Files
MusicPlayer/server/http_transport.gd
T
SansanandClaude Opus 5.5 f39865fffc
Build / test (push) Successful in 1m53s
Build / build (push) Successful in 1m15s
Update the game from inside it (#13)
"Version X is available" in the top bar is now a button that opens an
Update popup:
- Update and restart gets the download link from the server (the redirect
  is not followed, as the Gitea link needs no token), downloads the new game
  next to the running one with a progress bar, checks it (complete, and an
  MZ or ELF file), swaps it in and restarts. The quiz is saved first and
  continues. On Windows the running .exe is renamed to .old, put back if
  the swap fails, and deleted at the next start.
- Download in browser opens the .exe, the Linux package, or the release
  page on other platforms.
- From the editor, an unwritable folder or another platform, only the
  browser download is offered, with the reason.

The message now fits between the tabs and the buttons in every theme; in
Nord and Christmas it ran into Sync. The macOS export preset is removed,
and the unused download_client_* functions are replaced by
fetch_client_download_url.

Closes #13

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:23:26 +02:00

55 lines
1.9 KiB
GDScript

class_name HttpTransport
extends RefCounted
## Sends HTTP requests for [code]MusicServerClient[/code] using [HTTPRequest] nodes.
##
## Tests subclass this to answer requests without a network connection.
## Seconds before a request is given up and reported as failed. This covers the whole
## download, so it is generous enough for long songs on a slow connection.
var timeout_seconds: float = 120.0
var _owner: Node
func _init(owner: Node) -> void:
_owner = owner
## Requests [param url] and calls [param on_complete] with
## [code](response_code: int, body: PackedByteArray, headers: PackedStringArray)[/code],
## the headers as [code]"Name: value"[/code] lines. Connection errors and timeouts are
## reported with response code 0 and no headers. [param headers], which name the
## [param body]'s type, are sent as-is. Without [param follow_redirects] a redirect is
## answered as it is, with its [code]Location[/code] header.
func request(
url: String,
method: int,
on_complete: Callable,
headers: PackedStringArray = PackedStringArray(),
body: PackedByteArray = PackedByteArray(),
follow_redirects: bool = true,
) -> void:
var http_request: HTTPRequest = HTTPRequest.new()
http_request.timeout = timeout_seconds
if !follow_redirects:
http_request.max_redirects = 0
_owner.add_child(http_request)
http_request.request_completed.connect(
func(
result: int,
response_code: int,
response_headers: PackedStringArray,
response_body: PackedByteArray,
) -> void:
http_request.queue_free()
if result != HTTPRequest.RESULT_SUCCESS:
on_complete.call(0, response_body, PackedStringArray())
return
on_complete.call(response_code, response_body, response_headers)
)
var error: int = http_request.request_raw(url, headers, method, body)
if error != OK:
http_request.queue_free()
push_error("Could not send request to %s (error %d)" % [url, error])
on_complete.call(0, PackedByteArray(), PackedStringArray())