- The search field is a single-line field, so Enter no longer adds a
line break that made every search come up empty.
- The field, button and list use real font sizes from the theme instead
of being drawn at half size and scaled up, so the text is sharp, and
everything fits inside the panel.
- Results have alternating row backgrounds like the other lists, a count
("3 of 1045 soundtracks") and a message when nothing matches.
- The letters that matched are highlighted.
- Searches shorter than Settings.LETTERS_FOR_LOOSE_SEARCH (3) only find
names that contain the text, instead of names with the letters far
apart, which matched most of the library. The Statistics tab uses the
same search.
Themes
The whole look of the game comes from one theme, main_theme.tres. It is the project
theme (Project Settings → GUI → Theme → Custom), so every scene uses it without setting
anything. Scenes and scripts never set colours, font sizes or style boxes themselves;
they name one of the theme's styles instead, and tests/integration/test_theme.gd
checks that it stays that way.
Making a new theme
- Copy
main_theme.tres, e.g. todark_blue_theme.tres. - Open the copy in Godot (double-click it) and change its colours, style boxes and font sizes in the theme editor. Keep every style's name.
- Point Project Settings → GUI → Theme → Custom at the copy.
The font is the theme's default font, Godot's own Open Sans with Noto Sans JP for
Japanese text; see fonts/README.md.
Icons (play, restart, add player, the slider and switch knobs) are not part of the theme;
they come from the image files in icons/ and Godot's built-in theme.
What is in the theme
Godot's default look for every kind of control the game uses (Button, Label, Panel, CheckButton, sliders, scroll bars, text fields and so on), copied in so it can be changed here.
Named styles (theme type variations), picked with Theme Type Variation in a node's
inspector or theme_type_variation in code:
| Style | Based on | Used for |
|---|---|---|
WindowBackground |
Panel | The background behind everything in the main window |
PopupBackground |
Panel | The panel of every popup: dark, bordered and rounded |
DarkSpacer |
Panel | The dark gaps in the player list and the add player row |
CharacterCard |
Panel | A character in the character select popup |
MusicList |
PanelContainer | The list of songs in the quiz |
SongRow |
PanelContainer | One song in that list |
ShortcutRowDark |
PanelContainer | Every other row in the shortcuts popup |
ListRowEven, ListRowOdd |
PanelContainer | Alternating rows in the inspiration and sync lists |
TitleLarge |
Label | The soundtrack that is playing (50) |
TitleMedium |
Label | The song that is playing, and the winner (35) |
Title |
Label | The window title and popup titles (25) |
TextLarge |
Label | Log rows, shortcuts and the inspiration list (20) |
TextMedium |
Label | Rows in the sync result (18) |
HighlightLarge, HighlightMedium |
Label | Orange text: sync headers and every other sync row |
SongRowLabel, SongRowLabelPlaying |
Label | A song's text, and the one that is playing |
TabButton |
Button | The Quiz and Statistics tabs; the chosen one is orange |
StatisticsCard, StatisticsCardHover |
PanelContainer | A soundtrack card in the statistics, and the one under the mouse |
StatisticsGrid |
GridContainer | The grid of soundtrack cards, with the space between them |
Palette: colours used from code.
| Colour | Used for |
|---|---|
backdrop |
The dimming behind an open popup |
ScoreGraph: the graph of the game on the Winner popup, drawn from code.
| Item | Used for |
|---|---|
player_1 … player_7 |
Each player's line, dots, score and legend square, by their place in the player list |
grid, axis_text |
The gridlines and the numbers along the axes |
winning_line |
The dashed line at the winning score |
line_width, dot_radius |
How thick the lines are and how big the dots |
font_size |
The axis numbers and the scores at the end of the lines |