Files
MusicPlayer/Settings.gd
T
Sansan d79f5f92c5 Remove unused code
- The old character select scene, which was never shown but loaded
  every character image at startup
- Unused SyncResponse and ProgressResponse classes
- Playlist.set_last_played_answered and select/local-loading code in
  the new character select, none of which were called
- Settings.delete_player_children, identical to delete_children
- An unused variable holding a local file path
2026-10-06 08:32:56 +02:00

39 lines
1.1 KiB
GDScript

extends Node
const MAX_NUMBER_OF_PLAYERS: int = 7
var default_path: String = "https://music.sanplex.xyz"
var selected_server: int = 0
var is_local: bool = false
var is_debug: bool = false
var stop_after_current: bool = true
var auto_repeat_song: bool = true
var hide_next_track: bool = true
var add_to_stats: bool = true
var use_low_played_mode: bool = false
var winning_score: int = 20
var fullscreen: bool = false
var play_local: bool = false
var inspiration_list_speed: int = 1
var hide_for_seconds: float = 5.0
var hide_beginning: bool = false
var hide_length: bool = false
var hide_ticks: bool = false
var player_array: Array[PlayerObject]
var edit_players: bool = false
var currently_syncing: bool = false
var character_select_open: bool = false
## The game version, set in Project Settings > Application > Config > Version.
## Releases are made from it, see RELEASING.md.
var version: String = ProjectSettings.get_setting("application/config/version", "")
func delete_children(node: Node) -> void:
for n: Node in node.get_children():
node.remove_child(n)
n.queue_free()