Files
MusicPlayer/sync_popup.gd
T
Sansan 390da577d7 Name popups *Popup and give scripts, scenes and classes matching names
Every popup is now called *Popup instead of *Window in its file, root node,
node name, class and variable, and PopupWindow becomes BasePopup. Player is
PlayerRow, SongListObject is SongRow and Character is CharacterCard. Script
files are snake_case and scene files PascalCase, each matching its class or
root node, and LightGrayTheme.tres is light_gray_theme.tres.
2026-10-06 11:22:39 +02:00

240 lines
7.9 KiB
GDScript

class_name SyncPopup
extends BasePopup
@onready
var sync_panel: Panel = %SyncPanel
@onready
var sync_title_label: Label = %SyncTitleLabel
@onready
var no_changes_label: Label = %NoChangesLabel
@onready
var progress_hbox: HBoxContainer = %ProgressHBoxContainer
@onready
var sync_hbox: HBoxContainer = %SyncHBoxContainer
@onready
var sync_progress_bar: ProgressBar = %SyncProgressBar
@onready
var soundtracks_added_vbox: VBoxContainer = %SoundtracksAddedVBox
@onready
var soundtracks_added_separator: VSeparator = %SoundtracksAddedSeparator
@onready
var soundtracks_readded_vbox: VBoxContainer = %SoundtracksReAddedVBox
@onready
var soundtracks_readded_separator: VSeparator = %SoundtracksReAddedSeparator
@onready
var soundtracks_changed_title_vbox: VBoxContainer = %SoundtracksChangedTitleVBox
@onready
var soundtracks_changed_title_separator: VSeparator = %SoundtracksChangedTitleSeparator
@onready
var soundtracks_changed_content_vbox: VBoxContainer = %SoundtracksChangedContentVBox
@onready
var soundtracks_changed_content_separator: VSeparator = %SoundtracksChangedContentSeparator
@onready
var soundtracks_removed_vbox: VBoxContainer = %SoundtracksRemovedVBox
@onready
var soundtracks_removed_separator: VSeparator = %SoundtracksRemovedSeparator
@onready
var catched_errors_vbox: VBoxContainer = %CatchedErrorsVBox
@onready
var sync_time: Label = %SyncTime
@onready
var sync_timer: Timer = %SyncTimer
@onready
var restart_sync_button: Button = %RestartSyncButton
var changes: bool = false
var has_synced: bool = false
signal sync_started
signal sync_finished
func _ready() -> void:
sync_timer.timeout.connect(_on_sync_timeout)
restart_sync_button.pressed.connect(start_sync)
restart_sync_button.visible = false
func show_section_if_has_data(data: Variant, vbox: VBoxContainer, separator: VSeparator, header_text: String) -> bool:
if data != null && data.size() > 0:
vbox.visible = true
make_list(data, vbox, header_text)
return true
else:
vbox.visible = false
separator.visible = false
return false
func start_sync() -> void:
GameLog.debug("start_sync")
self.visible = true
if has_synced:
# Already synced, just show the results
show_sync_result()
return
var sync_request_sent: Callable = func sync_request_sent() -> void:
sync_timer.start(0.75)
Settings.currently_syncing = true
sync_started.emit()
show_sync_progress()
if !Settings.currently_syncing:
MusicServerClient.start_sync(sync_request_sent)
func _on_sync_timeout() -> void:
GameLog.debug("_on_sync_timeout!")
