Files
MusicPlayer/tools/take_screenshots.gd
T
Sansan 3c7b4e5c9d Split the main window into TopBar and Quiz scenes
The quiz (song, playlist, players, music player and the popups opened from
it) moves into Quiz.tscn and the top panel into TopBar.tscn. The main window
keeps only the top bar, the quiz and the popups opened from the top bar, so
other views can be added next to the quiz later. Every node keeps its place
on screen.

Screenshots of every UI state before and after are pixel-identical, and a
layout test checks each node against a baseline taken before the split.
2026-10-06 10:02:22 +02:00

54 lines
2.1 KiB
GDScript

extends SceneTree
## Takes a screenshot of the main window in every UiTour state, against a fake server.
##
## Usage:
## godot --path . -s tools/take_screenshots.gd -- <output dir>
##
## Writes [code]<state>.png[/code] for each state and [code]layout.json[/code] with where
## every node is in each state. With [code]--headless[/code] only the layout is written.
## Compare two runs with [code]tools/compare_screenshots.py[/code].
const SIZE: Vector2i = Vector2i(1920, 1080)
func _initialize() -> void:
_take.call_deferred()
func _take() -> void:
var args: PackedStringArray = OS.get_cmdline_user_args()
var out_dir: String = args[0] if !args.is_empty() else "user://screenshots"
DirAccess.make_dir_recursive_absolute(out_dir)
var draws: bool = DisplayServer.get_name() != "headless"
# Loaded here, not named as a class: autoloads such as Playlist do not exist yet
# when this script is compiled
var ui_tour: GDScript = load("res://tests/fakes/ui_tour.gd")
ui_tour.prepare_autoloads()
var server: RefCounted = ui_tour.make_server().install()
# Drawn at the layout size, so the pictures do not depend on the screen size
var viewport: SubViewport = SubViewport.new()
viewport.size = SIZE
viewport.gui_embed_subwindows = true
viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
root.add_child(viewport)
var main: Control = load("res://MainWindow.tscn").instantiate()
viewport.add_child(main)
var layout: Dictionary = {}
var save_state: Callable = func(state: String, popup: Node) -> void:
layout[state] = ui_tour.dump_layout(main, main if popup == null else popup)
if draws:
await RenderingServer.frame_post_draw
viewport.get_texture().get_image().save_png(out_dir.path_join(state + ".png"))
print("Saved state ", state)
await ui_tour.new(main).run(save_state)
var file: FileAccess = FileAccess.open(out_dir.path_join("layout.json"), FileAccess.WRITE)
file.store_string(JSON.stringify(layout, " ", true))
file.close()
server.uninstall()
main.queue_free()
quit()