The previous tests never compiled: they used GUT's assert functions, Godot 3 APIs and reassigned autoload functions, so no test ran. - 90 tests: unit tests for the playlist, songs, player scoring, time formatting, search and the server client, plus integration tests that run MainWindow and SyncWindow against a fake server - Keybind tests check that Alt+<number> and Ctrl+Alt+<number> keep following the player rows while players are added and removed - run_tests.sh finds Godot and runs the suite headless (~10 seconds) - CI runs the tests before the build job in gitea-build.yaml; the separate test.yml used a GitHub action that does not exist - GdUnit4 is committed instead of ignored, since the project enables it, and .gitea/ is no longer ignored - Exported builds leave out tests/ and addons/gdUnit4/
57 lines
1.8 KiB
GDScript
57 lines
1.8 KiB
GDScript
## An assertion tool to verify GDUnit asserts.
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## This assert is for internal use only, to verify that failed asserts work as expected.
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@abstract class_name GdUnitFailureAssert
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extends GdUnitAssert
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## Verifies that the current value is null.
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@abstract func is_null() -> GdUnitFailureAssert
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## Verifies that the current value is not null.
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@abstract func is_not_null() -> GdUnitFailureAssert
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## Verifies that the current value is equal to the given one.
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@abstract func is_equal(expected: Variant) -> GdUnitFailureAssert
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## Verifies that the current value is not equal to expected one.
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@abstract func is_not_equal(expected: Variant) -> GdUnitFailureAssert
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## Overrides the default failure message by given custom message.
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@abstract func override_failure_message(message: String) -> GdUnitFailureAssert
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## Appends a custom message to the failure message.
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@abstract func append_failure_message(message: String) -> GdUnitFailureAssert
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## Verifies if the executed assert was successful
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@abstract func is_success() -> GdUnitFailureAssert
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## Verifies if the executed assert has failed
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@abstract func is_failed() -> GdUnitFailureAssert
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## Verifies the failure line is equal to expected one.
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@abstract func has_line(expected: int) -> GdUnitFailureAssert
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## Verifies the failure stack trace is equal to expected one.
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@abstract func has_stack_trace(stack_trace: Array[GdUnitStackTraceElement]) -> GdUnitFailureAssert
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## Verifies the failure message is equal to expected one.
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@abstract func has_message(expected: String) -> GdUnitFailureAssert
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## Verifies that the failure message starts with the expected message.
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@abstract func starts_with_message(expected: String) -> GdUnitFailureAssert
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## Verifies that the failure message contains the expected message.
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@abstract func contains_message(expected: String) -> GdUnitFailureAssert
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