Files
MusicPlayer/tests/integration/test_song_controls.gd
T
Sansan d77b72159d Sort the scripts and scenes into folders
main/ holds the main window and top bar, quiz/ the quiz and its parts,
player/ the music player, popups/ every popup and what they share, data/ the
songs, players, playlist and settings, server/ the MusicServer client,
common/ the list row and GameLog, and themes/ the themes and style boxes.
2026-10-06 11:57:29 +02:00

86 lines
2.4 KiB
GDScript

extends GdUnitTestSuite
## Show answer and Next: each reports its press, also from its keyboard shortcut, and
## Next is only enabled while a song is ready.
var _runner: GdUnitSceneRunner
var _controls: SongControls
func before_test() -> void:
_runner = scene_runner("res://quiz/SongControls.tscn")
_controls = _runner.scene()
func _click(button: Button) -> void:
_runner.set_mouse_position(_controls.get_viewport().get_final_transform()
* button.get_global_rect().get_center())
await _runner.simulate_mouse_button_pressed(MOUSE_BUTTON_LEFT)
await _runner.await_input_processed()
func _press_keys(keys: Array[Key]) -> void:
for key: Key in keys:
_runner.simulate_key_press(key)
await _runner.await_input_processed()
keys.reverse()
for key: Key in keys:
_runner.simulate_key_release(key)
await _runner.await_input_processed()
func test_next_starts_disabled() -> void:
assert_bool(_controls.next_button.disabled).is_true()
func test_clicking_show_answer_reports_it() -> void:
var signals: GdUnitSignalAssert = assert_signal(monitor_signals(_controls))
await _click(_controls.show_answer_button)
await signals.is_emitted("show_answer_pressed")
func test_clicking_next_reports_it_when_enabled() -> void:
_controls.set_next_enabled(true)
var signals: GdUnitSignalAssert = assert_signal(monitor_signals(_controls))
await _click(_controls.next_button)
await signals.is_emitted("next_pressed")
func test_clicking_disabled_next_does_nothing() -> void:
var signals: GdUnitSignalAssert = assert_signal(monitor_signals(_controls))
await _click(_controls.next_button)
await signals.wait_until(200).is_not_emitted("next_pressed")
func test_alt_v_shows_answer_and_alt_c_plays_next() -> void:
_controls.set_next_enabled(true)
var signals: GdUnitSignalAssert = assert_signal(monitor_signals(_controls))
await _press_keys([KEY_ALT, KEY_V])
await signals.is_emitted("show_answer_pressed")
await _press_keys([KEY_ALT, KEY_C])
await signals.is_emitted("next_pressed")
func test_locking_disables_both() -> void:
_controls.set_next_enabled(true)
_controls.set_locked(true)
assert_bool(_controls.show_answer_button.disabled).is_true()
assert_bool(_controls.next_button.disabled).is_true()
func test_unlocking_enables_show_answer_but_waits_for_a_song_for_next() -> void:
_controls.set_locked(true)
_controls.set_locked(false)
assert_bool(_controls.show_answer_button.disabled).is_false()
assert_bool(_controls.next_button.disabled).is_true()