var get_progress: Callable = func get_progress(data_received: Dictionary) -> void:
GameLog.debug("get_progress")
GameLog.debug("data_received: ", data_received)
if data_received != null:
if data_received.has("progress"):
sync_progress_bar.value = int(data_received.progress)
sync_time.text = data_received.time_spent if data_received.has("time_spent") else ""
else:
on_sync_finished(data_received)
MusicServerClient.fetch_sync_progress(get_progress)
func on_sync_finished(data_received: Dictionary) -> void:
has_synced = true
reset_sync_result()
if show_section_if_has_data(data_received.soundtracks_added, soundtracks_added_vbox, soundtracks_added_separator, "Added"):
changes = true
if show_section_if_has_data(data_received.soundtracks_re_added, soundtracks_readded_vbox, soundtracks_readded_separator, "Re-added"):
changes = true
if data_received.soundtracks_changed_title != null && data_received.soundtracks_changed_title.size() > 0:
changes = true
Settings.delete_children(soundtracks_changed_title_vbox)
make_header_label(soundtracks_changed_title_vbox, "Changed Title")
var row: int = 0
for old_soundtrack_title: String in data_received.soundtracks_changed_title:
var new_soundtrack_title: String = data_received.soundtracks_changed_title[old_soundtrack_title]
soundtracks_changed_title_vbox.add_child(make_soundtrack_row(
old_soundtrack_title + "\nchanged title to\n" + new_soundtrack_title, row))
row += 1
soundtracks_changed_title_vbox.visible = true
if show_section_if_has_data(data_received.soundtracks_changed_content, soundtracks_changed_content_vbox, soundtracks_changed_content_separator, "Changed Content"):
changes = true
if show_section_if_has_data(data_received.soundtracks_removed, soundtracks_removed_vbox, soundtracks_removed_separator, "Removed"):
changes = true
if data_received.catched_errors != null && data_received.catched_errors.size() > 0:
catched_errors_vbox.visible = true
make_list(data_received.catched_errors, catched_errors_vbox, "Errors")
# Separators go only between visible columns, not after the last one
var visible_sections: Array = []
if soundtracks_added_vbox.visible:
visible_sections.append("added")
if soundtracks_readded_vbox.visible:
visible_sections.append("readded")
if soundtracks_changed_title_vbox.visible:
visible_sections.append("changed_title")
if soundtracks_changed_content_vbox.visible:
visible_sections.append("changed_content")
if soundtracks_removed_vbox.visible:
visible_sections.append("removed")
# Show section separators only if there's a visible section after them
for i in range(visible_sections.size()):
var section = visible_sections[i]
var separator_map = {
"added": soundtracks_added_separator,
"readded": soundtracks_readded_separator,
"changed_title": soundtracks_changed_title_separator,
"changed_content": soundtracks_changed_content_separator,
"removed": soundtracks_removed_separator
}
# Show this section's separator only if there's a next section
if i < visible_sections.size() - 1:
separator_map[section].visible = true
else:
separator_map[section].visible = false
if !changes:
no_changes_label.visible = true
sync_time.text = "Total time: " + data_received.total_time if data_received.has("total_time") else ""
Settings.currently_syncing = false
sync_timer.stop()
GameLog.debug("sync finished")
show_sync_result()
restart_sync_button.visible = true
sync_finished.emit()
func list_visible(vbox: VBoxContainer, seperator: VSeparator) -> void:
vbox.visible = true
seperator.visible = true
func make_header_label(vbox: VBoxContainer, text: String) -> void:
var label: Label = Label.new()
label.add_theme_font_size_override("font_size", 20)
label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
label.add_theme_color_override("font_color", Color(1, 0.5, 0))
label.text = text
vbox.add_child(label)
# Items alternate between white and orange text as well as background shade
func make_soundtrack_row(text: String, row: int) -> ListRow:
var list_row: ListRow = ListRow.create(text, row, 18, HORIZONTAL_ALIGNMENT_CENTER)
if row % 2 != 0:
list_row.label.add_theme_color_override("font_color", Color(1, 0.5, 0))
return list_row
func reset_sync_result() -> void:
sync_progress_bar.value = 0
sync_time.text = ""
changes = false
no_changes_label.visible = false
soundtracks_added_vbox.visible = false
soundtracks_added_separator.visible = false
soundtracks_readded_vbox.visible = false
soundtracks_readded_separator.visible = false
soundtracks_changed_title_vbox.visible = false
soundtracks_changed_title_separator.visible = false
soundtracks_changed_content_vbox.visible = false
soundtracks_changed_content_separator.visible = false
soundtracks_removed_vbox.visible = false
soundtracks_removed_separator.visible = false
catched_errors_vbox.visible = false
func make_list(list: Array, vbox: VBoxContainer, text: String) -> void:
Settings.delete_children(vbox)
make_header_label(vbox, text)
for row: int in list.size():
vbox.add_child(make_soundtrack_row(list[row], row))
func show_sync_result() -> void:
sync_title_label.text = "Sync Result"
progress_hbox.visible = false
sync_hbox.visible = true
restart_sync_button.visible = true
func show_sync_progress() -> void:
sync_title_label.text = "Sync in Progress"
progress_hbox.visible = true
no_changes_label.visible = false
sync_hbox.visible = false
catched_errors_vbox.visible = false
restart_sync_button.visible = false