Every popup is now called *Popup instead of *Window in its file, root node, node name, class and variable, and PopupWindow becomes BasePopup. Player is PlayerRow, SongListObject is SongRow and Character is CharacterCard. Script files are snake_case and scene files PascalCase, each matching its class or root node, and LightGrayTheme.tres is light_gray_theme.tres.
243 lines
8.1 KiB
GDScript
243 lines
8.1 KiB
GDScript
extends MainWindowTestSuite
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## Main window flows: startup, playing songs and resetting.
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func test_startup_loads_soundtracks_and_preloads_a_song() -> void:
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assert_int(_server.count("/music/list")).is_equal(1)
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assert_int(_server.count("/music/all")).is_equal(1)
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assert_array(_server.requested_paths).contains(["/music/rand", "/music/addQue", "/music/info"])
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assert_int(Playlist.song_object_array.size()).is_equal(1)
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assert_bool((_quiz.get_node("SongControls/NextButton") as Button).disabled).is_false()
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func test_low_played_mode_fetches_from_low_played_endpoint() -> void:
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Settings.use_low_played_mode = true
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_server.respond_bytes(
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"/music/rand/low", FileAccess.get_file_as_bytes("res://tests/data/short.mp3"))
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_quiz.song_loader.fetch_song()
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assert_int(_server.count("/music/rand/low")).is_equal(1)
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func test_next_plays_preloaded_song_and_fetches_another() -> void:
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_next_song_is(SONG_INFO[1])
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_press("SongControls/NextButton")
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await _runner.simulate_frames(2)
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assert_int(Playlist.currently_playing_song).is_equal(0)
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assert_bool(Playlist.song_object_array[0].has_played).is_true()
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assert_int(Playlist.song_object_array.size()).is_equal(2)
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assert_int(_server.count("/music/rand")).is_equal(2)
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func test_title_is_hidden_until_answer_is_shown() -> void:
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var soundtrack_label: Label = _quiz.get_node("NowPlaying/SoundtrackLabel")
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_press("SongControls/NextButton")
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await _runner.simulate_frames(2)
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assert_str(soundtrack_label.text).is_equal("????????")
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_press("SongControls/ShowAnswerButton")
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assert_str(soundtrack_label.text).is_equal("Chrono Trigger")
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assert_int(_server.count("/music/played?song=0")).is_equal(1)
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func test_reset_playlist_clears_server_and_preloads_again() -> void:
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_press("SongControls/NextButton")
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await _runner.simulate_frames(2)
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_press("QuizToolbar/ResetPlaylistButton")
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assert_int(_server.count("/music/reset")).is_equal(1)
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assert_int(Playlist.currently_playing_song).is_equal(-1)
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assert_int(Playlist.song_object_array.size()).is_equal(1)
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assert_bool(Playlist.song_object_array[0].has_played).is_false()
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func test_reset_points_sets_all_scores_to_zero() -> void:
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_add_player("Crono").add_point()
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_add_player("Marle").add_point()
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_press("QuizToolbar/ResetPointsButton")
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assert_int(Settings.player_array[0].player_score).is_equal(0)
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assert_int(Settings.player_array[1].player_score).is_equal(0)
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func test_cannot_add_more_than_max_players() -> void:
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for i: int in Settings.MAX_NUMBER_OF_PLAYERS + 1:
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_add_player("Player %d" % i)
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assert_int(Settings.player_array.size()).is_equal(Settings.MAX_NUMBER_OF_PLAYERS)
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func test_cannot_add_player_without_name() -> void:
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_add_player("")
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assert_array(Settings.player_array).is_empty()
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func test_failed_song_download_is_retried_until_the_server_answers() -> void:
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_quiz.song_loader.retry_seconds = 0.05
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var songs_before: int = Playlist.song_object_array.size()
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var mp3: PackedByteArray = FileAccess.get_file_as_bytes("res://tests/data/short.mp3")
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_server.respond_bytes("/music/rand", PackedByteArray(), 503)
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var rand_requests_before: int = _server.count("/music/rand")
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_quiz.song_loader.fetch_song()
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await await_millis(200)
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assert_int(_server.count("/music/rand") - rand_requests_before).is_greater(1)
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assert_int(Playlist.song_object_array.size()).is_equal(songs_before)
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assert_bool(Playlist.is_song_downloading).is_true()
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_server.respond_bytes("/music/rand", mp3)
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await await_millis(200)
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assert_int(Playlist.song_object_array.size()).is_equal(songs_before + 1)
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assert_bool(Playlist.is_song_downloading).is_false()
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func test_failed_song_info_retries_only_that_step() -> void:
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_quiz.song_loader.retry_seconds = 0.05
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var songs_before: int = Playlist.song_object_array.size()
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_server.respond_bytes("/music/info", PackedByteArray(), 503)
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var rand_before: int = _server.count("/music/rand")
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var queue_before: int = _server.count("/music/addQue")
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_quiz.song_loader.fetch_song()
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await await_millis(200)
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_next_song_is(SONG_INFO[1])
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await await_millis(200)
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# The song was downloaded and queued once; only the info request was repeated
