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MusicPlayer/tests/unit/test_quiz_save.gd
Sansan e4352a9f34
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Save the quiz and continue it after a restart; load characters from a folder
The quiz is saved to current_quiz.json in the config folder after every
change, and the game goes on where it was when it starts again: the
players with their points and characters, every song with who got a point
for it and whether it was played, answered or is playing, and the songs
downloaded ahead with their files. The song that was playing is ready to
play again. Songs whose files are gone are downloaded again.

On a server, the saved songs are checked against the server's playlist. If
it changed, e.g. after a sync, or another server is used, the quiz starts
over with the same players. A quiz from a music folder continues offline,
including how far a prepared quiz has come. A new game is saved like any
other change, and a file that can't be read starts a new quiz.

Characters can be read from a folder picked in Settings instead of the
server, for this session. A music folder with a characters folder brings
its own characters, e.g. for a themed quiz; that folder is not counted as
a soundtrack. When the characters come from somewhere else, players pick
their characters again.

Closes #11, closes #44
2026-10-09 18:08:50 +02:00

303 lines
9.8 KiB
GDScript

extends GdUnitTestSuite
## The saved quiz: what is saved from the game, writing and reading the file, and files
## that can't be used.
var _snapshot: AutoloadSnapshot
var _config_dir_before: String
func before_test() -> void:
_snapshot = AutoloadSnapshot.take([Settings, Playlist])
_config_dir_before = OS.get_environment(Settings.CONFIG_DIR_ENV)
OS.set_environment(Settings.CONFIG_DIR_ENV, create_temp_dir("quiz_save_%d" % randi()))
Settings.is_debug = false
Settings.music_folder = null
Settings.character_folder = ""
Settings.default_path = "https://music.example.com"
Settings.player_array.clear()
Playlist.song_object_array.clear()
func after_test() -> void:
OS.set_environment(Settings.CONFIG_DIR_ENV, _config_dir_before)
_snapshot.restore()
func _player(player_name: String, score: int, character: String = "") -> PlayerObject:
var player: PlayerObject = PlayerObject.new(player_name)
player.player_score = score
player.is_first_point = score == 0
player.character_name = character
Settings.player_array.append(player)
return player
func _song(number: int, played: bool, points: Array[String] = []) -> SongObject:
var song_object: SongObject = SongObject.new()
song_object.song_number = number
song_object.soundtrack_title = "Soundtrack %d" % number
song_object.song_title = "Song %d" % number
song_object.has_played = played
song_object.is_answered = played
song_object.song_path = "/songs/song_%d.mp3" % number
for player_id: String in points:
song_object.add_point(player_id)
Playlist.song_object_array.append(song_object)
return song_object
# A quiz with two players, two played songs and one downloaded ahead
func _quiz() -> void:
var crono: PlayerObject = _player("Crono", 2, "Crono.png")
var marle: PlayerObject = _player("Marle", 1)
_song(0, true, [crono.id])
_song(1, true, [crono.id, marle.id])
_song(2, false)
Playlist.song_object_array[1].is_playing = true
Playlist.currently_playing_song = 1
Playlist.latest_played_song = 1
Playlist.game_start_song = 0
Playlist.first_song_played = true
func _read_back() -> QuizSave:
assert_bool(QuizSave.capture(false).write()).is_true()
return QuizSave.read()
# What is saved
func test_players_are_saved_with_points_and_characters() -> void:
_quiz()
var players: Array[PlayerObject] = _read_back().players
assert_int(players.size()).is_equal(2)
