Popups fade in while growing and close the reverse way, with the backdrop fading along. The winner gets confetti, bouncing pictures and a score graph that draws itself from the left. Filtered statistics cards and search rows fade in, the tabs slide in from their side, and every button bounces on hover and click (ButtonBounce, now added to all buttons). In the player list the score pops on every point, the first point flashes the row, and a player on match point glows with a "Match point!" tag. A song starting fades in the title, flashes its row (kept across list rebuilds) and pops the play button. Common/anim.gd holds the helpers. A saved "Reduce animations" switch in Settings turns all movement off; the tests use it. The flash colours are theme colours (Palette first_point, match_point, flash) in every theme. Closes #48 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
151 lines
5.0 KiB
GDScript
151 lines
5.0 KiB
GDScript
class_name MainWindow
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extends Control
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## The main window: the top bar, the popups opened from it, and below it the quiz or the
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## statistics, depending on the chosen tab.
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##
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## Everything that is not part of a quiz lives here.
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## How far a tab slides in from the side when it is chosen.
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const TAB_SLIDE: float = 60.0
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## Dims the window behind an open popup and keeps clicks from reaching the buttons under it.
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var popup_backdrop: PopupBackdrop
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@onready var top_bar: TopBar = $TopBar
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@onready var quiz: Quiz = $Quiz
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@onready var search_popup: SearchPopup = $SearchPopup
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@onready var sync_popup: SyncPopup = %SyncPopup
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@onready var shortcuts_popup: ShortcutsPopup = %ShortcutsPopup
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@onready var qr_popup: QRPopup = %QRPopup
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@onready var about_popup: AboutPopup = %AboutPopup
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@onready var log_popup: LogPopup = %LogPopup
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@onready var settings_popup: SettingsPopup = %SettingsPopup
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@onready var statistics_view: StatisticsView = $StatisticsView
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@onready var soundtrack_stats_popup: SoundtrackStatsPopup = $SoundtrackStatsPopup
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func _ready() -> void:
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popup_backdrop = PopupBackdrop.add_to(self, _popups())
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# Every button grows a little under the mouse and shrinks when clicked
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ButtonBounce.add_to_every_button(get_tree())
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if OS.has_feature("macos"):
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GameLog.debug("is_mac")
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quiz.search_pressed.connect(show_search)
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top_bar.sync_pressed.connect(sync_soundtracks)
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top_bar.tab_selected.connect(show_tab)
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top_bar.shortcuts_pressed.connect(show_shortcuts)
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top_bar.about_pressed.connect(show_about)
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top_bar.qr_pressed.connect(show_qr)
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top_bar.settings_pressed.connect(settings_popup.open)
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settings_popup.server_changed.connect(quiz.on_server_changed)
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settings_popup.characters_changed.connect(quiz.character_select_popup.load_characters)
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settings_popup.visibility_changed.connect(_on_settings_popup_visibility_changed)
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sync_popup.sync_started.connect(_on_sync_started)
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sync_popup.sync_finished.connect(_on_sync_finished)
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quiz.server_changed.connect(search_popup.get_list_of_soundtracks)
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quiz.server_changed.connect(_on_music_source_changed)
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quiz.event_logged.connect(log_popup.add_log_row)
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statistics_view.soundtrack_selected.connect(soundtrack_stats_popup.show_soundtrack)
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# A saved quiz may have been played from a music folder
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top_bar.update_offline_state()
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search_popup.get_list_of_soundtracks()
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show_about_if_new_version()
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# After another server or a music folder was picked. Statistics need the server.
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func _on_music_source_changed() -> void:
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top_bar.update_offline_state()
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top_bar.check_for_update()
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if Settings.is_offline() && statistics_view.visible:
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show_tab(&"quiz")
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## Opens the About popup, with what is new, the first time this version starts.
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func show_about_if_new_version() -> void:
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if Settings.last_seen_version == Settings.version:
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return
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Settings.last_seen_version = Settings.version
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Settings.save_settings()
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show_about()
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func _input(event: InputEvent) -> void:
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if event is InputEventKey and event.pressed:
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if event.alt_pressed && event.keycode == KEY_ENTER:
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GameLog.debug("Alt + Enter pressed")
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Settings.set_fullscreen(!Settings.fullscreen)
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if event.alt_pressed && event.keycode == KEY_K:
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shortcuts_popup.toggle()
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if event.alt_pressed && event.keycode == KEY_L:
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log_popup.toggle()
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func _popups() -> Array[BasePopup]:
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return [search_popup, sync_popup, qr_popup, shortcuts_popup, about_popup, log_popup,
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soundtrack_stats_popup, settings_popup]
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# How many songs to download ahead can be changed in the settings. Waiting until the
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# settings are closed avoids starting downloads while the number is clicked up and down.
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func _on_settings_popup_visibility_changed() -> void:
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if !settings_popup.visible:
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quiz.song_loader.fill_cache()
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func show_search() -> void:
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GameLog.debug("show_search")
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search_popup.toggle()
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func show_about() -> void:
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GameLog.debug("show_about")
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about_popup.open()
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func show_shortcuts() -> void:
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GameLog.debug("show_shortcuts")
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shortcuts_popup.open()
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func show_qr() -> void:
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GameLog.debug("show_qr")
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qr_popup.open()
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## Shows the quiz for [code]&"quiz"[/code] or the statistics for [code]&"statistics"[/code].
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## A hidden quiz keeps playing its song.
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func show_tab(tab: StringName) -> void:
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GameLog.debug("show_tab ", tab)
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top_bar.select_tab(tab)
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var was_statistics: bool = statistics_view.visible
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statistics_view.visible = tab == &"statistics"
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quiz.visible = !statistics_view.visible
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# The tab that comes in slides from its side: statistics from the right
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if statistics_view.visible && !was_statistics:
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Anim.slide_in(statistics_view, Vector2(TAB_SLIDE, 0))
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elif quiz.visible && was_statistics:
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Anim.slide_in(quiz, Vector2(-TAB_SLIDE, 0))
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if statistics_view.visible:
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statistics_view.refresh()
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func sync_soundtracks() -> void:
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GameLog.debug("sync_soundtracks")
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sync_popup.start_sync()
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func _on_sync_started() -> void:
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GameLog.debug("_on_sync_started")
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top_bar.sync_button.disabled = false
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quiz.lock_for_sync()
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func _on_sync_finished() -> void:
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GameLog.debug("_on_sync_finished")
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search_popup.get_list_of_soundtracks()
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quiz.on_sync_finished()
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if statistics_view.visible:
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statistics_view.refresh()
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