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assert_int(_server.count("/music/rand") - rand_before).is_equal(1)
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assert_int(_server.count("/music/addQue") - queue_before).is_equal(1)
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assert_int(Playlist.song_object_array.size()).is_equal(songs_before + 1)
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assert_str(Playlist.song_object_array.back().song_title).is_equal("Dancing Mad")
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assert_bool(Playlist.is_song_downloading).is_false()
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func test_preloads_as_many_songs_as_the_cache_setting() -> void:
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Playlist.number_of_tracks_to_preload = 3
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_quiz.song_loader.fetch_song()
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assert_int(Playlist.get_preloaded_songs()).is_equal(3)
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assert_bool(Playlist.is_song_downloading).is_false()
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func test_playing_a_song_tops_the_cache_up_again() -> void:
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Playlist.number_of_tracks_to_preload = 3
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_quiz.song_loader.fetch_song()
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await _play_first_song()
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assert_int(Playlist.get_preloaded_songs()).is_equal(3)
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assert_int(Playlist.song_object_array.size()).is_equal(4)
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func test_cache_keeps_filling_after_a_failed_download() -> void:
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_quiz.song_loader.retry_seconds = 0.05
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Playlist.number_of_tracks_to_preload = 3
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var mp3: PackedByteArray = FileAccess.get_file_as_bytes("res://tests/data/short.mp3")
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# One more download works, then the server stops answering
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_server.fail_after("/music/rand", 1)
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_quiz.song_loader.fetch_song()
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await await_millis(150)
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assert_int(Playlist.get_preloaded_songs()).is_equal(2)
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assert_bool(Playlist.is_song_downloading).is_true()
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_server.respond_bytes("/music/rand", mp3)
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await await_millis(150)
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assert_int(Playlist.get_preloaded_songs()).is_equal(3)
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assert_bool(Playlist.is_song_downloading).is_false()
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func _open_settings() -> void:
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_press("QuizToolbar/SettingsButton")
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func _close_settings() -> void:
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(_quiz.get_node("SettingsPopup") as Control).visible = false
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func _press_settings_button(unique_name: String) -> void:
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(_quiz.get_node("SettingsPopup").get_node("%" + unique_name) as Button).pressed.emit()
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func test_raising_cache_size_does_not_download_while_settings_are_open() -> void:
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var downloads_before: int = _server.count("/music/rand")
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_open_settings()
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_press_settings_button("IncreaseCacheButton")
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_press_settings_button("IncreaseCacheButton")
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assert_int(Playlist.number_of_tracks_to_preload).is_equal(3)
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assert_int(_server.count("/music/rand")).is_equal(downloads_before)
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func test_closing_settings_fills_cache_to_new_size() -> void:
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_open_settings()
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_press_settings_button("IncreaseCacheButton")
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_press_settings_button("IncreaseCacheButton")
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_close_settings()
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assert_int(Playlist.get_preloaded_songs()).is_equal(3)
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func test_changing_cache_size_back_and_forth_downloads_only_what_is_needed() -> void:
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var downloads_before: int = _server.count("/music/rand")
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_open_settings()
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for i: int in 5:
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_press_settings_button("IncreaseCacheButton")
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_press_settings_button("LowerCacheButton")
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_press_settings_button("IncreaseCacheButton")
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_close_settings()
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assert_int(_server.count("/music/rand") - downloads_before).is_equal(1)
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assert_int(Playlist.get_preloaded_songs()).is_equal(2)
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func test_closing_settings_with_full_cache_downloads_nothing() -> void:
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var downloads_before: int = _server.count("/music/rand")
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_open_settings()
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_close_settings()
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assert_int(_server.count("/music/rand")).is_equal(downloads_before)
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func test_show_answer_before_first_song_does_not_reveal_next_song() -> void:
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_press("SongControls/ShowAnswerButton")
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assert_bool(Playlist.song_object_array[0].is_answered).is_false()
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assert_int(_server.count("/music/played?song=-1")).is_equal(0)
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await _play_first_song()
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assert_str((_quiz.get_node("NowPlaying/SoundtrackLabel") as Label).text) \
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.is_equal("????????")
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func test_log_adds_one_row_per_point_with_padded_time() -> void:
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var log_box: VBoxContainer = _window.get_node("%LogPopup").get_node("%LogVBoxContainer")
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var crono: PlayerObject = _add_player("Crono")
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await _play_first_song()
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crono.add_point()
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crono.minus_point()
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assert_int(log_box.get_child_count()).is_equal(2)
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var time_pattern: RegEx = RegEx.create_from_string("^\\d\\d:\\d\\d:\\d\\d Crono got a point$")
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assert_object(time_pattern.search((log_box.get_child(0) as Label).text)).is_not_null()
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assert_str((log_box.get_child(1) as Label).text).ends_with("Crono lost a point")
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