Files
MusicPlayer/quiz/player_row.gd
T
Sansan d77b72159d Sort the scripts and scenes into folders
main/ holds the main window and top bar, quiz/ the quiz and its parts,
player/ the music player, popups/ every popup and what they share, data/ the
songs, players, playlist and settings, server/ the MusicServer client,
common/ the list row and GameLog, and themes/ the themes and style boxes.
2026-10-06 11:57:29 +02:00

79 lines
2.3 KiB
GDScript

class_name PlayerRow
extends Control
signal change_character_clicked
signal player_removed
## The player shown in this row.
var player_object: PlayerObject
## Position in Settings.player_array. Only used for the keybinds: Alt+<list_index + 1>
## gives this player a point and Ctrl+Alt+<list_index + 1> takes one away.
var list_index: int
@onready var player_name_field: Label = %Name
@onready var add_button: Button = %AddPoint
@onready var minus_button: Button = %RemovePoint
@onready var character: TextureButton = %Character
@onready var remove_player: TextureButton = %RemovePlayer
func _ready() -> void:
add_button.pressed.connect(add_point)
add_button.set_shortcut(create_button_shortcut(list_index, false))
minus_button.pressed.connect(minus_point)
minus_button.set_shortcut(create_button_shortcut(list_index, true))
character.pressed.connect(change_character)
remove_player.pressed.connect(func() -> void: player_removed.emit())
update_score()
set_player_character()
func _process(delta: float) -> void:
remove_player.visible = Settings.edit_players
func create_button_shortcut(index: int, ctrl_pressed: bool) -> Shortcut:
var button_shortcut: Shortcut = Shortcut.new()
var button_event: InputEventKey = InputEventKey.new()
button_event.keycode = KEY_1 + index
button_event.alt_pressed = true
button_event.ctrl_pressed = ctrl_pressed
button_shortcut.events.append(button_event)
return button_shortcut
func add_point() -> void:
player_object.add_point()
update_score()
func minus_point() -> void:
player_object.minus_point()
update_score()
func change_character() -> void:
change_character_clicked.emit()
func new_character_selected(character_texture: ImageTexture) -> void:
GameLog.debug("Back in player list with new")
player_object.character = character_texture
set_player_character()
func set_player_character() -> void:
character.custom_minimum_size = Vector2(80, 40)
character.ignore_texture_size = true
character.stretch_mode = TextureButton.STRETCH_KEEP_ASPECT_CENTERED
character.texture_normal = player_object.character
func update_score() -> void:
if OS.has_feature("debug"):
player_name_field.text = "%d %s: %d" % [list_index + 1, player_object.player_name,
player_object.player_score]
else:
player_name_field.text = player_object.player_name + ": " + str(player_object.player_score)