The players' pictures sit on the right in even lines of at most four, each ending at the row's right edge, so five pictures are 3 + 2 and seven 4 + 3. The text takes the room they leave and wraps only when it does not fit, and the row is as tall as the taller of the two, instead of a width fixed by the number of pictures. Rows are rounded and alternate like the other lists, are highlighted under the mouse, and the playing song has an orange edge. Clicking a picture clicks its song.
164 lines
6.1 KiB
GDScript
164 lines
6.1 KiB
GDScript
extends GdUnitTestSuite
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## The whole look comes from the project theme, themes/main_theme.tres: scenes and
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## scripts name its styles instead of setting colours, sizes or style boxes themselves.
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const THEME_PATH: String = "res://themes/main_theme.tres"
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## Folders with the game's scenes and scripts.
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const GAME_FOLDERS: Array[String] = [
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"res://main", "res://quiz", "res://player", "res://popups", "res://common", "res://data",
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"res://server", "res://statistics",
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]
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## The named styles the game uses, and the type each one is based on.
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const STYLES: Dictionary = {
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"WindowBackground": "Panel",
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"PopupBackground": "Panel",
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"DarkSpacer": "Panel",
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"CharacterCard": "Panel",
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"CharacterCardHover": "Panel",
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"SettingsRowLabel": "Label",
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"MusicList": "PanelContainer",
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"SongRow": "PanelContainer",
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"ShortcutRowDark": "PanelContainer",
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"ListRowEven": "PanelContainer",
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"ListRowOdd": "PanelContainer",
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"TitleLarge": "Label",
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"TitleMedium": "Label",
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"Title": "Label",
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"TextLarge": "Label",
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"TextMedium": "Label",
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"HighlightLarge": "Label",
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"HighlightMedium": "Label",
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"SongRowLabel": "Label",
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"SongRowLabelPlaying": "Label",
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"SongRowOdd": "PanelContainer",
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"SongRowHover": "PanelContainer",
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"SongRowPlaying": "PanelContainer",
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"SongRowPictureLine": "HBoxContainer",
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"SongRowPictureLines": "VBoxContainer",
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"StatisticsCard": "PanelContainer",
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"StatisticsCardHover": "PanelContainer",
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"StatisticsGrid": "GridContainer",
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"TabButton": "Button",
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"LargeButton": "Button",
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"SearchField": "LineEdit",
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"SearchResult": "RichTextLabel",
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"ListRowHover": "PanelContainer",
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"SongStatsHeader": "PanelContainer",
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"SongStatsText": "RichTextLabel",
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"SongStatsSecondary": "RichTextLabel",
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}
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## Theme types that only scripts read from, so they are not styles a node can pick.
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const CODE_ONLY_TYPES: Dictionary = {
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"Palette": ["backdrop"],
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"ScoreGraph": [
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"player_1", "player_2", "player_3", "player_4", "player_5", "player_6", "player_7",
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"grid", "axis_text", "winning_line",
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],
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}
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var _theme: Theme = load(THEME_PATH)
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## Every file in [param folder] and its subfolders whose name ends with [param extension].
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func _files(folder: String, extension: String) -> Array[String]:
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var found: Array[String] = []
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for file_name: String in DirAccess.get_files_at(folder):
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if file_name.ends_with(extension):
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found.append(folder.path_join(file_name))
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for subfolder: String in DirAccess.get_directories_at(folder):
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found.append_array(_files(folder.path_join(subfolder), extension))
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return found
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func _game_files(extension: String) -> Array[String]:
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var found: Array[String] = []
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for folder: String in GAME_FOLDERS:
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found.append_array(_files(folder, extension))
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return found
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func _lines_matching(files: Array[String], pattern: String) -> Array[String]:
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var regex: RegEx = RegEx.create_from_string(pattern)
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var hits: Array[String] = []
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for path: String in files:
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var lines: PackedStringArray = FileAccess.get_file_as_string(path).split("\n")
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for i: int in lines.size():
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if regex.search(lines[i]) != null:
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hits.append("%s:%d: %s" % [path, i + 1, lines[i].strip_edges()])
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return hits
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func test_project_uses_the_main_theme() -> void:
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assert_str(ProjectSettings.get_setting("gui/theme/custom")).is_equal(THEME_PATH)
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func test_theme_has_every_named_style() -> void:
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for style: String in STYLES:
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assert_str(String(_theme.get_type_variation_base(style))) \
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.override_failure_message(style + " is missing or has the wrong base") \
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.is_equal(STYLES[style])
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func test_theme_has_the_colours_scripts_use() -> void:
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for type: String in CODE_ONLY_TYPES:
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for color: String in CODE_ONLY_TYPES[type]:
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assert_bool(_theme.has_color(color, type)) \
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.override_failure_message("%s/%s is missing" % [type, color]).is_true()
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func test_every_style_named_in_scenes_and_scripts_exists() -> void:
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var regex: RegEx = RegEx.create_from_string('&"([A-Z][A-Za-z]+)"')
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var missing: Array[String] = []
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for path: String in _game_files(".tscn") + _game_files(".gd"):
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for found: RegExMatch in regex.search_all(FileAccess.get_file_as_string(path)):
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var style: String = found.get_string(1)
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if !(style in STYLES) && !(style in CODE_ONLY_TYPES):
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missing.append("%s: %s" % [path, style])
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assert_array(missing).override_failure_message(
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"Styles not in the theme:\n" + "\n".join(missing)).is_empty()
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func test_scenes_take_their_look_from_the_theme() -> void:
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var hits: Array[String] = _lines_matching(_game_files(".tscn"),
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"^(theme = |label_settings = |theme_override_(styles|colors|font_sizes|fonts)/)" \
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+ "|^\\[sub_resource type=\"(StyleBoxFlat|LabelSettings|Theme)\"")
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assert_array(hits).override_failure_message(
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"Look set in a scene instead of the theme:\n" + "\n".join(hits)).is_empty()
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func test_scripts_take_their_look_from_the_theme() -> void:
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var hits: Array[String] = _lines_matching(_game_files(".gd"),
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"add_theme_[a-z_]+_override|StyleBoxFlat\\.new|Color\\(")
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assert_array(hits).override_failure_message(
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"Look set in a script instead of the theme:\n" + "\n".join(hits)).is_empty()
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func test_main_window_background_comes_from_the_theme_and_lets_clicks_through() -> void:
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var main: Control = auto_free(load("res://main/MainWindow.tscn").instantiate())
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var background: Panel = main.get_child(0)
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assert_str(background.name).is_equal("Background")
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assert_str(String(background.theme_type_variation)).is_equal("WindowBackground")
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assert_int(background.mouse_filter).is_equal(Control.MOUSE_FILTER_IGNORE)
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assert_float(background.anchor_right).is_equal(1.0)
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assert_float(background.anchor_bottom).is_equal(1.0)
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func test_default_font_shows_japanese() -> void:
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var font: Font = _theme.default_font
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for character: String in "幕開けミッション":
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var found: bool = font.fallbacks.any(
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func(fallback: Font) -> bool: return fallback.has_char(character.unicode_at(0)))
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assert_bool(found).override_failure_message("No font has " + character).is_true()
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func test_japanese_fallback_keeps_the_line_height_of_godots_font() -> void:
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var builtin: Font = ThemeDB.get_default_theme().default_font
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for size: int in [16, 18, 20, 25, 35, 50]:
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assert_float(_theme.default_font.get_height(size)) \
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.override_failure_message("Line height at size %d" % size) \
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.is_equal(builtin.get_height(size))
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