The quiz (song, playlist, players, music player and the popups opened from it) moves into Quiz.tscn and the top panel into TopBar.tscn. The main window keeps only the top bar, the quiz and the popups opened from the top bar, so other views can be added next to the quiz later. Every node keeps its place on screen. Screenshots of every UI state before and after are pixel-identical, and a layout test checks each node against a baseline taken before the split.
66 lines
1.6 KiB
GDScript
66 lines
1.6 KiB
GDScript
extends MainWindowTestSuite
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## Winning turns statistics off until a new game starts.
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var _crono: PlayerObject
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func before_test() -> void:
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super()
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_crono = _add_player("Crono")
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await _play_first_song()
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Settings.winning_score = 1
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func _stats_checkbox() -> CheckButton:
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return _quiz.get_node("SettingsWindow").get_node("%AddToDatabaseCheckButton")
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func test_winning_turns_statistics_off() -> void:
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await _give_point_with_keybind(1)
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assert_bool(Settings.add_to_stats).is_false()
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func test_resetting_points_turns_statistics_back_on() -> void:
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await _give_point_with_keybind(1)
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_press("ResetPointsButton")
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assert_bool(Settings.add_to_stats).is_true()
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func test_statistics_turned_off_by_hand_stay_off_after_reset() -> void:
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Settings.add_to_stats = false
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await _give_point_with_keybind(1)
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_press("ResetPointsButton")
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assert_bool(Settings.add_to_stats).is_false()
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func test_settings_checkbox_shows_statistics_off_after_win() -> void:
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await _give_point_with_keybind(1)
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_press("SettingsButton")
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assert_bool(_stats_checkbox().button_pressed).is_false()
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func test_songs_after_a_win_are_not_counted() -> void:
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await _give_point_with_keybind(1)
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var played_before: int = _server.count("/music/played?song=0")
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_press("ShowAnswerButton")
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assert_int(_server.count("/music/played?song=0")).is_equal(played_before)
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func test_winning_score_cannot_go_below_one() -> void:
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_press("SettingsButton")
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var lower_button: Button = _quiz.get_node("SettingsWindow").get_node("%LowerButton")
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for i: int in 3:
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lower_button.pressed.emit()
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assert_int(Settings.winning_score).is_equal(1)
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