Files
MusicPlayer/tests/integration/test_main_window_startup.gd
T

42 lines
1.3 KiB
GDScript

extends MainWindowTestSuite
## Startup with a slow /music/list response.
func _before_window_starts() -> void:
_server.respond_json("/music/list", [
{"SongNo": 0, "Soundtrack": "Chrono Trigger", "Song": "Corridors of Time"},
])
_next_song_is({"SongNo": 1, "Soundtrack": "Final Fantasy VI", "Song": "Dancing Mad"})
_server.hold("/music/list")
func test_preloaded_song_survives_a_slow_song_list() -> void:
_server.release("/music/list")
# The song already on the server, then the preloaded one
assert_int(Playlist.song_object_array.size()).is_equal(2)
assert_str(Playlist.song_object_array[1].song_title).is_equal("Dancing Mad")
assert_int(Playlist.get_preloaded_songs()).is_equal(1)
func test_next_plays_the_preloaded_song_after_a_slow_song_list() -> void:
_server.release("/music/list")
await _play_first_song()
assert_int(Playlist.currently_playing_song).is_equal(1)
func test_failed_song_list_is_retried_before_preloading() -> void:
_quiz.song_fetch_retry_seconds = 0.05
_server.respond_json("/music/list", [], 503)
_server.release("/music/list")
assert_int(_server.count("/music/rand")).is_equal(0)
_server.respond_json("/music/list", [])
await await_millis(200)
assert_int(_server.count("/music/rand")).is_equal(1)
assert_int(Playlist.get_preloaded_songs()).is_equal(1)