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MusicPlayer/linux/install.sh
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Sansan 10e9e7b2a4
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New app icon, packaged with a menu entry for Linux
The icon is a plate wearing headphones with a red Nordic house cookie
on it. It replaces the default Godot icon, so the game window, Windows
and macOS builds use it.

Linux programs can't carry their own icon, so the build now also makes
MusicPlayer_<version>_linux.tar.gz with the game, the icon as a PNG, a
.desktop menu entry and install.sh, which installs them for the current
user. The bare Linux binary is still published.
2026-10-06 08:32:56 +02:00

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#!/usr/bin/env bash
# Installs Music Player Randomizer for the current user, with an app menu entry and icon.
# Run it from the unpacked release folder: ./install.sh
set -euo pipefail
cd "$(dirname "$0")"
bin_dir="${XDG_BIN_HOME:-$HOME/.local/bin}"
data_dir="${XDG_DATA_HOME:-$HOME/.local/share}"
binary="$bin_dir/music-player-randomizer"
icon_dir="$data_dir/icons/hicolor/256x256/apps"
mkdir -p "$bin_dir" "$icon_dir" "$data_dir/applications"
install -m755 MusicPlayer.x86_64 "$binary"
install -m644 music-player-randomizer.png "$icon_dir/music-player-randomizer.png"
# The menu entry needs the full path, since ~/.local/bin is not always on PATH
sed "s|^Exec=.*|Exec=$binary|" music-player-randomizer.desktop \
> "$data_dir/applications/music-player-randomizer.desktop"
# Refresh menu and icon caches where the tools exist; most desktops also notice on their own
command -v update-desktop-database > /dev/null \
&& update-desktop-database "$data_dir/applications" || true
command -v gtk-update-icon-cache > /dev/null \
&& gtk-update-icon-cache -q "$data_dir/icons/hicolor" || true
echo "Installed. Start it from your app menu, or run: $binary"
echo "To uninstall, delete:"
echo " $binary"
echo " $data_dir/applications/music-player-randomizer.desktop"
echo " $icon_dir/music-player-randomizer.png"