assert_str(players[0].player_name).is_equal("Crono")
assert_str(players[0].id).is_equal(Settings.player_array[0].id)
assert_int(players[0].player_score).is_equal(2)
assert_bool(players[0].is_first_point).is_false()
assert_str(players[0].character_name).is_equal("Crono.png")
assert_str(players[1].character_name).is_empty()
func test_songs_are_saved_with_who_got_points_and_how_far_they_came() -> void:
_quiz()
var songs: Array[SongObject] = _read_back().songs
assert_int(songs.size()).is_equal(3)
var crono: String = Settings.player_array[0].id
var marle: String = Settings.player_array[1].id
assert_array(songs[0].players_given_point).contains_exactly([crono])
assert_array(songs[1].players_given_point).contains_exactly([crono, marle])
assert_bool(songs[1].is_playing).is_true()
assert_bool(songs[1].has_played).is_true()
assert_bool(songs[2].has_played).is_false()
assert_bool(songs[2].is_answered).is_false()
assert_str(songs[2].song_title).is_equal("Song 2")
assert_str(songs[2].soundtrack_title).is_equal("Soundtrack 2")
assert_str(songs[2].song_path).is_equal("/songs/song_2.mp3")
func test_playlist_positions_are_saved() -> void:
_quiz()
var save: QuizSave = _read_back()
assert_int(save.currently_playing_song).is_equal(1)
assert_int(save.latest_played_song).is_equal(1)
assert_int(save.game_start_song).is_equal(0)
assert_bool(save.first_song_played).is_true()
func test_where_the_songs_and_characters_came_from_is_saved() -> void:
_quiz()
Settings.character_folder = "/home/me/Christmas characters"
assert_bool(QuizSave.capture(true).write()).is_true()
var save: QuizSave = QuizSave.read()
assert_str(save.server).is_equal("https://music.example.com")
assert_str(save.music_folder_path).is_empty()
assert_str(save.characters_dir).is_equal("/home/me/Christmas characters")
assert_bool(save.stats_paused_by_win).is_true()
func test_a_music_folder_is_saved_with_how_far_its_quiz_has_come() -> void:
var root: String = create_temp_dir("quiz_save_folder_%d" % randi())
for file_name: String in ["01. One.mp3", "02. Two.mp3"]:
FileAccess.open(root.path_join(file_name), FileAccess.WRITE).store_buffer(
FileAccess.get_file_as_bytes("res://tests/data/short.mp3"))
Settings.music_folder = MusicFolder.scan(root)
Settings.music_folder.next_song()
var save: QuizSave = _read_back()
assert_str(save.server).is_empty()
assert_str(save.music_folder_path).is_equal(root)
assert_int(int(save.music_folder_progress.next)).is_equal(1)
func test_song_files_are_the_saved_songs_files() -> void:
_quiz()
Playlist.song_object_array[0].song_path = ""
assert_array(_read_back().song_files()).contains_exactly(
["/songs/song_1.mp3", "/songs/song_2.mp3"])
# The file
func test_quiz_is_saved_next_to_the_settings_and_apart_in_debug_mode() -> void:
assert_str(QuizSave.path()).is_equal(Settings.config_dir().path_join("current_quiz.json"))
Settings.is_debug = true
assert_str(QuizSave.path()).is_equal(
Settings.config_dir().path_join("current_quiz_debug.json"))
func test_no_file_means_no_saved_quiz() -> void:
assert_object(QuizSave.read()).is_null()
func test_saving_leaves_no_temporary_file() -> void:
_quiz()
QuizSave.capture(false).write()
assert_array(DirAccess.get_files_at(Settings.config_dir())).contains_exactly(
["current_quiz.json"])
func test_saving_again_replaces_the_quiz() -> void:
_quiz()
QuizSave.capture(false).write()
Settings.player_array[0].player_score = 5
assert_int(_read_back().players[0].player_score).is_equal(5)
func test_delete_removes_the_saved_quiz() -> void:
_quiz()
QuizSave.capture(false).write()
QuizSave.delete()
assert_object(QuizSave.read()).is_null()
func test_file_that_is_not_a_quiz_is_ignored() -> void:
for text: String in ["", "not json {", "[1, 2]", '{"version": 1}',
