The previous tests never compiled: they used GUT's assert functions, Godot 3 APIs and reassigned autoload functions, so no test ran. - 90 tests: unit tests for the playlist, songs, player scoring, time formatting, search and the server client, plus integration tests that run MainWindow and SyncWindow against a fake server - Keybind tests check that Alt+<number> and Ctrl+Alt+<number> keep following the player rows while players are added and removed - run_tests.sh finds Godot and runs the suite headless (~10 seconds) - CI runs the tests before the build job in gitea-build.yaml; the separate test.yml used a GitHub action that does not exist - GdUnit4 is committed instead of ignored, since the project enables it, and .gitea/ is no longer ignored - Exported builds leave out tests/ and addons/gdUnit4/
25 lines
361 B
GDScript
25 lines
361 B
GDScript
# GdUnit Monitoring Base Class
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class_name GdUnitMonitor
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extends RefCounted
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var _id :String
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# constructs new Monitor with given id
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func _init(p_id :String) -> void:
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_id = p_id
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# Returns the id of the monitor to uniqe identify
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func id() -> String:
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return _id
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# starts monitoring
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func start() -> void:
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pass
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# stops monitoring
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func stop() -> void:
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pass
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