Files
MusicPlayer/quiz/inspiration_list.gd
T
Sansan d77b72159d Sort the scripts and scenes into folders
main/ holds the main window and top bar, quiz/ the quiz and its parts,
player/ the music player, popups/ every popup and what they share, data/ the
songs, players, playlist and settings, server/ the MusicServer client,
common/ the list row and GameLog, and themes/ the themes and style boxes.
2026-10-06 11:57:29 +02:00

69 lines
1.9 KiB
GDScript

class_name InspirationList
extends ScrollContainer
## The list of every soundtrack, shown for inspiration. It scrolls slowly up and down
## by itself, at the speed set in the settings.
## The soundtracks shown, in order.
var soundtracks: Array = []
# Scroll direction: 1 = down, -1 = up
var scroll_direction: int = 1
@onready var _rows: VBoxContainer = $VBoxContainer
func _ready() -> void:
scroll_direction = 1
func _process(delta: float) -> void:
var speed_pixels_per_second: float = float(Settings.inspiration_list_speed) * 60.0
var scroll_amount: float = speed_pixels_per_second * delta * float(scroll_direction)
var scroll_bar: VScrollBar = get_v_scroll_bar()
# Don't scroll if list is empty or too short
if scroll_bar.max_value <= 0:
return
var current_pos: float = scroll_bar.value
if scroll_direction == 1:
# Scrolling down
if current_pos + scroll_bar.page < scroll_bar.max_value:
scroll_bar.value = minf(current_pos + scroll_amount,
scroll_bar.max_value - scroll_bar.page)
else:
# Reached bottom, reverse direction
scroll_direction = -1
scroll_bar.value = scroll_bar.max_value - scroll_bar.page
else:
# Scrolling up
if current_pos > 0:
scroll_bar.value = maxf(current_pos + scroll_amount, 0)
else:
# Reached top, reverse direction
scroll_direction = 1
scroll_bar.value = 0
## Fetches every soundtrack from the server and shows them.
func load_from_server() -> void:
GameLog.debug("load_from_server")
var populate_list: Callable = func populate_list(array: Variant) -> void:
if typeof(array) == TYPE_ARRAY:
show_soundtracks(array)
else:
GameLog.warning("Unexpected data")
MusicServerClient.fetch_all_soundtracks(populate_list)
## Shows [param list] instead of the soundtracks shown now.
func show_soundtracks(list: Array) -> void:
soundtracks = []
soundtracks.append_array(list)
Settings.delete_children(_rows)
for i: int in soundtracks.size():
_rows.add_child(ListRow.create(soundtracks[i], i, 20))