Covers: statistics cards show the soundtrack's cover on the left, and the
statistics popup shows it large. Until it arrives, and without a cover, the
soundtrack's initials stand in. Covers load only for cards on or near the
screen, three at a time, and are cached in covers/ next to the settings
(CoverCache), downloaded again only when cover_modified changes. The index and
file handling are shared with CharacterCache in a new FileCache.
Alternative names: the popup shows them and has an editor (add, remove, save)
that sends PUT /soundtracks/{uuid}/alternative-names. The statistics search and
the Search popup find soundtracks by them; Search shows the matching name after
the real one. Search now loads /soundtracks, falling back to the plain list.
The API types are regenerated from the server's spec, with a SoundtrackCover
theme style in every theme.
Closes #49
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
574 lines
21 KiB
GDScript
574 lines
21 KiB
GDScript
extends Node
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## Client for the MusicServer REST API ([code]/api/v1[/code]).
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##
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## Registered as the [code]MusicServerClient[/code] autoload, so every script can call it
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## directly, e.g. [code]MusicServerClient.fetch_song_list(on_done)[/code]. All HTTP traffic
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## goes through [member transport]; tests replace it with a fake to answer requests
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## without a running server.
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##
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## The server keeps a play queue for each client, identified by the [code]X-Queue-Id[/code]
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## header. The client sends the ID it has for the server with every request and keeps the
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## one in each response, which is new when the server started a new queue (after a reset
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## or a sync). The IDs are kept in [code]Settings.queue_ids[/code], which saves them.
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##
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## Requests need a token, which the client gets with [code]Settings.api_password[/code]
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## the first time it is needed and then reuses. When the server answers 401 (the token
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## expired, or the server restarted), it gets a new token and sends the request once
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## more. Callers never see the token.
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##
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## JSON objects are handed to [code]on_done[/code] as the classes generated from the
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## server's OpenAPI spec (see [code]server/generated/[/code]), lists of them as typed
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## Arrays. [code]on_failed[/code] is called with no arguments when a request fails,
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## including when no token could be had.
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## Path of the API on the server, added between [code]Settings.default_path[/code] and
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## each endpoint.
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const API_PATH: String = "/api/v1"
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## Sent when asking for a token, so the server can tell its clients apart.
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const CLIENT_TYPE: String = "godot"
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## Header with the ID of the client's play queue, in requests and responses.
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const QUEUE_HEADER: String = "X-Queue-Id"
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## Sends the actual HTTP requests. Swap it out in tests.
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var transport: HttpTransport
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var _token: String = ""
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# The server the token is for; switching server in the settings needs a new token
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var _token_server: String = ""
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# [on_token, on_failed] pairs waiting for the token request that is under way
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var _token_waiters: Array[Array] = []
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func _ready() -> void:
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if transport == null:
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transport = HttpTransport.new(self)
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# Queue
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## Fetches the songs already in the server playlist as an [code]Array[SongInfo][/code].
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func fetch_song_list(on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_json_list("/music/list", SongInfo, on_done, on_failed)
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## Downloads a random song as MP3 bytes, picked the way [param mode] (a
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## [code]Settings.RandomMode[/code]) says: a random soundtrack and then one of its songs,
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## the same but preferring soundtracks played less than average, or every song with the
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## same chance.
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func fetch_random_song(mode: int, on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_bytes(random_song_path(mode), on_done, on_failed)
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## The endpoint for random songs picked the way [param mode] says.
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static func random_song_path(mode: int) -> String:
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match mode:
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Settings.RandomMode.LOW_PLAYED:
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return "/music/rand/low"
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Settings.RandomMode.CLASSIC:
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return "/music/rand/classic"
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return "/music/rand"
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## Adds the most recently fetched random song to the server playlist.
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func add_to_queue(on_done: Callable, on_failed: Callable = Callable()) -> void:
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send("/music/addQue", on_done, on_failed)
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## Fetches the [SongInfo] of the most recently queued song.
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func fetch_song_info(on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_json_object("/music/info", SongInfo, on_done, on_failed)
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## Downloads a song from the server playlist as MP3 bytes.
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func fetch_song(song_no: int, on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_bytes("/music?song=" + str(song_no), on_done, on_failed)
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## Downloads the song after the current one in the server playlist as MP3 bytes.
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func fetch_next_song(on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_bytes("/music/next", on_done, on_failed)
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## Downloads the song before the current one in the server playlist as MP3 bytes.
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func fetch_previous_song(on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_bytes("/music/previous", on_done, on_failed)
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## Downloads the sound test song as MP3 bytes.
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func fetch_sound_test_song(on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_bytes("/music/soundTest", on_done, on_failed)
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## Clears the server playlist.
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func reset_playlist(on_done: Callable, on_failed: Callable = Callable()) -> void:
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send("/music/reset", on_done, on_failed)
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## Records in the server statistics that a song has been played.
