The quiz (song, playlist, players, music player and the popups opened from it) moves into Quiz.tscn and the top panel into TopBar.tscn. The main window keeps only the top bar, the quiz and the popups opened from the top bar, so other views can be added next to the quiz later. Every node keeps its place on screen. Screenshots of every UI state before and after are pixel-identical, and a layout test checks each node against a baseline taken before the split.
54 lines
2.1 KiB
GDScript
54 lines
2.1 KiB
GDScript
extends SceneTree
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## Takes a screenshot of the main window in every UiTour state, against a fake server.
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##
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## Usage:
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## godot --path . -s tools/take_screenshots.gd -- <output dir>
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##
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## Writes [code]<state>.png[/code] for each state and [code]layout.json[/code] with where
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## every node is in each state. With [code]--headless[/code] only the layout is written.
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## Compare two runs with [code]tools/compare_screenshots.py[/code].
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const SIZE: Vector2i = Vector2i(1920, 1080)
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func _initialize() -> void:
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_take.call_deferred()
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func _take() -> void:
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var args: PackedStringArray = OS.get_cmdline_user_args()
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var out_dir: String = args[0] if !args.is_empty() else "user://screenshots"
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DirAccess.make_dir_recursive_absolute(out_dir)
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var draws: bool = DisplayServer.get_name() != "headless"
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# Loaded here, not named as a class: autoloads such as Playlist do not exist yet
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# when this script is compiled
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var ui_tour: GDScript = load("res://tests/fakes/ui_tour.gd")
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ui_tour.prepare_autoloads()
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var server: RefCounted = ui_tour.make_server().install()
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# Drawn at the layout size, so the pictures do not depend on the screen size
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var viewport: SubViewport = SubViewport.new()
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viewport.size = SIZE
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viewport.gui_embed_subwindows = true
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viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
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root.add_child(viewport)
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var main: Control = load("res://MainWindow.tscn").instantiate()
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viewport.add_child(main)
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var layout: Dictionary = {}
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var save_state: Callable = func(state: String, popup: Node) -> void:
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layout[state] = ui_tour.dump_layout(main, main if popup == null else popup)
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if draws:
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await RenderingServer.frame_post_draw
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viewport.get_texture().get_image().save_png(out_dir.path_join(state + ".png"))
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print("Saved state ", state)
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await ui_tour.new(main).run(save_state)
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var file: FileAccess = FileAccess.open(out_dir.path_join("layout.json"), FileAccess.WRITE)
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file.store_string(JSON.stringify(layout, " ", true))
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file.close()
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server.uninstall()
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main.queue_free()
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quit()
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