Files
MusicPlayer/data/song_object.gd
T
Sansan 222d231b1b
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Add offline mode: play from a music folder instead of the server
Settings has a Music folder row. A folder with subfolders is played as
soundtracks: Next picks a random subfolder and a random song in it, the
subfolder is the answer's soundtrack and the file name without its type the
song. The inspiration list and Search show the subfolders.

A folder with songs and no subfolders is a prepared quiz, played once in order
(natural sort) or at random, showing only the song title. It has no winning
score: after the last song Next becomes Show winner, and the players with the
most points win, ties included.

While a folder is used nothing but the characters is asked from the server:
Sync, QR, Statistics, the update check and play counting are off. Characters
fall back to the cached pictures when the server can't be reached. mp3, ogg and
wav play; other files and broken ones are skipped.

The old local playback code, the hidden Open button and the hidden Local toggle
are removed. Next now waits for the song to start before preparing the next one.
2026-10-07 23:07:47 +02:00

69 lines
1.8 KiB
GDScript

extends RefCounted
class_name SongObject
var song_number: int
var song_title: String
var soundtrack_title: String
## Ids of the players who got a point for this song.
var players_given_point: Array[String] = []
var is_answered: bool = false
var has_played: bool = false
var is_playing: bool = false
## The song's file: a download in [method Playlist.songs_folder], or a song in the music
## folder. Read the song with [method Playlist.get_song].
var song_path: String = ""
## The song itself, only when it could not be saved to a file.
var song: AudioStream
func get_soundtrack_title() -> String:
if is_answered:
return soundtrack_title
else:
return "????????"
func get_song_title() -> String:
if is_answered:
return song_title
else:
return "??????"
func get_song_info() -> String:
if Settings.is_debug:
return "%d. %s | played: %s | answered: %s" % [(song_number + 1), _full_title(),
has_played, is_answered]
elif is_answered:
return "%d. %s" % [(song_number + 1), _full_title()]
else:
return "??? - ???"
# "Soundtrack - Song", or only the song in a prepared quiz, which has no soundtracks
func _full_title() -> String:
if soundtrack_title.is_empty():
return song_title
return "%s - %s" % [soundtrack_title, song_title]
func add_point(player_id: String) -> void:
GameLog.debug("add_point")
if !players_given_point.has(player_id):
players_given_point.append(player_id)
func remove_point(player_id: String) -> void:
GameLog.debug("remove_point")
players_given_point.erase(player_id)
func _to_string() -> String:
var format_string: String = "song_number: %d | soundtrack_title: %s | song_title: %s" \
+ " | is_answered: %s | has_played: %s | is_playing: %s"
return format_string % [song_number, soundtrack_title, song_title, is_answered, has_played,
is_playing]