Files
MusicPlayer/QRWindow.gd
T
Sansan 5831e1e73d Log through a GameLog autoload instead of print()
GameLog.debug() prints only in debug builds, and GameLog.warning() reports
problems such as unexpected server data or failed downloads.
2026-10-06 11:15:03 +02:00

31 lines
720 B
GDScript

extends PopupWindow
@onready
var qr_panel: Panel = $QRPanel
@onready
var qr_code_rect: QRCodeRect = $QRPanel/QRCodeRect
@onready
var url_label: Label = $QRPanel/URLLabel
func _ready() -> void:
qr_code_rect.light_module_color = Color.WHITE
qr_code_rect.dark_module_color = Color.BLACK
qr_code_rect.quiet_zone_size = 4
# Generate QR code for the search URL
var url: String = Settings.default_path + "/search"
qr_code_rect.data = url
url_label.text = qr_code_rect.data
GameLog.debug("QR code generated for: ", url)
func open() -> void:
super()
# Regenerate QR code in case settings changed
var url: String = Settings.default_path + "/search"
qr_code_rect.data = url
url_label.text = qr_code_rect.data