The previous tests never compiled: they used GUT's assert functions, Godot 3 APIs and reassigned autoload functions, so no test ran. - 90 tests: unit tests for the playlist, songs, player scoring, time formatting, search and the server client, plus integration tests that run MainWindow and SyncWindow against a fake server - Keybind tests check that Alt+<number> and Ctrl+Alt+<number> keep following the player rows while players are added and removed - run_tests.sh finds Godot and runs the suite headless (~10 seconds) - CI runs the tests before the build job in gitea-build.yaml; the separate test.yml used a GitHub action that does not exist - GdUnit4 is committed instead of ignored, since the project enables it, and .gitea/ is no longer ignored - Exported builds leave out tests/ and addons/gdUnit4/
39 lines
1002 B
GDScript
39 lines
1002 B
GDScript
@abstract class_name GdUnitFileAssert
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extends GdUnitAssert
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## Verifies that the current value is null.
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@abstract func is_null() -> GdUnitFileAssert
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## Verifies that the current value is not null.
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@abstract func is_not_null() -> GdUnitFileAssert
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## Verifies that the current value is equal to the given one.
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@abstract func is_equal(expected: Variant) -> GdUnitFileAssert
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## Verifies that the current value is not equal to expected one.
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@abstract func is_not_equal(expected: Variant) -> GdUnitFileAssert
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## Overrides the default failure message by given custom message.
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@abstract func override_failure_message(message: String) -> GdUnitFileAssert
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## Appends a custom message to the failure message.
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@abstract func append_failure_message(message: String) -> GdUnitFileAssert
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@abstract func is_file() -> GdUnitFileAssert
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@abstract func exists() -> GdUnitFileAssert
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@abstract func is_script() -> GdUnitFileAssert
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@abstract func contains_exactly(expected_rows :Array) -> GdUnitFileAssert
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