The version now lives in project.godot (application/config/version) and Settings.version reads it from there. The Build workflow tests and exports on every push, and on main creates the tag, uploads the builds and creates the Gitea release when that version has no tag yet. This replaces gitea-release.yaml, which released when a branch named after the version was pushed. Godot setup moves into a local .gitea/actions/setup-godot action shared by the test and build jobs, and Godot is updated to 4.7.2 to match the editor the project is made with.
109 lines
3.5 KiB
YAML
109 lines
3.5 KiB
YAML
#
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# .gitea/workflows/gitea-build.yaml
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#
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# Tests and exports MusicPlayer on every push and pull request to main and develop,
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# and releases it from main.
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#
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# Releases follow the version in project.godot (application/config/version). Bump it,
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# push to main, and once the tests and exports pass the builds are uploaded to the
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# package registry and the tag and Gitea release are created. If that version already
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# has a tag, nothing is released. See RELEASING.md.
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#
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# All jobs run in this one workflow, one after another: separate workflows started by
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# the same push run at the same time on the single runner and can break each other's
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# copy of a shared action.
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#
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name: "Build"
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on:
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push:
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branches: [main, develop]
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pull_request:
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branches: [main, develop]
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env:
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GODOT_VERSION: 4.7.2
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PROJECT_NAME: MusicPlayer
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jobs:
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test:
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runs-on: ubuntu-latest
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steps:
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- name: Checkout Repository
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uses: actions/checkout@v4
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- name: Setup Godot
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uses: ./.gitea/actions/setup-godot
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with:
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version: ${{ env.GODOT_VERSION }}
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- name: Run Tests
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run: ./run_tests.sh
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build:
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needs: test
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if: github.event_name == 'push'
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runs-on: ubuntu-latest
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steps:
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- name: Checkout Repository
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uses: actions/checkout@v4
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with:
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fetch-depth: 0
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fetch-tags: true
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- name: Read Version
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id: version
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run: |
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GAME_VERSION="$(sed -n 's/^config\/version="\(.*\)"$/\1/p' project.godot)"
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if [ -z "$GAME_VERSION" ]; then
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echo "No application/config/version in project.godot"
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exit 1
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fi
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echo "GAME_VERSION=$GAME_VERSION" >> "$GITHUB_ENV"
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if [ "$GITHUB_REF" != "refs/heads/main" ]; then
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echo "Not on main, building without releasing"
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echo "release=false" >> "$GITHUB_OUTPUT"
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elif git rev-parse -q --verify "refs/tags/$GAME_VERSION" > /dev/null; then
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echo "$GAME_VERSION is already released, building without releasing"
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echo "release=false" >> "$GITHUB_OUTPUT"
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else
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echo "Releasing $GAME_VERSION"
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echo "release=true" >> "$GITHUB_OUTPUT"
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fi
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- name: Setup Godot
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uses: ./.gitea/actions/setup-godot
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with:
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version: ${{ env.GODOT_VERSION }}
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export-templates: "true"
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- name: Export
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run: |
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mkdir -p build
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godot --headless --path . --import
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godot --headless --path . --export-release "Windows Desktop" "build/${PROJECT_NAME}_${GAME_VERSION}.exe"
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godot --headless --path . --export-release "Linux" "build/${PROJECT_NAME}_${GAME_VERSION}.x86_64"
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ls -la build
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- name: Upload Artifacts
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if: steps.version.outputs.release == 'true'
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run: |
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for FILE in build/${PROJECT_NAME}_${GAME_VERSION}*; do
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NAME="$(basename "$FILE")"
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echo "Uploading $NAME"
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curl --fail --user ${{ github.repository_owner }}:${{ secrets.TOKEN }} \
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--upload-file "$FILE" \
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https://gitea.sanplex.xyz/api/packages/sansan/generic/$PROJECT_NAME/$GAME_VERSION/$NAME
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done
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- name: Create Release
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if: steps.version.outputs.release == 'true'
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uses: akkuman/gitea-release-action@v1
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env:
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NODE_OPTIONS: '--experimental-fetch' # if nodejs < 18
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with:
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tag_name: ${{ env.GAME_VERSION }}
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target_commitish: ${{ github.sha }}
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files: |-
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build/${{ env.PROJECT_NAME }}_*
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