- Types on every parameter, return value and variable, and snake_case names (the player name limit is the constant MAX_NAME_LENGTH). - Spelling fixes: *_triggered, character_selected, separator, caught_errors. The server's catched_errors key stays as the server sends it. - Signals are connected with signal.connect() instead of by name. - Code is ordered signals, constants, exported vars, vars, @onready vars, functions, with @onready on one line and two blank lines between functions. - Every script starts with a ## description. Template comments, old LOC notes and commented-out code are gone, apart from the local play code. - Lines are at most 100 characters, apart from the local play path. - The screenshot tour turns off the blinking text cursor so pictures match.
15 lines
464 B
GDScript
15 lines
464 B
GDScript
extends GdUnitTestSuite
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## Settings: the version number.
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func test_version_comes_from_project_settings() -> void:
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assert_str(Settings.version).is_equal(
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ProjectSettings.get_setting("application/config/version"))
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func test_version_is_major_minor_patch() -> void:
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# The release job tags and names builds with this version
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var pattern: RegEx = RegEx.create_from_string("^\\d+\\.\\d+\\.\\d+$")
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assert_object(pattern.search(Settings.version)).is_not_null()
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