Saving a new queue ID wrote every setting from memory, which could also save a setting that is in use but not saved yet, like the debug winning score. Now it loads the file, changes only the queue ID and saves it again.
255 lines
8.5 KiB
GDScript
255 lines
8.5 KiB
GDScript
extends GdUnitTestSuite
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## The settings files in the config folder: the settings the game saves by itself, and the
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## config file with the server, password and debug mode that the user edits by hand.
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const SAVED_VALUES: Dictionary = {
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&"auto_repeat_song": false, &"stop_after_current": false, &"hide_next_track": false,
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&"hide_beginning": true, &"hide_for_seconds": 7.0, &"hide_length": true,
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&"hide_ticks": true, &"winning_score": 13, &"inspiration_list_speed": 4,
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&"fullscreen": true,
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}
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var _snapshot: AutoloadSnapshot
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var _config_dir_before: String
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var _config_dir: String
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func before_test() -> void:
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_snapshot = AutoloadSnapshot.take([Settings])
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_config_dir_before = OS.get_environment(Settings.CONFIG_DIR_ENV)
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_config_dir = create_temp_dir("settings_files")
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OS.set_environment(Settings.CONFIG_DIR_ENV, _config_dir)
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DirAccess.remove_absolute(Settings.saved_settings_path())
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DirAccess.remove_absolute(Settings.config_path())
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func after_test() -> void:
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OS.set_environment(Settings.CONFIG_DIR_ENV, _config_dir_before)
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_snapshot.restore()
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func _set_settings(values: Dictionary) -> void:
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for setting: StringName in values:
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Settings.set(setting, values[setting])
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func _write_config(text: String) -> void:
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var file: FileAccess = FileAccess.open(Settings.config_path(), FileAccess.WRITE)
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file.store_string(text)
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file.close()
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func _saved_file() -> ConfigFile:
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var file: ConfigFile = ConfigFile.new()
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assert_int(file.load(Settings.saved_settings_path())).is_equal(OK)
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return file
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func test_saved_settings_load_back() -> void:
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_set_settings(SAVED_VALUES)
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Settings.save_settings()
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_snapshot.restore()
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Settings.load_saved_settings()
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for setting: StringName in SAVED_VALUES:
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assert_that(Settings.get(setting)).override_failure_message(setting) \
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.is_equal(SAVED_VALUES[setting])
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func test_every_saved_setting_is_tested() -> void:
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var saved: Array = []
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for section: String in Settings.SAVED_SETTINGS:
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saved.append_array(Settings.SAVED_SETTINGS[section])
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assert_array(saved).contains_exactly_in_any_order(SAVED_VALUES.keys())
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func test_missing_file_keeps_the_current_settings() -> void:
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Settings.winning_score = 9
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Settings.load_saved_settings()
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assert_int(Settings.winning_score).is_equal(9)
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func test_value_of_the_wrong_type_is_ignored() -> void:
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var file: ConfigFile = ConfigFile.new()
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file.set_value("quiz", "winning_score", "lots")
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file.set_value("quiz", "hide_ticks", true)
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file.save(Settings.saved_settings_path())
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Settings.winning_score = 9
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Settings.hide_ticks = false
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Settings.load_saved_settings()
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assert_int(Settings.winning_score).is_equal(9)
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assert_bool(Settings.hide_ticks).is_true()
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func test_statistics_settings_are_not_saved() -> void:
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Settings.save_settings()
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var file: ConfigFile = _saved_file()
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assert_bool(file.has_section_key("quiz", "add_to_stats")).is_false()
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assert_bool(file.has_section_key("quiz", "use_low_played_mode")).is_false()
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func test_queue_ids_are_saved_and_load_back() -> void:
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Settings.set_queue_id("https://music.example.com", "queue-1")
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Settings.winning_score = 12
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Settings.save_settings()
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Settings.queue_ids.clear()
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Settings.load_saved_settings()
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assert_str(_saved_file().get_value("queues", "https://music.example.com")).is_equal("queue-1")
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assert_dict(Settings.queue_ids).is_equal({"https://music.example.com": "queue-1"})
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func test_saving_a_queue_id_leaves_the_other_settings_as_saved() -> void:
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Settings.winning_score = 10
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Settings.save_settings()
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Settings.winning_score = 12
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Settings.set_queue_id("https://music.example.com", "queue-1")
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var file: ConfigFile = _saved_file()
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assert_int(file.get_value("quiz", "winning_score")).is_equal(10)
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assert_str(file.get_value("queues", "https://music.example.com")).is_equal("queue-1")
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func test_saving_a_queue_id_without_a_file_saves_only_the_queue_id() -> void:
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Settings.set_queue_id("https://music.example.com", "queue-1")
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var file: ConfigFile = _saved_file()
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assert_array(file.get_sections()).contains_exactly(["queues"])
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assert_str(file.get_value("queues", "https://music.example.com")).is_equal("queue-1")
