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MusicPlayer/popups/shortcuts_popup.gd
T
Sansan 8d21b0617d
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Fix and tidy the Character select, Shortcuts, Log and QR popups
Character select
- A card only picks its character when it is clicked. Before, every card
  watched every click, so clicking below the panel could pick a card
  scrolled out of view there.
- Six columns of fixed-size cards that scroll for any number of
  characters, with a gap between the cards and the scrollbar.
- Pictures are read as PNG, JPG or WebP by their first bytes, so JPGs no
  longer print an error. Names are split into words ("Paper Mario") and
  the card under the mouse is highlighted.

Shortcuts
- Alt+Z restarts the song; it was listed as "Reset".
- Grouped by what the keys do, in sentence case, and the panel fits the
  list. A test checks that every button shortcut is listed.

Log
- Scrolls to the newest row, alternates row colours and says "Nothing
  has happened yet" when empty.

QR
- A title, and the code is set up in one place.
2026-10-07 15:24:43 +02:00

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GDScript
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class_name ShortcutsPopup
extends BasePopup
## Lists the keyboard shortcuts, grouped by what they do. Opened with Alt+K or the
## Shortcuts button.
## Each group's heading and its shortcuts, as [code][keys, what they do][/code].
## [code]tests/integration/test_shortcuts_popup.gd[/code] checks that every button
## shortcut in the game is here with the right keys.
const SHORTCUTS: Array = [
["Players and points", [
["Alt + 1–9", "Give a player a point"],
["Alt + Ctrl + 1–9", "Take a point from a player"],
["Alt + A", "Add players"],
]],
["Songs", [
["Alt + C", "Next song"],
["Alt + V", "Show answer"],
["Alt + X", "Play or pause"],
["Alt + Z", "Restart song"],
["Alt + Ctrl + Left", "Restart song"],
["Alt + Left", "Jump back 5 seconds"],
["Alt + Right", "Jump forward 5 seconds"],
["Alt + Up", "Volume up"],
["Alt + Down", "Volume down"],
]],
["Windows", [
["Alt + S", "Search"],
["Alt + K", "Shortcuts"],
["Alt + L", "Log"],
["Alt + Enter", "Fullscreen"],
]],
]
## Space above each group but the first.
const GROUP_GAP: Vector2 = Vector2(0, 8)
@onready var shortcuts_vbox: VBoxContainer = %shortcutsVBox
@onready var shortcuts_panel: Panel = %ShortcutsPanel
func _ready() -> void:
Settings.delete_children(shortcuts_vbox)
for group: Array in SHORTCUTS:
if shortcuts_vbox.get_child_count() > 0:
var gap: Control = Control.new()
gap.custom_minimum_size = GROUP_GAP
shortcuts_vbox.add_child(gap)
var heading: Label = Label.new()
heading.theme_type_variation = &"HighlightLarge"
heading.text = group[0]
shortcuts_vbox.add_child(heading)
var row: int = 0
for shortcut: Array in group[1]:
shortcuts_vbox.add_child(_make_row(shortcut[0], shortcut[1], row))
row += 1
## Every key combination in the list, e.g. "Alt + C".
static func listed_keys() -> Array[String]:
var keys: Array[String] = []
for group: Array in SHORTCUTS:
for shortcut: Array in group[1]:
keys.append(shortcut[0])
return keys
func _make_row(keys: String, action: String, row: int) -> PanelContainer:
var panel: PanelContainer = PanelContainer.new()
if row % 2 == 0:
panel.theme_type_variation = &"ShortcutRowDark"
var hbox: HBoxContainer = HBoxContainer.new()
for text: String in [keys, action]:
var label: Label = Label.new()
label.theme_type_variation = &"TextLarge"
label.text = text
label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
hbox.add_child(label)
panel.add_child(hbox)
return panel