Files
MusicPlayer/main/main_window.gd
T
Sansan e4352a9f34
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Save the quiz and continue it after a restart; load characters from a folder
The quiz is saved to current_quiz.json in the config folder after every
change, and the game goes on where it was when it starts again: the
players with their points and characters, every song with who got a point
for it and whether it was played, answered or is playing, and the songs
downloaded ahead with their files. The song that was playing is ready to
play again. Songs whose files are gone are downloaded again.

On a server, the saved songs are checked against the server's playlist. If
it changed, e.g. after a sync, or another server is used, the quiz starts
over with the same players. A quiz from a music folder continues offline,
including how far a prepared quiz has come. A new game is saved like any
other change, and a file that can't be read starts a new quiz.

Characters can be read from a folder picked in Settings instead of the
server, for this session. A music folder with a characters folder brings
its own characters, e.g. for a themed quiz; that folder is not counted as
a soundtrack. When the characters come from somewhere else, players pick
their characters again.

Closes #11, closes #44
2026-10-09 18:08:50 +02:00

140 lines
4.5 KiB
GDScript

class_name MainWindow
extends Control
## The main window: the top bar, the popups opened from it, and below it the quiz or the
## statistics, depending on the chosen tab.
##
## Everything that is not part of a quiz lives here.
## Dims the window behind an open popup and keeps clicks from reaching the buttons under it.
var popup_backdrop: PopupBackdrop
@onready var top_bar: TopBar = $TopBar
@onready var quiz: Quiz = $Quiz
@onready var search_popup: SearchPopup = $SearchPopup
@onready var sync_popup: SyncPopup = %SyncPopup
@onready var shortcuts_popup: ShortcutsPopup = %ShortcutsPopup
@onready var qr_popup: QRPopup = %QRPopup
@onready var about_popup: AboutPopup = %AboutPopup
@onready var log_popup: LogPopup = %LogPopup
@onready var settings_popup: SettingsPopup = %SettingsPopup
@onready var statistics_view: StatisticsView = $StatisticsView
@onready var soundtrack_stats_popup: SoundtrackStatsPopup = $SoundtrackStatsPopup
func _ready() -> void:
popup_backdrop = PopupBackdrop.add_to(self, _popups())
if OS.has_feature("macos"):
GameLog.debug("is_mac")
quiz.search_pressed.connect(show_search)
top_bar.sync_pressed.connect(sync_soundtracks)
top_bar.tab_selected.connect(show_tab)
top_bar.shortcuts_pressed.connect(show_shortcuts)
top_bar.about_pressed.connect(show_about)
top_bar.qr_pressed.connect(show_qr)
top_bar.settings_pressed.connect(settings_popup.open)
settings_popup.server_changed.connect(quiz.on_server_changed)
settings_popup.characters_changed.connect(quiz.character_select_popup.load_characters)
settings_popup.visibility_changed.connect(_on_settings_popup_visibility_changed)
sync_popup.sync_started.connect(_on_sync_started)
sync_popup.sync_finished.connect(_on_sync_finished)
quiz.server_changed.connect(search_popup.get_list_of_soundtracks)
quiz.server_changed.connect(_on_music_source_changed)
quiz.event_logged.connect(log_popup.add_log_row)
statistics_view.soundtrack_selected.connect(soundtrack_stats_popup.show_soundtrack)
# A saved quiz may have been played from a music folder
top_bar.update_offline_state()
search_popup.get_list_of_soundtracks()
show_about_if_new_version()
# After another server or a music folder was picked. Statistics need the server.
func _on_music_source_changed() -> void:
top_bar.update_offline_state()
top_bar.check_for_update()
if Settings.is_offline() && statistics_view.visible:
show_tab(&"quiz")
## Opens the About popup, with what is new, the first time this version starts.
func show_about_if_new_version() -> void:
if Settings.last_seen_version == Settings.version:
return
Settings.last_seen_version = Settings.version
Settings.save_settings()
show_about()
func _input(event: InputEvent) -> void:
if event is InputEventKey and event.pressed:
if event.alt_pressed && event.keycode == KEY_ENTER:
GameLog.debug("Alt + Enter pressed")
Settings.set_fullscreen(!Settings.fullscreen)
if event.alt_pressed && event.keycode == KEY_K:
shortcuts_popup.toggle()
if event.alt_pressed && event.keycode == KEY_L:
log_popup.toggle()
func _popups() -> Array[BasePopup]:
return [search_popup, sync_popup, qr_popup, shortcuts_popup, about_popup, log_popup,
soundtrack_stats_popup, settings_popup]
# How many songs to download ahead can be changed in the settings. Waiting until the
# settings are closed avoids starting downloads while the number is clicked up and down.
func _on_settings_popup_visibility_changed() -> void:
if !settings_popup.visible:
quiz.song_loader.fill_cache()
func show_search() -> void:
GameLog.debug("show_search")
search_popup.toggle()
func show_about() -> void:
GameLog.debug("show_about")
about_popup.open()
func show_shortcuts() -> void:
GameLog.debug("show_shortcuts")
shortcuts_popup.open()
func show_qr() -> void:
GameLog.debug("show_qr")
qr_popup.open()
## Shows the quiz for [code]&"quiz"[/code] or the statistics for [code]&"statistics"[/code].
## A hidden quiz keeps playing its song.
func show_tab(tab: StringName) -> void:
GameLog.debug("show_tab ", tab)
top_bar.select_tab(tab)
statistics_view.visible = tab == &"statistics"
quiz.visible = !statistics_view.visible
if statistics_view.visible:
statistics_view.refresh()
func sync_soundtracks() -> void:
GameLog.debug("sync_soundtracks")
sync_popup.start_sync()
func _on_sync_started() -> void:
GameLog.debug("_on_sync_started")
top_bar.sync_button.disabled = false
quiz.lock_for_sync()
func _on_sync_finished() -> void:
GameLog.debug("_on_sync_finished")
search_popup.get_list_of_soundtracks()
quiz.on_sync_finished()
if statistics_view.visible:
statistics_view.refresh()