Files
MusicPlayer/themes
Sansan a21b6e9b22
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Add a Statistics tab with a card for every soundtrack
Part of #41. The top bar has Quiz and Statistics tabs instead of the
Statistics button. The Statistics tab replaces the quiz below the top bar
(the song keeps playing) and shows every soundtrack as a card with its
plays, last played date and most and least played songs, loaded from the
new GET /api/v1/statistics/soundtracks. The cards can be searched (with
the Search popup's matching, now in SoundtrackSearch), filtered on played
or never played, and sorted A-Z, Z-A, most or least played. Clicking a
card opens a popup with all its songs.

Screenshots of the other states only differ in the top bar, and the
layout baseline is taken again with the new statistics states.
2026-10-06 23:33:00 +02:00
..

Themes

The whole look of the game comes from one theme, main_theme.tres. It is the project theme (Project Settings → GUI → Theme → Custom), so every scene uses it without setting anything. Scenes and scripts never set colours, font sizes or style boxes themselves; they name one of the theme's styles instead, and tests/integration/test_theme.gd checks that it stays that way.

Making a new theme

  1. Copy main_theme.tres, e.g. to dark_blue_theme.tres.
  2. Open the copy in Godot (double-click it) and change its colours, style boxes and font sizes in the theme editor. Keep every style's name.
  3. Point Project Settings → GUI → Theme → Custom at the copy.

Icons (play, restart, add player, the slider and switch knobs) are not part of the theme; they come from the image files in icons/ and Godot's built-in theme.

What is in the theme

Godot's default look for every kind of control the game uses (Button, Label, Panel, CheckButton, sliders, scroll bars, text fields and so on), copied in so it can be changed here.

Named styles (theme type variations), picked with Theme Type Variation in a node's inspector or theme_type_variation in code:

Style Based on Used for
WindowBackground Panel The background behind everything in the main window
PopupBackground Panel The panel of every popup: dark, bordered and rounded
DarkSpacer Panel The dark gaps in the player list and the add player row
CharacterCard Panel A character in the character select popup
MusicList PanelContainer The list of songs in the quiz
SongRow PanelContainer One song in that list
ShortcutRowDark PanelContainer Every other row in the shortcuts popup
ListRowEven, ListRowOdd PanelContainer Alternating rows in the inspiration and sync lists
TitleLarge Label The soundtrack that is playing (50)
TitleMedium Label The song that is playing, and the winner (35)
Title Label The window title and popup titles (25)
TextLarge Label Log rows, shortcuts and the inspiration list (20)
TextMedium Label Rows in the sync result (18)
HighlightLarge, HighlightMedium Label Orange text: sync headers and every other sync row
SongRowLabel, SongRowLabelPlaying Label A song's text, and the one that is playing
TabButton Button The Quiz and Statistics tabs; the chosen one is orange
StatisticsCard, StatisticsCardHover PanelContainer A soundtrack card in the statistics, and the one under the mouse
StatisticsGrid GridContainer The grid of soundtrack cards, with the space between them

Palette: colours used from code.

Colour Used for
backdrop The dimming behind an open popup