Files
MusicPlayer/data/song_object.gd
T
Sansan d77b72159d Sort the scripts and scenes into folders
main/ holds the main window and top bar, quiz/ the quiz and its parts,
player/ the music player, popups/ every popup and what they share, data/ the
songs, players, playlist and settings, server/ the MusicServer client,
common/ the list row and GameLog, and themes/ the themes and style boxes.
2026-10-06 11:57:29 +02:00

60 lines
1.5 KiB
GDScript

extends RefCounted
class_name SongObject
var song_number: int
var song_title: String
var soundtrack_title: String
## Ids of the players who got a point for this song.
var players_given_point: Array[String] = []
var is_answered: bool = false
var has_played: bool = false
var is_playing: bool = false
var song: AudioStream
func get_soundtrack_title() -> String:
if is_answered:
return soundtrack_title
else:
return "????????"
func get_song_title() -> String:
if is_answered:
return song_title
else:
return "??????"
func get_song_info() -> String:
if Settings.is_debug:
var format_string: String = "%d. %s - %s | played: %s | answered: %s"
return format_string % [(song_number + 1), soundtrack_title, song_title, has_played,
is_answered]
elif is_answered:
var format_string: String = "%d. %s - %s"
return format_string % [(song_number + 1), soundtrack_title, song_title]
else:
return "??? - ???"
func add_point(player_id: String) -> void:
GameLog.debug("add_point")
if !players_given_point.has(player_id):
players_given_point.append(player_id)
func remove_point(player_id: String) -> void:
GameLog.debug("remove_point")
players_given_point.erase(player_id)
func _to_string() -> String:
var format_string: String = "song_number: %d | soundtrack_title: %s | song_title: %s" \
+ " | is_answered: %s | has_played: %s | is_playing: %s"
return format_string % [song_number, soundtrack_title, song_title, is_answered, has_played,
is_playing]