Files
MusicPlayer/tests/integration/test_song_loader.gd
SansanandClaude Opus 5.5 a735c515bf
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Add Short songs and a choice of how random songs are picked (#30, #51)
Short songs (#30): a quiz settings switch and a Seconds per song row (30 by
default, 10-120 in steps of 5), saved with the quiz settings. Only part of
each quiz song plays, from a random point 10-60% into it, picked once per song
so restart and repeat play the same part. The progress bar, time and seeking
stay within the part, a hidden beginning counts inside it, and its end counts
as the song ending (repeat, stop or go to the next song as set).

Random songs (#51): the low-played switch in Settings is now a Normal / Low
played / Classic choice, stored as Settings.random_mode and not saved.
fetch_random_song(mode) picks /music/rand, /music/rand/low or
/music/rand/classic.

Closes #30
Closes #51

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 21:21:20 +02:00

137 lines
4.4 KiB
GDScript

extends GdUnitTestSuite
## Downloading songs into the Playlist ahead of time, against a fake server.
const SONG_INFO: Dictionary = {
"SongNo": 0, "Soundtrack": "Chrono Trigger", "Song": "Corridors of Time",
}
var _snapshot: AutoloadSnapshot
var _server: FakeHttpTransport
var _loader: SongLoader
func before_test() -> void:
_snapshot = AutoloadSnapshot.take([Settings, Playlist])
Playlist.reset_playlist()
Playlist.is_song_downloading = false
Playlist.number_of_tracks_to_preload = 1
Settings.random_mode = Settings.RandomMode.NORMAL
_server = FakeHttpTransport.new().install()
_server.respond_json("/music/list", [])
_server.respond_bytes("/music/rand", FileAccess.get_file_as_bytes("res://tests/data/short.mp3"))
_server.respond_bytes("/music/addQue", PackedByteArray())
_server.respond_json("/music/info", SONG_INFO)
_loader = auto_free(SongLoader.new())
add_child(_loader)
func after_test() -> void:
_server.uninstall()
_snapshot.restore()
func test_load_song_list_adds_songs_already_played_on_the_server() -> void:
_server.respond_json("/music/list", [
{"SongNo": 0, "Soundtrack": "Chrono Trigger", "Song": "Corridors of Time"},
])
_server.respond_json("/music/info",
{"SongNo": 1, "Soundtrack": "Final Fantasy VI", "Song": "Dancing Mad"})
var signals: GdUnitSignalAssert = assert_signal(monitor_signals(_loader))
_loader.load_song_list()
await signals.is_emitted("song_list_loaded")
var first: SongObject = Playlist.song_object_array[0]
assert_str(first.soundtrack_title).is_equal("Chrono Trigger")
assert_bool(first.has_played).is_true()
assert_bool(first.is_answered).is_true()
func test_load_song_list_then_preloads_a_new_song() -> void:
_loader.load_song_list()
assert_int(_server.count("/music/rand")).is_equal(1)
assert_int(Playlist.song_object_array.size()).is_equal(1)
func test_fetch_song_downloads_queues_and_adds_the_song() -> void:
var signals: GdUnitSignalAssert = assert_signal(monitor_signals(_loader))
_loader.fetch_song()
await signals.is_emitted("song_added")
assert_array(_server.requested_paths) \
.contains_exactly(["/music/rand", "/music/addQue", "/music/info"])
var song: SongObject = Playlist.song_object_array[0]
assert_str(song.song_title).is_equal("Corridors of Time")
assert_object(song.song).override_failure_message("Songs are kept on disk").is_null()
assert_str(song.song_path.get_base_dir()).is_equal(Playlist.songs_folder())
assert_object(Playlist.get_song(0)).is_not_null()
assert_bool(Playlist.is_song_downloading).is_false()
func test_fetch_song_keeps_going_until_the_cache_is_full() -> void:
Playlist.number_of_tracks_to_preload = 3
_loader.fetch_song()
assert_int(Playlist.song_object_array.size()).is_equal(3)
assert_int(_server.count("/music/rand")).is_equal(3)
@warning_ignore("unused_parameter")
func test_each_random_mode_uses_its_endpoint(mode: Settings.RandomMode, path: String,
test_parameters: Array = [
[Settings.RandomMode.NORMAL, "/music/rand"],
[Settings.RandomMode.LOW_PLAYED, "/music/rand/low"],
[Settings.RandomMode.CLASSIC, "/music/rand/classic"],
]) -> void:
Settings.random_mode = mode
_server.respond_bytes(path, FileAccess.get_file_as_bytes("res://tests/data/short.mp3"))
_loader.fetch_song()
assert_int(_server.count(path)).is_equal(1)
for other: String in ["/music/rand", "/music/rand/low", "/music/rand/classic"]:
if other != path:
assert_int(_server.count(other)).override_failure_message(other).is_equal(0)
func test_fetch_song_if_idle_does_nothing_while_downloading() -> void:
Playlist.is_song_downloading = true
_loader.fetch_song_if_idle()
assert_int(_server.count("/music/rand")).is_equal(0)
func test_fill_cache_does_nothing_when_the_cache_is_full() -> void:
_loader.fetch_song()
_loader.fill_cache()
assert_int(_server.count("/music/rand")).is_equal(1)
func test_fill_cache_downloads_after_the_cache_size_grows() -> void:
_loader.fetch_song()
Playlist.number_of_tracks_to_preload = 2
_loader.fill_cache()
assert_int(_server.count("/music/rand")).is_equal(2)
func test_failed_step_is_retried_alone() -> void:
_loader.retry_seconds = 0.05
_server.fail_after("/music/info", 0)
_loader.fetch_song()
assert_int(Playlist.song_object_array.size()).is_equal(0)
_server.respond_json("/music/info", SONG_INFO)
await get_tree().create_timer(0.2).timeout
assert_int(_server.count("/music/rand")).is_equal(1)
assert_int(_server.count("/music/addQue")).is_equal(1)
assert_int(Playlist.song_object_array.size()).is_equal(1)