP_BAR_POPUPS:
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var popup: Node = _window.get_node(TOP_BAR_POPUPS[button_name])
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await _click_at(_center(_top_bar_button(button_name)))
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assert_bool(popup.visible).override_failure_message(
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"%s did not open %s" % [button_name, popup.name]).is_true()
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if popup is BasePopup:
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popup.close()
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else:
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popup.visible = false
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await _runner.simulate_frames(1)
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func test_clicking_quiz_buttons_plays_and_shows_answer() -> void:
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await _click_at(_center(_quiz.get_node("SongControls/NextButton")))
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await _runner.simulate_frames(2)
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assert_int(Playlist.currently_playing_song).is_equal(0)
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assert_str((_quiz.get_node("NowPlaying/Titles/SoundtrackLabel") as Label).text) \
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.is_not_equal("Chrono Trigger")
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await _click_at(_center(_quiz.get_node("SongControls/ShowAnswerButton")))
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assert_str((_quiz.get_node("NowPlaying/Titles/SoundtrackLabel") as Label).text) \
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.is_equal("Chrono Trigger")
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func test_clicking_a_song_in_the_music_list_plays_it() -> void:
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_next_song_is(SONG_INFO[1])
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await _play_first_song()
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_press("SongControls/NextButton")
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# Changing song waits a moment for the old one to stop
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await get_tree().create_timer(0.7).timeout
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assert_int(Playlist.currently_playing_song).is_equal(1)
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var rows: Array[Node] = _quiz.get_node("MusicListPanel/ScrollContainer/MusicList") \
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.get_children()
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var first_row: Control = rows.filter(
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func(row: SongRow) -> bool: return row.song_object.song_number == 0)[0]
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await _click_at(first_row.get_global_rect().position + Vector2(20, first_row.size.y / 2))
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await get_tree().create_timer(0.7).timeout
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assert_int(Playlist.currently_playing_song).is_equal(0)
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func test_points_from_the_player_list_reach_the_song_and_log() -> void:
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await _play_first_song()
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var crono: PlayerObject = _add_player("Crono")
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(_player_row(crono).get_node("%AddPoint") as BaseButton).pressed.emit()
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assert_array(Playlist.song_object_array[0].players_given_point).contains_exactly([crono.id])
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var log_rows: Node = _window.get_node("%LogPopup").get_node("%LogVBoxContainer")
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assert_int(log_rows.get_child_count()) \
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.is_equal(1)
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func test_character_button_in_the_player_list_picks_a_new_character() -> void:
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var crono: PlayerObject = _add_player("Crono")
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var character_select: BasePopup = _quiz.get_node("CharacterSelectPopup")
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(_player_row(crono).get_node("%Character") as BaseButton).pressed.emit()
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assert_bool(character_select.visible).is_true()
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var texture: ImageTexture = ImageTexture.create_from_image(
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Image.create(4, 4, false, Image.FORMAT_RGBA8))
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character_select.character_selected.emit(texture, "Frog.png")
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assert_object(crono.character).is_same(texture)
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assert_str(crono.character_name).is_equal("Frog.png")
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func test_sound_test_button_fetches_the_sound_test_song() -> void:
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_server.respond_bytes("/music/soundTest",
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FileAccess.get_file_as_bytes("res://tests/data/short.mp3"))
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await _click_at(_center(_quiz.get_node("QuizToolbar/SoundTestButton")))
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assert_int(_server.count("/music/soundTest")).is_equal(1)
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func test_loaded_song_list_shows_in_the_music_list() -> void:
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# No new song finishes downloading, so only loading the list can show the songs
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_server.hold("/music/rand")
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_server.respond_json("/music/list", [
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{"SongNo": 0, "Soundtrack": "Chrono Trigger", "Song": "Corridors of Time"},
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{"SongNo": 1, "Soundtrack": "Final Fantasy VI", "Song": "Dancing Mad"},
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])
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Playlist.is_song_downloading = false
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_quiz.song_loader.load_song_list()
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var rows: Array[Node] = _quiz.get_node("MusicListPanel/ScrollContainer/MusicList") \
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.get_children()
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assert_array(rows.map(func(row: SongRow) -> int: return row.song_object.song_number)) \
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.contains_exactly([0, 1])
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func test_quiz_popup_backdrop_covers_the_top_bar() -> void:
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var character_select: CharacterSelectPopup = _quiz.get_node("CharacterSelectPopup")
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character_select.show_grid("Crono")
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await _runner.simulate_frames(1)
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var backdrop: Control = _quiz.get_node("PopupBackdrop")
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assert_bool(backdrop.visible).is_true()
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assert_bool(backdrop.get_global_rect().encloses(
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(_window.get_node("TopBar/TopPanelContainer") as Control).get_global_rect())) \
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.is_true()
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func test_click_on_top_bar_while_quiz_popup_is_open_only_closes_it() -> void:
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var character_select: CharacterSelectPopup = _quiz.get_node("CharacterSelectPopup")
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var about: BasePopup = _window.get_node("AboutPopup")
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character_select.show_grid("Crono")
