Buttons get 12 px of side padding. The top bar buttons, the quiz toolbar and Show answer/Next are laid out in rows with 12 px gaps and are all 36 px tall, and the ±1 buttons use a compact StepButton style. "Randomize new track" is now "Next song". Player rows show the name and the score apart, alternate like the other lists and highlight the character under the mouse. The name field is a LineEdit with a 10-letter limit; blank and duplicate names are refused, and a full list says "Up to 7 players". Remove buttons update when editing is switched instead of every frame, and the spacer panels are gone. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
178 lines
6.9 KiB
GDScript
178 lines
6.9 KiB
GDScript
extends MainWindowTestSuite
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## The Winner popup's graph of the game and the facts under it, built from the points
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## given with the keybinds, and Reset points starting a new game.
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var _crono: PlayerObject
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var _marle: PlayerObject
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var _popup: WinnerPopup
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func before_test() -> void:
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await super()
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_crono = _add_player("Crono")
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_marle = _add_player("Marle")
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_popup = _quiz.get_node("WinnerPopup")
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await _play_first_song()
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Settings.winning_score = 3
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## Moves on to a new song, like Next does, without waiting for a download. Songs the
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## game downloaded ahead are left unplayed.
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func _next_song() -> void:
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var song: SongObject = SongObject.new()
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song.song_number = Playlist.song_object_array.size()
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Playlist.add_to_playlist(song)
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Playlist.set_currently_playing_song(song.song_number)
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Playlist.song_has_played(song.song_number)
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func _legend_texts() -> Array[String]:
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var texts: Array[String] = []
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for entry: HBoxContainer in _popup.legend.get_children():
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texts.append((entry.get_child(1) as Label).text)
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return texts
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# Song 1: Crono. Song 2: nobody. Song 3: Crono and Marle. Song 4: Crono wins.
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func _play_a_game() -> void:
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await _give_point_with_keybind(1)
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_next_song()
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_next_song()
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await _give_point_with_keybind(1)
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await _give_point_with_keybind(2)
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_next_song()
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await _give_point_with_keybind(1)
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func test_winning_shows_how_the_game_went() -> void:
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await _play_a_game()
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assert_bool(_popup.visible).is_true()
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var history: ScoreHistory = _popup.score_graph._history
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assert_int(history.songs.size()).is_equal(4)
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assert_array(history.scores_after_songs(_crono.id)).contains_exactly([0, 1, 1, 2, 3])
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assert_array(history.scores_after_songs(_marle.id)).contains_exactly([0, 0, 0, 1, 1])
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assert_array(_legend_texts()).contains_exactly(["Crono 3", "Marle 1"])
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assert_str(_popup.streak_label.text).is_equal("Crono, 2 songs in a row (3–4)")
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assert_str(_popup.standstill_label.text).is_equal("Song 2, nobody scored")
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assert_str(_popup.shared_label.text).is_equal("Song 3, Crono and Marle")
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func test_graph_draws_a_line_per_player_up_to_their_score() -> void:
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await _play_a_game()
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var graph: ScoreGraph = _popup.score_graph
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for index: int in 2:
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var points: PackedVector2Array = graph.line_points(index)
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# Every line starts at song 0 with no points and ends at the last song
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assert_float(points[0].x).is_less(points[points.size() - 1].x)
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assert_float(points[0].y).is_greater(points[points.size() - 1].y)
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# Crono's line ends higher than Marle's
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var crono_end: Vector2 = graph.line_points(0)[graph.line_points(0).size() - 1]
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var marle_end: Vector2 = graph.line_points(1)[graph.line_points(1).size() - 1]
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assert_float(crono_end.y).is_less(marle_end.y)
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assert_object(graph.player_color(0)).is_not_equal(graph.player_color(1))
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func test_point_taken_back_is_not_in_the_graph() -> void:
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await _give_point_with_keybind(2)
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# The -1 button; after Ctrl+Alt the test runner keeps Ctrl held for later keys
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_player_row(_marle).minus_button.pressed.emit()
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await _give_point_with_keybind(1)
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await _give_point_with_keybind(1)
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await _give_point_with_keybind(1)
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assert_array(_popup.score_graph._history.songs[0]).contains_exactly([_crono.id])
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func test_reset_points_starts_a_new_game() -> void:
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await _play_a_game()
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_popup.close()
