Files
MusicPlayer/tests/integration/test_music_player_scene.gd
T
Sansan e94c75e84d Split now playing, the quiz buttons and song loading out of the quiz
NowPlaying, QuizToolbar and SongControls become their own scenes, the auto
repeat switch moves into the music player scene, and downloading songs moves
into a SongLoader node. The quiz only wires the parts together. Every node
keeps its place on screen.

Screenshots of every UI state are pixel-identical to before, the layout test
still matches the original baseline, and each new part has its own tests.
2026-10-06 11:11:18 +02:00

51 lines
1.6 KiB
GDScript

extends GdUnitTestSuite
## The music player scene: the player bar and the auto repeat switch under it.
var _snapshot: AutoloadSnapshot
var _runner: GdUnitSceneRunner
var _player: MusicPlayer
func before_test() -> void:
_snapshot = AutoloadSnapshot.take([Settings])
Settings.auto_repeat_song = true
_runner = scene_runner("res://MusicPlayer.tscn")
_player = _runner.scene()
func after_test() -> void:
_snapshot.restore()
func _click(control: Control) -> void:
_runner.set_mouse_position(_player.get_viewport().get_final_transform()
* control.get_global_rect().get_center())
await _runner.simulate_mouse_button_pressed(MOUSE_BUTTON_LEFT)
await _runner.await_input_processed()
func test_auto_repeat_starts_on() -> void:
assert_bool(_player.auto_repeat_button.button_pressed).is_true()
func test_clicking_auto_repeat_turns_it_off_and_on() -> void:
await _click(_player.auto_repeat_button)
assert_bool(Settings.auto_repeat_song).is_false()
assert_bool(_player.auto_repeat_button.button_pressed).is_false()
await _click(_player.auto_repeat_button)
assert_bool(Settings.auto_repeat_song).is_true()
func test_auto_repeat_is_under_the_player_bar() -> void:
await _runner.simulate_frames(1)
var bar: Rect2 = (_player.get_node("PlayerBar") as Control).get_global_rect()
var repeat: Rect2 = _player.auto_repeat_button.get_global_rect()
assert_float(repeat.position.y).is_greater_equal(bar.end.y)
assert_bool(_player.get_global_rect().encloses(repeat)).is_true()
func test_empty_space_lets_clicks_through() -> void:
assert_int(_player.mouse_filter).is_equal(Control.MOUSE_FILTER_IGNORE)