Short songs (#30): a quiz settings switch and a Seconds per song row (30 by default, 10-120 in steps of 5), saved with the quiz settings. Only part of each quiz song plays, from a random point 10-60% into it, picked once per song so restart and repeat play the same part. The progress bar, time and seeking stay within the part, a hidden beginning counts inside it, and its end counts as the song ending (repeat, stop or go to the next song as set). Random songs (#51): the low-played switch in Settings is now a Normal / Low played / Classic choice, stored as Settings.random_mode and not saved. fetch_random_song(mode) picks /music/rand, /music/rand/low or /music/rand/classic. Closes #30 Closes #51 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
137 lines
4.4 KiB
GDScript
137 lines
4.4 KiB
GDScript
extends GdUnitTestSuite
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## Downloading songs into the Playlist ahead of time, against a fake server.
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const SONG_INFO: Dictionary = {
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"SongNo": 0, "Soundtrack": "Chrono Trigger", "Song": "Corridors of Time",
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}
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var _snapshot: AutoloadSnapshot
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var _server: FakeHttpTransport
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var _loader: SongLoader
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func before_test() -> void:
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_snapshot = AutoloadSnapshot.take([Settings, Playlist])
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Playlist.reset_playlist()
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Playlist.is_song_downloading = false
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Playlist.number_of_tracks_to_preload = 1
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Settings.random_mode = Settings.RandomMode.NORMAL
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_server = FakeHttpTransport.new().install()
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_server.respond_json("/music/list", [])
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_server.respond_bytes("/music/rand", FileAccess.get_file_as_bytes("res://tests/data/short.mp3"))
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_server.respond_bytes("/music/addQue", PackedByteArray())
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_server.respond_json("/music/info", SONG_INFO)
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_loader = auto_free(SongLoader.new())
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add_child(_loader)
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func after_test() -> void:
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_server.uninstall()
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_snapshot.restore()
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func test_load_song_list_adds_songs_already_played_on_the_server() -> void:
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_server.respond_json("/music/list", [
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{"SongNo": 0, "Soundtrack": "Chrono Trigger", "Song": "Corridors of Time"},
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])
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_server.respond_json("/music/info",
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{"SongNo": 1, "Soundtrack": "Final Fantasy VI", "Song": "Dancing Mad"})
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var signals: GdUnitSignalAssert = assert_signal(monitor_signals(_loader))
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_loader.load_song_list()
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await signals.is_emitted("song_list_loaded")
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var first: SongObject = Playlist.song_object_array[0]
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assert_str(first.soundtrack_title).is_equal("Chrono Trigger")
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assert_bool(first.has_played).is_true()
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assert_bool(first.is_answered).is_true()
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func test_load_song_list_then_preloads_a_new_song() -> void:
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_loader.load_song_list()
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assert_int(_server.count("/music/rand")).is_equal(1)
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assert_int(Playlist.song_object_array.size()).is_equal(1)
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func test_fetch_song_downloads_queues_and_adds_the_song() -> void:
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var signals: GdUnitSignalAssert = assert_signal(monitor_signals(_loader))
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_loader.fetch_song()
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await signals.is_emitted("song_added")
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assert_array(_server.requested_paths) \
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.contains_exactly(["/music/rand", "/music/addQue", "/music/info"])
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var song: SongObject = Playlist.song_object_array[0]
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assert_str(song.song_title).is_equal("Corridors of Time")
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assert_object(song.song).override_failure_message("Songs are kept on disk").is_null()
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assert_str(song.song_path.get_base_dir()).is_equal(Playlist.songs_folder())
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assert_object(Playlist.get_song(0)).is_not_null()
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assert_bool(Playlist.is_song_downloading).is_false()
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func test_fetch_song_keeps_going_until_the_cache_is_full() -> void:
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Playlist.number_of_tracks_to_preload = 3
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_loader.fetch_song()
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assert_int(Playlist.song_object_array.size()).is_equal(3)
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assert_int(_server.count("/music/rand")).is_equal(3)
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@warning_ignore("unused_parameter")
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func test_each_random_mode_uses_its_endpoint(mode: Settings.RandomMode, path: String,
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test_parameters: Array = [
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[Settings.RandomMode.NORMAL, "/music/rand"],
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[Settings.RandomMode.LOW_PLAYED, "/music/rand/low"],
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[Settings.RandomMode.CLASSIC, "/music/rand/classic"],
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]) -> void:
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Settings.random_mode = mode
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_server.respond_bytes(path, FileAccess.get_file_as_bytes("res://tests/data/short.mp3"))
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_loader.fetch_song()
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assert_int(_server.count(path)).is_equal(1)
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for other: String in ["/music/rand", "/music/rand/low", "/music/rand/classic"]:
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if other != path:
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assert_int(_server.count(other)).override_failure_message(other).is_equal(0)
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func test_fetch_song_if_idle_does_nothing_while_downloading() -> void:
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Playlist.is_song_downloading = true
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_loader.fetch_song_if_idle()
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assert_int(_server.count("/music/rand")).is_equal(0)
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func test_fill_cache_does_nothing_when_the_cache_is_full() -> void:
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_loader.fetch_song()
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_loader.fill_cache()
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assert_int(_server.count("/music/rand")).is_equal(1)
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func test_fill_cache_downloads_after_the_cache_size_grows() -> void:
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_loader.fetch_song()
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Playlist.number_of_tracks_to_preload = 2
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_loader.fill_cache()
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assert_int(_server.count("/music/rand")).is_equal(2)
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func test_failed_step_is_retried_alone() -> void:
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_loader.retry_seconds = 0.05
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_server.fail_after("/music/info", 0)
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_loader.fetch_song()
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assert_int(Playlist.song_object_array.size()).is_equal(0)
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_server.respond_json("/music/info", SONG_INFO)
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await get_tree().create_timer(0.2).timeout
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assert_int(_server.count("/music/rand")).is_equal(1)
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assert_int(_server.count("/music/addQue")).is_equal(1)
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assert_int(Playlist.song_object_array.size()).is_equal(1)
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