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_press("QuizToolbar/ResetPointsButton")
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for song: int in 3:
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_next_song()
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await _give_point_with_keybind(2)
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assert_bool(_popup.visible).is_true()
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var history: ScoreHistory = _popup.score_graph._history
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assert_int(history.songs.size()).is_equal(3)
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assert_array(_legend_texts()).contains_exactly(["Crono 0", "Marle 3"])
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assert_str(_popup.streak_label.text).is_equal("Marle, 3 songs in a row (1–3)")
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func test_reset_points_removes_the_points_from_the_songs() -> void:
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await _play_a_game()
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_popup.close()
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_press("QuizToolbar/ResetPointsButton")
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await _runner.simulate_frames(1)
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for song: SongObject in Playlist.song_object_array:
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assert_array(song.players_given_point).is_empty()
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for row: SongRow in _quiz.music_list_panel._rows.get_children():
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assert_int(row.song_list_players.get_child_count()).is_equal(0)
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assert_int(Playlist.game_start_song).is_equal(Playlist.currently_playing_song + 1)
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func test_long_game_with_five_players_stays_readable() -> void:
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for player_name: String in ["Lucca", "Frog", "Robo"]:
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_add_player(player_name)
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Settings.winning_score = 20
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var players: Array[PlayerObject] = Settings.player_array
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var history: ScoreHistory = ScoreHistory.from_songs(players, UiTour.long_game(players))
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for player: PlayerObject in players:
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player.player_score = history.final_score(player.id)
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assert_int(players[2].player_score).is_equal(20)
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_popup.show_winner(players[2])
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_popup.show_history(history)
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await _runner.simulate_frames(2)
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var graph: ScoreGraph = _popup.score_graph
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assert_float(graph.size.x).override_failure_message("The graph is not full width") \
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.is_greater(1400.0)
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# Song numbers along the bottom are at least a label's width apart
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var songs: Array[int] = graph.labelled_songs()
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assert_int(songs.front()).is_equal(1)
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assert_int(songs.back()).is_equal(60)
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for i: int in range(1, songs.size()):
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assert_float(graph.song_x(songs[i]) - graph.song_x(songs[i - 1])).is_greater_equal(40.0)
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# Scores at the end of the lines do not overlap and stay inside the graph
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var font_size: int = graph.get_theme_font_size(&"font_size", ScoreGraph.THEME_TYPE)
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var label_ys: Array[float] = []
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for position: Vector2 in graph.score_label_positions():
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assert_bool(Rect2(Vector2.ZERO, graph.size).has_point(position)).is_true()
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label_ys.append(position.y)
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label_ys.sort()
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for i: int in range(1, label_ys.size()):
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assert_float(label_ys[i] - label_ys[i - 1]).is_greater_equal(font_size)
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# Every line stays inside the graph
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for index: int in players.size():
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for point: Vector2 in graph.line_points(index):
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assert_bool(Rect2(Vector2.ZERO, graph.size).has_point(point)).is_true()
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# The facts fit on one line each
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for label: Label in [_popup.streak_label, _popup.standstill_label, _popup.shared_label]:
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assert_int(label.get_line_count()).override_failure_message(label.text + " wraps") \
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.is_equal(1)
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# The whole popup fits in the window
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assert_bool(Rect2(Vector2.ZERO, Vector2(1920, 1080)).encloses(
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_popup.winner_panel.get_global_rect())).is_true()
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func test_winners_text() -> void:
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var crono: PlayerObject = PlayerObject.new("Crono")
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var marle: PlayerObject = PlayerObject.new("Marle")
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var lucca: PlayerObject = PlayerObject.new("Lucca")
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crono.player_score = 1
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var one: Array[PlayerObject] = [crono]
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var two: Array[PlayerObject] = [crono, marle]
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var three: Array[PlayerObject] = [crono, marle, lucca]
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var none: Array[PlayerObject] = []
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assert_str(WinnerPopup.winners_text(one)).is_equal("Crono won with 1 point!!")
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assert_str(WinnerPopup.winners_text(two)).is_equal("Crono and Marle won with 1 point!!")
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assert_str(WinnerPopup.winners_text(three)) \
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.is_equal("Crono, Marle and Lucca won with 1 point!!")
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assert_str(WinnerPopup.winners_text(none)).is_equal("The quiz is over!")
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