GameLog.debug() prints only in debug builds, and GameLog.warning() reports problems such as unexpected server data or failed downloads.
68 lines
2.0 KiB
GDScript
68 lines
2.0 KiB
GDScript
class_name InspirationList
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extends ScrollContainer
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## The list of every soundtrack, shown for inspiration. It scrolls slowly up and down
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## by itself, at the speed set in the settings.
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## The soundtracks shown, in order.
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var soundtracks: Array = []
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# Scroll direction: 1 = down, -1 = up
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var scroll_direction: int = 1
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@onready
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var _rows: VBoxContainer = $VBoxContainer
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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scroll_direction = 1
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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var speed_pixels_per_second: float = float(Settings.inspiration_list_speed) * 60.0
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var scroll_amount: float = speed_pixels_per_second * delta * float(scroll_direction)
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var scroll_bar = get_v_scroll_bar()
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# Don't scroll if list is empty or too short
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if scroll_bar.max_value <= 0:
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return
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var current_pos = scroll_bar.value
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if scroll_direction == 1:
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# Scrolling down
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if current_pos + scroll_bar.page < scroll_bar.max_value:
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scroll_bar.value = min(current_pos + scroll_amount, scroll_bar.max_value - scroll_bar.page)
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else:
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# Reached bottom, reverse direction
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scroll_direction = -1
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scroll_bar.value = scroll_bar.max_value - scroll_bar.page
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else:
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# Scrolling up
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if current_pos > 0:
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scroll_bar.value = max(current_pos + scroll_amount, 0)
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else:
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# Reached top, reverse direction
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scroll_direction = 1
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scroll_bar.value = 0
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## Fetches every soundtrack from the server and shows them.
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func load_from_server() -> void:
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GameLog.debug("load_from_server")
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var populate_list: Callable = func populate_list(array) -> void:
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if typeof(array) == TYPE_ARRAY:
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show_soundtracks(array)
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else:
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GameLog.warning("Unexpected data")
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MusicServerClient.fetch_all_soundtracks(populate_list)
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## Shows [param list] instead of the soundtracks shown now.
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func show_soundtracks(list: Array) -> void:
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soundtracks = []
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soundtracks.append_array(list)
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Settings.delete_children(_rows)
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for i: int in soundtracks.size():
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_rows.add_child(ListRow.create(soundtracks[i], i, 20))
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