The previous tests never compiled: they used GUT's assert functions, Godot 3 APIs and reassigned autoload functions, so no test ran. - 90 tests: unit tests for the playlist, songs, player scoring, time formatting, search and the server client, plus integration tests that run MainWindow and SyncWindow against a fake server - Keybind tests check that Alt+<number> and Ctrl+Alt+<number> keep following the player rows while players are added and removed - run_tests.sh finds Godot and runs the suite headless (~10 seconds) - CI runs the tests before the build job in gitea-build.yaml; the separate test.yml used a GitHub action that does not exist - GdUnit4 is committed instead of ignored, since the project enables it, and .gitea/ is no longer ignored - Exported builds leave out tests/ and addons/gdUnit4/
21 lines
383 B
GDScript
21 lines
383 B
GDScript
class_name GdUnitPatch
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extends RefCounted
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const PATCH_VERSION = "patch_version"
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var _version :GdUnit4Version
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func _init(version_ :GdUnit4Version) -> void:
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_version = version_
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func version() -> GdUnit4Version:
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return _version
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# this function needs to be implement
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func execute() -> bool:
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push_error("The function 'execute()' is not implemented at %s" % self)
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return false
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