The previous tests never compiled: they used GUT's assert functions, Godot 3 APIs and reassigned autoload functions, so no test ran. - 90 tests: unit tests for the playlist, songs, player scoring, time formatting, search and the server client, plus integration tests that run MainWindow and SyncWindow against a fake server - Keybind tests check that Alt+<number> and Ctrl+Alt+<number> keep following the player rows while players are added and removed - run_tests.sh finds Godot and runs the suite headless (~10 seconds) - CI runs the tests before the build job in gitea-build.yaml; the separate test.yml used a GitHub action that does not exist - GdUnit4 is committed instead of ignored, since the project enables it, and .gitea/ is no longer ignored - Exported builds leave out tests/ and addons/gdUnit4/
11 lines
382 B
Plaintext
11 lines
382 B
Plaintext
[gd_scene load_steps=3 format=3 uid="uid://cn5mp3tmi2gb1"]
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[ext_resource type="Script" path="res://addons/gdUnit4/src/network/GdUnitServer.gd" id="1"]
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[ext_resource type="Script" path="res://addons/gdUnit4/src/network/GdUnitTcpServer.gd" id="2"]
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[node name="Control" type="Node"]
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script = ExtResource("1")
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[node name="TcpServer" type="Node" parent="."]
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script = ExtResource("2")
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