Covers: statistics cards show the soundtrack's cover on the left, and the
statistics popup shows it large. Until it arrives, and without a cover, the
soundtrack's initials stand in. Covers load only for cards on or near the
screen, three at a time, and are cached in covers/ next to the settings
(CoverCache), downloaded again only when cover_modified changes. The index and
file handling are shared with CharacterCache in a new FileCache.
Alternative names: the popup shows them and has an editor (add, remove, save)
that sends PUT /soundtracks/{uuid}/alternative-names. The statistics search and
the Search popup find soundtracks by them; Search shows the matching name after
the real one. Search now loads /soundtracks, falling back to the plain list.
The API types are regenerated from the server's spec, with a SoundtrackCover
theme style in every theme.
Closes #49
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
118 lines
3.6 KiB
GDScript
118 lines
3.6 KiB
GDScript
class_name FileCache
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extends RefCounted
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## Downloaded files kept in a folder next to the settings, with an [code]index.json[/code]
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## that records for each file when the server last changed it and when it was
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## downloaded:
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## [codeblock]
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## {"Crono.png": {"modified": 1730000000, "downloaded": 1730100000}}
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## [/codeblock]
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## Used by [CharacterCache] and [CoverCache], which decide when a file is fresh.
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const INDEX_FILE_NAME: String = "index.json"
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## The change time of a file when the server can't tell it.
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const UNKNOWN_TIME: int = -1
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## The folder's name in [method Settings.config_dir].
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var folder_name: String
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# What index.json holds: key -> {"modified": int, "downloaded": int}
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var _index: Dictionary = {}
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func _init(new_folder_name: String) -> void:
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folder_name = new_folder_name
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## The folder the files are kept in.
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func folder() -> String:
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return Settings.config_dir().path_join(folder_name)
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## Reads [code]index.json[/code]. A missing or broken index starts empty.
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func load_index() -> void:
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_index = {}
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var path: String = folder().path_join(INDEX_FILE_NAME)
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if FileAccess.file_exists(path):
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var parsed: Variant = JSON.parse_string(FileAccess.get_file_as_string(path))
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if parsed is Dictionary:
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_index = parsed
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## The keys of the files in the index.
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func keys() -> Array:
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return _index.keys()
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## Whether the file for [param key] is in the index and on disk.
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func has_file(key: String) -> bool:
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return _index.has(key) && FileAccess.file_exists(file_path(key))
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## When the server last changed the file for [param key], as recorded when it was
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## downloaded, or [constant UNKNOWN_TIME].
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func modified(key: String) -> int:
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return int(_index.get(key, {}).get("modified", UNKNOWN_TIME))
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## How many seconds ago the file for [param key] was downloaded.
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func age(key: String) -> float:
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return Time.get_unix_time_from_system() - float(_index.get(key, {}).get("downloaded", 0))
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## The file for [param key].
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func read(key: String) -> PackedByteArray:
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return FileAccess.get_file_as_bytes(file_path(key))
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## Writes [param bytes] as the file for [param key], last changed on the server at
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## [param modified_time], and saves the index. Returns false if it could not be written.
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func store(key: String, bytes: PackedByteArray, modified_time: int) -> bool:
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DirAccess.make_dir_recursive_absolute(folder())
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var file: FileAccess = FileAccess.open(file_path(key), FileAccess.WRITE)
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if file == null:
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GameLog.warning("Could not cache ", key, " in ", folder_name, ": ",
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error_string(FileAccess.get_open_error()))
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return false
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file.store_buffer(bytes)
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file.close()
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_index[key] = {
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"modified": modified_time,
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"downloaded": int(Time.get_unix_time_from_system()),
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}
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save_index()
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return true
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## Deletes the file for [param key] and its entry, and saves the index.
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func remove(key: String) -> void:
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DirAccess.remove_absolute(file_path(key))
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if _index.erase(key):
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save_index()
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## Deletes every file whose key is not in [param kept], e.g. files of things the server
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## no longer has.
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func keep_only(kept: Dictionary) -> void:
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var removed: bool = false
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for key: String in _index.keys():
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if !kept.has(key):
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DirAccess.remove_absolute(file_path(key))
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_index.erase(key)
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removed = true
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if removed:
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save_index()
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func save_index() -> void:
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DirAccess.make_dir_recursive_absolute(folder())
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var file: FileAccess = FileAccess.open(folder().path_join(INDEX_FILE_NAME),
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FileAccess.WRITE)
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if file != null:
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file.store_string(JSON.stringify(_index, "\t", true))
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## Where the file for [param key] is. Keys come from the server, so they are made safe
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## as file names.
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func file_path(key: String) -> String:
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return folder().path_join(key.validate_filename())
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