main/ holds the main window and top bar, quiz/ the quiz and its parts, player/ the music player, popups/ every popup and what they share, data/ the songs, players, playlist and settings, server/ the MusicServer client, common/ the list row and GameLog, and themes/ the themes and style boxes.
66 lines
2.1 KiB
GDScript
66 lines
2.1 KiB
GDScript
class_name CharacterSelectPopup
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extends BasePopup
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## Emitted with the picture of the character that was picked.
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signal character_selected(texture: ImageTexture)
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var can_select_character: bool = false
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var character: PackedScene = preload("res://popups/CharacterCard.tscn")
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@onready var character_panel: Panel = %CharacterPanel
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@onready var title_label: Label = %TitleLabel
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@onready var character_grid: GridContainer = %CharacterGridContainer
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@onready var close_timer: Timer = %CloseTimer
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func _ready() -> void:
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close_timer.timeout.connect(_on_close_timeout)
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func _on_close_timeout() -> void:
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GameLog.debug("_on_close_timeout!")
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Settings.character_select_open = false
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close_timer.stop()
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func load_characters() -> void:
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GameLog.debug("load_characters")
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var fetch_character_list: Callable = func fetch_character_list(list: Variant) -> void:
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GameLog.debug("fetch_character_list")
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Settings.delete_children(character_grid)
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if typeof(list) == TYPE_ARRAY:
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for character_name: String in list:
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GameLog.debug("character_name ", character_name)
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var character_box: CharacterCard = character.instantiate()
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character_grid.add_child(character_box)
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character_box.custom_minimum_size = Vector2(235, 145)
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character_box.size = Vector2(235, 145)
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character_box.set_character_name(character_name)
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character_box.new_character_selected.connect(_on_character_selected)
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MusicServerClient.fetch_character_list(fetch_character_list)
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func show_grid(player_name: String) -> void:
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GameLog.debug("show_grid")
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title_label.text = "Select character for " + player_name
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close_timer.stop()
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open()
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can_select_character = true
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Settings.character_select_open = true
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func close() -> void:
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super()
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Settings.character_select_open = false
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func _on_character_selected(texture: ImageTexture) -> void:
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GameLog.debug("_on_character_selected")
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# Not close(): character_select_open stays true until close_timer fires, so the click
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# that picked the character does not also select a song behind it
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visible = false
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if can_select_character:
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character_selected.emit(texture)
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close_timer.start()
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can_select_character = false
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