Files
MusicPlayer/tests/unit/test_player_object.gd
Sansan a0428e3475 Follow the GDScript style guide in every script
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  (the player name limit is the constant MAX_NAME_LENGTH).
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  The server's catched_errors key stays as the server sends it.
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  functions, with @onready on one line and two blank lines between functions.
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2026-10-06 11:53:26 +02:00

140 lines
3.4 KiB
GDScript

extends GdUnitTestSuite
## PlayerObject: points, and the first point, match point and winner signals.
var _winning_score: int
var _player: PlayerObject
func before_test() -> void:
_winning_score = Settings.winning_score
Settings.winning_score = 3
_player = PlayerObject.new("Crono")
func after_test() -> void:
Settings.winning_score = _winning_score
func test_first_point_triggers_first_point_signal() -> void:
monitor_signals(_player, false)
_player.add_point()
assert_int(_player.player_score).is_equal(1)
await assert_signal(_player).is_emitted("first_point_triggered")
await assert_signal(_player).is_emitted("player_point_given")
func test_one_point_from_winning_triggers_match_point() -> void:
_player.add_point()
monitor_signals(_player, false)
_player.add_point()
await assert_signal(_player).is_emitted("match_point_triggered")
func test_reaching_winning_score_triggers_winner() -> void:
_player.add_point()
_player.add_point()
monitor_signals(_player, false)
_player.add_point()
assert_int(_player.player_score).is_equal(3)
await assert_signal(_player).is_emitted("winner_triggered")
func test_score_does_not_go_past_winning_score() -> void:
for i: int in 3:
_player.add_point()
monitor_signals(_player, false)
_player.add_point()
assert_int(_player.player_score).is_equal(3)
await assert_signal(_player).wait_until(50).is_not_emitted("player_point_given")
func test_ordinary_point_plays_point_sound() -> void:
Settings.winning_score = 10
_player.add_point()
monitor_signals(_player, false)
_player.add_point()
await assert_signal(_player).is_emitted("point_given_sound")
func test_minus_point_lowers_score() -> void:
_player.add_point()
monitor_signals(_player, false)
_player.minus_point()
assert_int(_player.player_score).is_equal(0)
await assert_signal(_player).is_emitted("player_point_taken")
func test_score_does_not_go_below_zero() -> void:
monitor_signals(_player, false)
_player.minus_point()
assert_int(_player.player_score).is_equal(0)
await assert_signal(_player).wait_until(50).is_not_emitted("player_point_taken")
func test_dropping_back_to_zero_allows_first_point_again() -> void:
_player.add_point()
_player.minus_point()
monitor_signals(_player, false)
_player.add_point()
await assert_signal(_player).is_emitted("first_point_triggered")
func test_reset_points() -> void:
_player.add_point()
_player.add_point()
_player.reset_points()
assert_int(_player.player_score).is_equal(0)
assert_bool(_player.is_first_point).is_true()
func test_id_is_a_uuid() -> void:
var uuid_pattern: RegEx = RegEx.create_from_string(
"^[0-9a-f]{8}-[0-9a-f]{4}-4[0-9a-f]{3}-[89ab][0-9a-f]{3}-[0-9a-f]{12}$")
assert_object(uuid_pattern.search(_player.id)).is_not_null()
func test_every_player_gets_a_different_id() -> void:
var ids: Dictionary = {}
for i: int in 100:
ids[PlayerObject.new("Player %d" % i).id] = true
assert_int(ids.size()).is_equal(100)
func test_winning_score_of_one_is_won_with_first_point() -> void:
Settings.winning_score = 1
monitor_signals(_player, false)
_player.add_point()
await assert_signal(_player).is_emitted("winner_triggered")
func test_first_point_is_match_point_when_winning_score_is_two() -> void:
Settings.winning_score = 2
monitor_signals(_player, false)
_player.add_point()
await assert_signal(_player).is_emitted("match_point_triggered")
assert_bool(_player.is_first_point).is_false()