MusicServerClient functions now take an optional on_failed callback, called when a request fails or returns invalid JSON. Before, a failed request was silently dropped, so a failure while preloading a song left Playlist.is_song_downloading set forever and no more songs were fetched. Song fetching retries the step that failed (download, queue or info) every song_fetch_retry_seconds, so the server and the game keep the same playlist.
140 lines
5.4 KiB
GDScript
140 lines
5.4 KiB
GDScript
extends Node
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## Client for the MusicServer REST API.
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##
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## Registered as the [code]MusicServerClient[/code] autoload, so every script can call it
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## directly, e.g. [code]MusicServerClient.fetch_song_list(on_done)[/code]. All HTTP traffic
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## goes through [member transport]; tests replace it with a fake to answer requests
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## without a running server.
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## Sends the actual HTTP requests. Swap it out in tests.
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var transport: HttpTransport
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func _ready() -> void:
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if transport == null:
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transport = HttpTransport.new(self)
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## Fetches the songs already in the server playlist, as an Array of
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## [code]{SongNo, Soundtrack, Song}[/code] dictionaries.
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func fetch_song_list(on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_json("/music/list", on_done, on_failed)
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## Downloads a random song as MP3 bytes. With [param low_played] the server prefers
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## soundtracks that have been played the least.
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func fetch_random_song(
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low_played: bool, on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_bytes("/music/rand/low" if low_played else "/music/rand", on_done, on_failed)
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## Adds the most recently fetched random song to the server playlist.
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func add_to_queue(on_done: Callable, on_failed: Callable = Callable()) -> void:
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send("/music/addQue", on_done, on_failed)
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## Fetches [code]{SongNo, Soundtrack, Song}[/code] for the most recently queued song.
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func fetch_song_info(on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_json("/music/info", on_done, on_failed)
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## Downloads a song from the server playlist as MP3 bytes.
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func fetch_song(song_no: int, on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_bytes("/music?song=" + str(song_no), on_done, on_failed)
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## Downloads the sound test song as MP3 bytes.
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func fetch_sound_test_song(on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_bytes("/music/soundTest", on_done, on_failed)
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## Clears the server playlist.
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func reset_playlist(on_done: Callable, on_failed: Callable = Callable()) -> void:
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send("/music/reset", on_done, on_failed)
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## Fetches every soundtrack name as an Array of Strings.
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func fetch_all_soundtracks(on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_json("/music/all", on_done, on_failed)
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## Fetches every soundtrack name, sorted, as an Array of Strings.
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func fetch_all_soundtracks_ordered(on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_json("/music/all/order", on_done, on_failed)
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## Records in the server statistics that a song has been played.
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func mark_song_played(song_no: int) -> void:
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send("/music/played?song=" + str(song_no), Callable(), Callable(), HTTPClient.METHOD_PUT)
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## Fetches the names of all character images.
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func fetch_character_list(on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_json("/characters", on_done, on_failed)
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## Downloads a character image as PNG bytes.
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func fetch_character_image(
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character_name: String, on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_bytes("/character?name=" + character_name.uri_encode(), on_done, on_failed)
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## Starts syncing the server's soundtrack library with its music folder.
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func start_sync(on_done: Callable, on_failed: Callable = Callable()) -> void:
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send("/sync", on_done, on_failed)
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## Fetches the sync state: [code]{progress, time_spent}[/code] while running, or the
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## sync result once finished.
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func fetch_sync_progress(on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_json("/sync/progress", on_done, on_failed)
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## Requests [param path] and calls [param on_done] with the parsed JSON.
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## [param on_failed] is called with no arguments if the request fails or the body is
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## not valid JSON.
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func get_json(path: String, on_done: Callable, on_failed: Callable = Callable()) -> void:
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_request(path, HTTPClient.METHOD_GET, func(body: PackedByteArray) -> void:
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var json: JSON = JSON.new()
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if json.parse(body.get_string_from_utf8()) != OK:
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push_warning("Invalid JSON from %s: %s" % [path, json.get_error_message()])
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_call_if_valid(on_failed)
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return
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on_done.call(json.data)
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, on_failed)
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## Requests [param path] and calls [param on_done] with the raw response body, or
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## [param on_failed] with no arguments if the request fails.
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func get_bytes(path: String, on_done: Callable, on_failed: Callable = Callable()) -> void:
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_request(path, HTTPClient.METHOD_GET, on_done, on_failed)
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## Requests [param path] and calls [param on_done] with no arguments when it succeeds,
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## or [param on_failed] when it fails. Either may be an empty Callable.
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func send(
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path: String,
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on_done: Callable,
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on_failed: Callable = Callable(),
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method: int = HTTPClient.METHOD_GET,
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) -> void:
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_request(path, method, func(_body: PackedByteArray) -> void:
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_call_if_valid(on_done)
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, on_failed)
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func _request(path: String, method: int, on_success: Callable, on_failed: Callable) -> void:
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var url: String = Settings.default_path + path
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transport.request(url, method, func(response_code: int, body: PackedByteArray) -> void:
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if response_code != 200:
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push_warning("Request to %s failed with response code %d" % [url, response_code])
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_call_if_valid(on_failed)
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return
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on_success.call(body)
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)
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static func _call_if_valid(callback: Callable) -> void:
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if callback.is_valid():
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callback.call()
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