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func test_new_queue_id_replaces_only_its_server() -> void:
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Settings.set_queue_id("https://music.example.com", "queue-1")
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Settings.set_queue_id("http://localhost:8080", "local-1")
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Settings.set_queue_id("https://music.example.com", "queue-2")
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var file: ConfigFile = _saved_file()
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assert_str(file.get_value("queues", "https://music.example.com")).is_equal("queue-2")
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assert_str(file.get_value("queues", "http://localhost:8080")).is_equal("local-1")
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func test_file_without_queues_keeps_the_current_queue_ids() -> void:
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Settings.save_settings()
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Settings.queue_ids["https://music.example.com"] = "queue-1"
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Settings.load_saved_settings()
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assert_dict(Settings.queue_ids).is_equal({"https://music.example.com": "queue-1"})
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func test_fullscreen_is_saved_when_it_changes() -> void:
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Settings.set_fullscreen(true)
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assert_bool(_saved_file().get_value("window", "fullscreen")).is_true()
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Settings.set_fullscreen(false)
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assert_bool(_saved_file().get_value("window", "fullscreen")).is_false()
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func test_files_are_in_the_folder_from_the_environment() -> void:
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assert_str(Settings.saved_settings_path().get_base_dir()).is_equal(_config_dir)
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assert_str(Settings.config_path().get_base_dir()).is_equal(_config_dir)
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func test_files_are_in_the_config_folder_without_the_environment() -> void:
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OS.unset_environment(Settings.CONFIG_DIR_ENV)
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assert_str(Settings.config_dir()).is_equal(OS.get_config_dir().path_join("MusicPlayer"))
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func test_debug_mode_saves_to_a_file_of_its_own() -> void:
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Settings.is_debug = true
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var debug_path: String = Settings.saved_settings_path()
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Settings.is_debug = false
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assert_str(debug_path).is_not_equal(Settings.saved_settings_path())
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func test_missing_config_file_is_written_with_everything_commented_out() -> void:
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var config: IniFile = Settings.load_config()
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assert_bool(FileAccess.file_exists(Settings.config_path())).is_true()
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assert_array(config.get_sections()).is_empty()
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var text: String = FileAccess.get_file_as_string(Settings.config_path())
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for setting: String in ["#url = ", "#password =", "#debug = "]:
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assert_str(text).contains(setting)
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func test_commented_out_config_gives_the_defaults() -> void:
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Settings.apply_config(Settings.load_config())
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assert_bool(Settings.is_debug).is_equal(OS.has_feature("debug"))
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var server: String = Settings.DEBUG_SERVER if Settings.is_debug else Settings.SERVERS[0]
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assert_str(Settings.default_path).is_equal(server)
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assert_str(Settings.api_password).is_empty()
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func test_config_sets_server_password_and_debug() -> void:
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_write_config("[server]\nurl = https://tmusic.sanplex.xyz/\n"
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+ "password = secret\n[game]\ndebug = false\n")
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Settings.apply_config(Settings.load_config())
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assert_bool(Settings.is_debug).is_false()
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assert_str(Settings.default_path).is_equal("https://tmusic.sanplex.xyz")
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assert_int(Settings.selected_server).is_equal(1)
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assert_array(Settings.servers).is_equal(Settings.SERVERS)
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assert_str(Settings.api_password).is_equal("secret")
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func test_server_not_in_the_list_is_added_to_it() -> void:
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_write_config("[server]\nurl = http://music.home:9000\n")
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Settings.apply_config(Settings.load_config())
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assert_str(Settings.default_path).is_equal("http://music.home:9000")
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assert_str(Settings.servers[Settings.selected_server]).is_equal("http://music.home:9000")
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assert_int(Settings.servers.size()).is_equal(Settings.SERVERS.size() + 1)
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func test_debug_mode_from_the_config_uses_the_local_server() -> void:
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_write_config("[game]\ndebug = true\n")
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Settings.apply_config(Settings.load_config())
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assert_bool(Settings.is_debug).is_true()
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assert_str(Settings.default_path).is_equal(Settings.DEBUG_SERVER)
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assert_int(Settings.winning_score).is_equal(Settings.DEBUG_WINNING_SCORE)
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func test_both_comment_styles_work() -> void:
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_write_config("# hash comment\n[server]\n; semicolon comment\n#url = http://a\n"
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+ "password = pa;ss#word\n # indented\n[game]\ndebug = false\n")
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Settings.apply_config(Settings.load_config())
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assert_str(Settings.api_password).is_equal("pa;ss#word")
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assert_bool(Settings.is_debug).is_false()
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assert_str(Settings.default_path).is_equal(Settings.SERVERS[0])
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func test_config_value_of_the_wrong_type_is_ignored() -> void:
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_write_config("[game]\ndebug = maybe\n")
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Settings.apply_config(Settings.load_config())
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assert_bool(Settings.is_debug).is_equal(OS.has_feature("debug"))
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func test_config_file_is_never_overwritten() -> void:
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_write_config("; mine\n[server]\npassword = secret\n")
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Settings.load_config()
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Settings.save_settings()
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assert_str(FileAccess.get_file_as_string(Settings.config_path())) \
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.is_equal("; mine\n[server]\npassword = secret\n")
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