Files
MusicPlayer/song_row.gd
T
Sansan 390da577d7 Name popups *Popup and give scripts, scenes and classes matching names
Every popup is now called *Popup instead of *Window in its file, root node,
node name, class and variable, and PopupWindow becomes BasePopup. Player is
PlayerRow, SongListObject is SongRow and Character is CharacterCard. Script
files are snake_case and scene files PascalCase, each matching its class or
root node, and LightGrayTheme.tres is light_gray_theme.tres.
2026-10-06 11:22:39 +02:00

51 lines
1.9 KiB
GDScript

class_name SongRow
extends PanelContainer
@onready
var song_list_label: Label = $HBoxContainer/SongListLabel
@onready
var song_list_players: HBoxContainer = $HBoxContainer/SongListPlayers
var song_object: SongObject
#Color(0.18, 0.18, 0.18)
#Color(0.302, 0.302, 0.302)
#Color(0.259, 0.259, 0.259)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
#if song_object != null && song_object.song_number % 2 == 0:
# var new_stylebox_normal = self.get_theme_stylebox("panel").duplicate()
# new_stylebox_normal.bg_color = Color(0.18, 0.18, 0.18)
# self.add_theme_stylebox_override("panel", new_stylebox_normal)
# song_list_label.add_theme_stylebox_override("normal", new_stylebox_normal)
#else:
# var new_stylebox_normal = self.get_theme_stylebox("panel").duplicate()
# new_stylebox_normal.bg_color = Color(0.18, 0.18, 0.18)
# self.add_theme_stylebox_override("panel", new_stylebox_normal)
# song_list_label.add_theme_stylebox_override("normal", new_stylebox_normal)
set_label()
update_players()
func set_label() -> void:
if song_object != null:
var size_to_change: int = song_object.players_given_point.size() * 50
song_list_label.custom_minimum_size = Vector2(1000 - size_to_change, 28)
if song_object.is_playing:
song_list_label.add_theme_color_override("font_color", Color(1, 0.5, 0))
song_list_label.text = song_object.get_song_info()
func update_players() -> void:
Settings.delete_children(song_list_players)
if song_object != null:
# Show players in the same order as the player list
for player: PlayerObject in Settings.player_array:
if song_object.players_given_point.has(player.id):
var texture: TextureRect = TextureRect.new()
texture.texture = player.character
texture.expand_mode = TextureRect.EXPAND_FIT_WIDTH_PROPORTIONAL
texture.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
texture.custom_minimum_size = Vector2(50, 25)
song_list_players.add_child(texture)