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MusicPlayer/tests/integration/test_popups.gd
T
Sansan b510aa47f2
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Split settings into a quiz card and an application Settings popup
- A Quiz settings button under the player bar opens a small card above
  it with the quiz settings, including Auto repeat, which moves there
  from under the player bar. The card does not dim the quiz, so it can
  be changed during a song, and grows to fit its rows.
- A Settings button in the top bar opens the application settings:
  server, fullscreen and songs to download ahead. Quick sync is gone,
  as the server no longer has it, and the server list is in Settings.
- Labels use sentence case, and seconds to hide show as whole numbers.
- Debug builds switch to the local server and a low winning score in
  the Settings autoload, before any scene asks the server for anything.
  The DEBUG label moves to the top bar, so it shows on every tab.
- Search moves from the top bar back to the quiz toolbar, as the
  Statistics tab has its own search.
2026-10-07 16:05:13 +02:00

156 lines
5.1 KiB
GDScript

extends MainWindowTestSuite
## All popups share BasePopup: clicking outside the panel closes them, the backdrop
## dims the window behind them, and the closing click does not reach the main window.
## The main window and the quiz each have their own popups and their own backdrop.
## Popups in the main window: the ones opened from the top bar, and the log.
const MAIN_POPUPS: Array[String] = [
"SearchPopup", "SyncPopup", "QRPopup", "ShortcutsPopup", "AboutPopup", "LogPopup",
"SettingsPopup",
]
## Popups opened from the quiz, in the Quiz scene.
const QUIZ_POPUPS: Array[String] = [
"CharacterSelectPopup", "WinnerPopup",
]
func _popup(node_name: String) -> BasePopup:
return _quiz.get_node(node_name) if node_name in QUIZ_POPUPS \
else _window.get_node(node_name)
## The backdrop that shows behind [param popup].
func _backdrop(popup: BasePopup = _popup("CharacterSelectPopup")) -> ColorRect:
return popup.get_parent().get_node("PopupBackdrop")
## A point on screen outside the popup's panel.
func _outside(popup: BasePopup) -> Vector2:
var rect: Rect2 = popup.panel.get_global_rect()
return Vector2(rect.end.x + 5, rect.end.y + 5) if rect.end.x < 1900 \
else Vector2(rect.position.x - 5, rect.position.y - 5)
func test_backdrops_are_hidden_without_popups() -> void:
assert_bool(_backdrop(_popup("CharacterSelectPopup")).visible).is_false()
assert_bool(_backdrop(_popup("AboutPopup")).visible).is_false()
func test_backdrops_cover_the_whole_window() -> void:
for node_name: String in ["CharacterSelectPopup", "AboutPopup"]:
var popup: BasePopup = _popup(node_name)
popup.open()
assert_object(_backdrop(popup).get_global_rect()).override_failure_message(
"%s: backdrop does not cover the window" % node_name) \
.is_equal(_window.get_viewport_rect())
popup.close()
func test_every_popup_is_a_popup_window() -> void:
for node_name: String in MAIN_POPUPS + QUIZ_POPUPS:
assert_object(_popup(node_name)).is_instanceof(BasePopup)
func test_every_popup_shows_backdrop_and_closes_on_outside_click() -> void:
for node_name: String in MAIN_POPUPS + QUIZ_POPUPS:
var popup: BasePopup = _popup(node_name)
popup.open()
await _runner.simulate_frames(1)
assert_bool(_backdrop(popup).visible).override_failure_message(
"%s: backdrop not shown" % node_name).is_true()
await _click_at(_outside(popup))
assert_bool(popup.visible).override_failure_message(
"%s: not closed by outside click" % node_name).is_false()
assert_bool(_backdrop(popup).visible).override_failure_message(
"%s: backdrop still shown" % node_name).is_false()
func test_click_inside_popup_keeps_it_open() -> void:
var settings: BasePopup = _popup("SettingsPopup")
settings.open()
await _runner.simulate_frames(1)
await _click_at(settings.panel.get_global_rect().get_center())
assert_bool(settings.visible).is_true()
func test_closing_click_does_not_press_button_behind_popup() -> void:
var settings: BasePopup = _popup("SettingsPopup")
var reset_button: Button = _quiz.get_node("QuizToolbar/ResetPlaylistButton")
settings.open()
await _runner.simulate_frames(1)
assert_bool(settings.panel.get_global_rect().intersects(reset_button.get_global_rect())) \
.is_false()
await _click_at(reset_button.get_global_rect().get_center())
assert_bool(settings.visible).is_false()
assert_int(_server.count("/music/reset")).is_equal(0)
func test_button_works_again_after_popup_closed() -> void:
var reset_button: Button = _quiz.get_node("QuizToolbar/ResetPlaylistButton")
await _click_at(reset_button.get_global_rect().get_center())
assert_int(_server.count("/music/reset")).is_equal(1)
func test_closing_search_clears_the_search() -> void:
var search: BasePopup = _popup("SearchPopup")
search.open()
var search_field: LineEdit = search.search_field
search_field.text = "mario"
search.close()
assert_str(search_field.text).is_empty()
func test_closing_character_select_allows_song_clicks_again() -> void:
var character_select: BasePopup = _popup("CharacterSelectPopup")
character_select.show_grid("Crono")
assert_bool(Settings.character_select_open).is_true()
character_select.close()
assert_bool(Settings.character_select_open).is_false()
func test_toggle_opens_and_closes() -> void:
var shortcuts: BasePopup = _popup("ShortcutsPopup")
shortcuts.toggle()
assert_bool(shortcuts.visible).is_true()
shortcuts.toggle()
assert_bool(shortcuts.visible).is_false()
func test_every_popup_is_centred_in_the_window() -> void:
var window_centre: Vector2 = Vector2(1920, 1080) / 2
var popups: Array[BasePopup] = [_window.get_node("SoundtrackStatsPopup")]
for node_name: String in MAIN_POPUPS + QUIZ_POPUPS:
popups.append(_popup(node_name))
for popup: BasePopup in popups:
match popup.name:
"WinnerPopup":
popup.show_winner(_add_player("Crono"))
"CharacterSelectPopup":
popup.show_grid("Crono")
"SoundtrackStatsPopup":
popup.show_soundtrack(SoundtrackWithSongs.new())
_:
popup.open()
await _runner.simulate_frames(1)
var centre: Vector2 = popup.panel.get_global_rect().get_center()
assert_float(centre.distance_to(window_centre)).override_failure_message(
"%s is centred at %s" % [popup.name, centre]).is_less_equal(1.0)
popup.close()