Files
MusicPlayer/winner_window.gd
T
Sansan c7d49bc5cc Rework popups and fix blurry text and player list layout
Popups:
- All nine popups now extend a shared PopupWindow class with open(),
  close() and toggle(), instead of each copying its own close-on-click
  code. Popups that need cleanup override close().
- A click outside a popup closed it and also pressed whatever was
  underneath, e.g. Reset playlist. The closing click is now consumed.
- Popups used Godot's see-through default panel, so the song list and
  titles showed through. They now use an opaque popup theme, and a
  backdrop dims the window behind them.
- The main window root now fills the screen, so the backdrop covers it.

Text and images:
- Many labels and buttons forced nearest filtering, which made text and
  icons jagged when the window is not 1920x1080. They now use the
  default smooth filtering. Only the pixel-art "no character" picture
  keeps nearest filtering when the winner window enlarges it.

Player list:
- A long player name pushed that row's character and buttons to the
  right. Names now take the free space and shorten with an ellipsis, so
  all rows line up and use the full width of the panel.
2026-10-06 08:32:56 +02:00

59 lines
1.7 KiB
GDScript

extends PopupWindow
@onready
var winner_panel: Panel = %WinnerPanel
@onready
var winner_picture: TextureRect = %WinnerPicture
@onready
var winner_label: Label = %WinnerLabel
@onready
var players_list: VBoxContainer = %PlayersList
func _ready() -> void:
visible = false
func show_winner(winner: PlayerObject) -> void:
visible = true
# Set winner info
winner_label.text = winner.player_name + " won with " + str(winner.player_score) + \
" points!!"
winner_picture.texture = winner.character
# The "no character" placeholder is pixel art, which blurs when scaled up smoothly
if winner.character.resource_path == PlayerObject.NO_CHARACTER_PATH:
winner_picture.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST
else:
winner_picture.texture_filter = CanvasItem.TEXTURE_FILTER_LINEAR
winner_picture.custom_minimum_size = Vector2(480, 200)
winner_picture.expand_mode = TextureRect.EXPAND_FIT_WIDTH_PROPORTIONAL
winner_picture.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
# Clear previous player list entries
for child: Node in players_list.get_children():
child.queue_free()
# Sort players by score (descending) and add to list
var sorted_players: Array = Settings.player_array.duplicate()
sorted_players.sort_custom(
func(a: PlayerObject, b: PlayerObject) -> bool:
return a.player_score > b.player_score
)
var placing: int = 2
for player: PlayerObject in sorted_players:
if player == winner:
continue # Skip the winner, already shown above
var label: Label = Label.new()
label.text = str(placing) + ". " + player.player_name + " - " + \
str(player.player_score) + " points"
label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
players_list.add_child(label)
placing += 1