Files
MusicPlayer/player_name_field.gd
T
Sansan 390da577d7 Name popups *Popup and give scripts, scenes and classes matching names
Every popup is now called *Popup instead of *Window in its file, root node,
node name, class and variable, and PopupWindow becomes BasePopup. Player is
PlayerRow, SongListObject is SongRow and Character is CharacterCard. Script
files are snake_case and scene files PascalCase, each matching its class or
root node, and LightGrayTheme.tres is light_gray_theme.tres.
2026-10-06 11:22:39 +02:00

40 lines
1009 B
GDScript

class_name PlayerNameField
extends TextEdit
signal enter_key_pressed
signal close_pressed
@export
var LIMIT: int = 10
var current_text = ''
var cursor_line = 0
var cursor_column = 0
func _ready():
text_changed.connect(_on_text_changed)
func _input(event):
if event is InputEventKey and event.pressed:
if event.alt_pressed && event.keycode == KEY_A:
close_pressed.emit()
if has_focus():
if event.keycode == KEY_ENTER || event.keycode == KEY_KP_ENTER:
enter_key_pressed.emit()
func _on_text_changed():
if text.contains("\n"):
text = text.replace("\n", "")
var new_text : String = text
if new_text.length() > LIMIT:
text = current_text
# when replacing the text, the cursor will get moved to the beginning of the
# text, so move it back to where it was
set_caret_line(cursor_line)
set_caret_column(cursor_column)
current_text = text
# save current position of cursor for when we have reached the limit
cursor_line = get_caret_line()
cursor_column = get_caret_column()