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await _runner.simulate_frames(1)
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await _click_at(_center(_top_bar_button("AboutButton")))
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assert_bool(character_select.visible).is_false()
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assert_bool(about.visible).is_false()
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func test_sync_disables_quiz_buttons_until_finished() -> void:
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_server.respond_bytes("/sync", PackedByteArray())
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_server.respond_json("/sync/progress", {"progress": 10, "time_spent": "00:01"})
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var sync_popup: BasePopup = _window.get_node("SyncPopup")
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_top_bar_button("SyncButton").pressed.emit()
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sync_popup.sync_timer.stop()
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for button_name: String in LOCKED_BY_SYNC:
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assert_bool((_quiz.get_node(button_name) as Button).disabled) \
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.override_failure_message(button_name + " not disabled").is_true()
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assert_bool(_top_bar_button("SyncButton").disabled).is_false()
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_server.respond_json("/sync/progress", UiTour.SYNC_RESULT)
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var reloads_before: int = _server.count("/music/all/order")
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sync_popup._on_sync_timeout()
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await _runner.simulate_frames(2)
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for button_name: String in LOCKED_BY_SYNC:
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assert_bool((_quiz.get_node(button_name) as Button).disabled) \
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.override_failure_message(button_name + " still disabled").is_false()
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# The search list in the main window and the quiz playlist are both reloaded
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assert_int(_server.count("/music/all/order")).is_equal(reloads_before + 1)
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assert_int(_server.count("/music/reset")).is_equal(1)
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func test_changing_server_reloads_search_and_quiz() -> void:
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var search_loads: int = _server.count("/music/all/order")
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var inspiration_loads: int = _server.count("/music/all")
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var player: PlayerObject = _add_player("Crono")
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player.add_point()
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_window.get_node("SettingsPopup").server_changed.emit()
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assert_int(_server.count("/music/all/order")).is_equal(search_loads + 1)
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assert_int(_server.count("/music/all")).is_equal(inspiration_loads + 1)
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assert_int(_server.count("/music/reset")).is_equal(1)
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assert_int(player.player_score).is_equal(0)
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func test_alt_k_opens_shortcuts_and_alt_l_opens_log() -> void:
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await _press_keys([KEY_ALT, KEY_K])
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assert_bool((_window.get_node("ShortcutsPopup") as Control).visible).is_true()
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await _press_keys([KEY_ALT, KEY_L])
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assert_bool((_window.get_node("LogPopup") as Control).visible).is_true()
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func test_alt_down_lowers_the_volume() -> void:
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var bus: int = AudioServer.get_bus_index("Master")
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var volume_db: float = AudioServer.get_bus_volume_db(bus)
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var slider: HSlider = _quiz.get_node("MusicPlayer").volume_slider
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var volume: float = slider.value
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await _press_keys([KEY_ALT, KEY_DOWN])
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assert_float(slider.value).is_less(volume)
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AudioServer.set_bus_volume_db(bus, volume_db)
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func test_alt_enter_switches_fullscreen_and_settings_shows_it() -> void:
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var settings: BasePopup = _window.get_node("SettingsPopup")
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var was_fullscreen: bool = Settings.fullscreen
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await _press_keys([KEY_ALT, KEY_ENTER])
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settings.open()
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assert_bool(Settings.fullscreen).is_equal(!was_fullscreen)
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assert_bool(settings.fullscreen_button.button_pressed).is_equal(!was_fullscreen)
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await _press_keys([KEY_ALT, KEY_ENTER])
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assert_bool(Settings.fullscreen).is_equal(was_fullscreen)
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func test_debug_label_is_in_the_top_bar_and_stays_on_the_statistics_tab() -> void:
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var label: Label = _window.get_node("TopBar/DebugLabel")
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assert_bool(label.visible).is_equal(Settings.is_debug)
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_top_bar_button("StatisticsTab").pressed.emit()
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assert_bool(label.is_visible_in_tree()).is_equal(Settings.is_debug)
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func test_search_is_in_the_quiz_toolbar_and_opens_the_search_popup() -> void:
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assert_object(_window.get_node_or_null("TopBar/SearchButton")).is_null()
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await _click_at(_center(_quiz.get_node("QuizToolbar/SearchButton")))
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assert_bool((_window.get_node("SearchPopup") as Control).visible).is_true()
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func test_alt_s_opens_search() -> void:
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await _press_keys([KEY_ALT, KEY_S])
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assert_bool((_window.get_node("SearchPopup") as Control).visible).is_true()
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func test_music_player_fits_between_the_song_buttons_and_quiz_settings() -> void:
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var bar: Rect2 = _quiz.get_node("MusicPlayer/PlayerBar").get_global_rect()
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var above: Rect2 = _quiz.get_node("SongControls/NextButton").get_global_rect()
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var below: Rect2 = _quiz.get_node("QuizSettingsButton").get_global_rect()
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assert_float(bar.position.y).is_greater_equal(above.end.y + 4)
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assert_float(bar.end.y).is_less_equal(below.position.y - 2)
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# As wide as the music list above it
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var list: Rect2 = _quiz.get_node("MusicListPanel").get_global_rect()
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assert_float(bar.position.x).is_equal(list.position.x)
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