'{"players": [], "songs": []}', '{"version": 99, "players": [], "songs": []}']:
FileAccess.open(QuizSave.path(), FileAccess.WRITE).store_string(text)
assert_object(QuizSave.read()).override_failure_message(text).is_null()
func test_players_that_cannot_be_read_are_left_out() -> void:
_quiz()
var data: Dictionary = QuizSave.capture(false).to_dict()
data.players.append({"name": 3})
data.players.append("Lucca")
var save: QuizSave = QuizSave.from_dict(data)
assert_int(save.players.size()).is_equal(2)
func test_songs_are_dropped_together_if_one_cannot_be_read() -> void:
_quiz()
var data: Dictionary = QuizSave.capture(false).to_dict()
data.songs[1] = {"song": "no number"}
var save: QuizSave = QuizSave.from_dict(data)
# A song's place in the list is its number, so the others can't be kept without it
assert_array(save.songs).is_empty()
assert_int(save.currently_playing_song).is_equal(-1)
assert_int(save.players.size()).is_equal(2)
func test_positions_outside_the_songs_are_kept_inside() -> void:
_quiz()
var data: Dictionary = QuizSave.capture(false).to_dict()
data.currently_playing_song = 40
data.latest_played_song = -3
data.game_start_song = 99
var save: QuizSave = QuizSave.from_dict(data)
assert_int(save.currently_playing_song).is_equal(2)
assert_int(save.latest_played_song).is_equal(0)
assert_int(save.game_start_song).is_equal(3)
func test_no_more_players_than_the_game_allows() -> void:
var data: Dictionary = QuizSave.new().to_dict()
for i: int in Settings.MAX_NUMBER_OF_PLAYERS + 3:
data.players.append(PlayerObject.new("Player %d" % i).to_dict())
assert_int(QuizSave.from_dict(data).players.size()).is_equal(Settings.MAX_NUMBER_OF_PLAYERS)
func test_drop_songs_keeps_the_players_without_points() -> void:
_quiz()
var save: QuizSave = _read_back()
save.drop_songs()
assert_array(save.songs).is_empty()
assert_int(save.currently_playing_song).is_equal(-1)
assert_int(save.players.size()).is_equal(2)
assert_int(save.players[0].player_score).is_equal(0)
assert_bool(save.players[0].is_first_point).is_true()
assert_str(save.players[0].character_name).is_equal("Crono.png")
# Players and songs on their own
func test_player_round_trip() -> void:
var player: PlayerObject = _player("Lucca", 3, "Lucca.png")
var again: PlayerObject = PlayerObject.from_dict(
JSON.parse_string(JSON.stringify(player.to_dict())))
assert_str(again.id).is_equal(player.id)
assert_str(again.player_name).is_equal("Lucca")
assert_int(again.player_score).is_equal(3)
assert_str(again.character_name).is_equal("Lucca.png")
# The picture is found again by name later
assert_str(again.character.resource_path).is_equal(PlayerObject.NO_CHARACTER_PATH)
func test_song_round_trip() -> void:
var song_object: SongObject = _song(7, true, ["a", "b"])
song_object.is_playing = true
var again: SongObject = SongObject.from_dict(
JSON.parse_string(JSON.stringify(song_object.to_dict())))
assert_int(again.song_number).is_equal(7)
assert_str(again.soundtrack_title).is_equal("Soundtrack 7")
assert_str(again.song_title).is_equal("Song 7")
assert_array(again.players_given_point).contains_exactly(["a", "b"])
assert_bool(again.has_played).is_true()
assert_bool(again.is_answered).is_true()
assert_bool(again.is_playing).is_true()
assert_str(again.song_path).is_equal("/songs/song_7.mp3")
func test_clear_character_goes_back_to_no_character() -> void:
var player: PlayerObject = _player("Crono", 0)
var texture: ImageTexture = ImageTexture.create_from_image(
Image.create(4, 4, false, Image.FORMAT_RGB8))
player.set_character(texture, "Crono.png")
assert_object(player.character).is_same(texture)
player.clear_character()
assert_str(player.character_name).is_empty()
assert_str(player.character.resource_path).is_equal(PlayerObject.NO_CHARACTER_PATH)