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func mark_song_played(song_no: int) -> void:
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send("/music/played?song=" + str(song_no), Callable(), Callable(), HTTPClient.METHOD_PUT)
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## Records in the server statistics that the current song has been played.
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func mark_current_song_played(on_done: Callable, on_failed: Callable = Callable()) -> void:
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send("/music/addPlayed", on_done, on_failed)
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# Soundtracks and songs
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## Fetches every soundtrack name, shuffled, as an Array of Strings.
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func fetch_all_soundtracks(on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_json("/music/all", on_done, on_failed)
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## Fetches every soundtrack name, sorted, as an Array of Strings.
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func fetch_all_soundtracks_ordered(on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_json("/music/all/order", on_done, on_failed)
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## Fetches every soundtrack as an [code]Array[Soundtrack][/code].
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func fetch_soundtracks(on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_json_list("/soundtracks", Soundtrack, on_done, on_failed)
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## Downloads the cover picture of the soundtrack with [param uuid] as bytes (JPEG or
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## PNG). The server answers 404 while it has no cover for it.
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func fetch_soundtrack_cover(
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uuid: String, on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_bytes("/soundtracks/%s/cover" % uuid.uri_encode(), on_done, on_failed)
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## Replaces the alternative names of the soundtrack with [param uuid] with
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## [param names]. The server trims them, drops duplicates and the soundtrack's own name,
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## and calls [param on_done] with the updated [Soundtrack].
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func set_alternative_names(uuid: String, names: Array[String], on_done: Callable,
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on_failed: Callable = Callable()) -> void:
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var request: AlternativeNames = AlternativeNames.new()
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request.names = names
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var path: String = "/soundtracks/%s/alternative-names" % uuid.uri_encode()
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var saved: Callable = func saved(data: Variant) -> void:
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if !(data is Dictionary):
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push_warning("Expected a JSON object from " + path)
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_call_if_valid(on_failed)
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return
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on_done.call(Soundtrack.from_dict(data))
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_request(path, HTTPClient.METHOD_PUT, _parse_json.bind(path, saved, on_failed), on_failed,
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true, JSON.stringify(request.to_dict()))
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## Fetches a soundtrack and its songs as a [SoundtrackWithSongList].
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func fetch_soundtrack(
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uuid: String, on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_json_object("/soundtracks/" + uuid.uri_encode(), SoundtrackWithSongList, on_done,
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on_failed)
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## Fetches a song as a [Song].
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func fetch_song_by_uuid(
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uuid: String, on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_json_object("/songs/" + uuid.uri_encode(), Song, on_done, on_failed)
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## Downloads a song by its UUID as MP3 bytes.
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func fetch_song_file(uuid: String, on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_bytes("/songs/%s/file" % uuid.uri_encode(), on_done, on_failed)
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# Statistics
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## Fetches the play statistics of the whole library as a [StatisticsSummary].
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func fetch_statistics_summary(on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_json_object("/statistics/summary", StatisticsSummary, on_done, on_failed)
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## Fetches every soundtrack with its songs and play counts, sorted by name, as an
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## [code]Array[SoundtrackWithSongs][/code].
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func fetch_soundtrack_statistics(on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_json_list("/statistics/soundtracks", SoundtrackWithSongs, on_done, on_failed)
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## Fetches the [param limit] most played soundtracks as an
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## [code]Array[SoundtrackWithSongs][/code]. The server allows a limit of 1 to 100.
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func fetch_most_played_soundtracks(
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limit: int, on_done: Callable, on_failed: Callable = Callable()) -> void:
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_fetch_soundtrack_statistics("most-played", limit, on_done, on_failed)
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## Fetches the [param limit] least played soundtracks as an
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## [code]Array[SoundtrackWithSongs][/code].
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func fetch_least_played_soundtracks(
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limit: int, on_done: Callable, on_failed: Callable = Callable()) -> void:
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_fetch_soundtrack_statistics("least-played", limit, on_done, on_failed)
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## Fetches the [param limit] most recently played soundtracks as an
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## [code]Array[SoundtrackWithSongs][/code].
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func fetch_last_played_soundtracks(
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limit: int, on_done: Callable, on_failed: Callable = Callable()) -> void:
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_fetch_soundtrack_statistics("last-played", limit, on_done, on_failed)
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## Fetches the [param limit] soundtracks that were played longest ago, leaving out those
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## never played, as an [code]Array[SoundtrackWithSongs][/code].
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func fetch_oldest_played_soundtracks(
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limit: int, on_done: Callable, on_failed: Callable = Callable()) -> void:
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_fetch_soundtrack_statistics("oldest-played", limit, on_done, on_failed)
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## Fetches every soundtrack that has never been played as an
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## [code]Array[SoundtrackWithSongs][/code].
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func fetch_never_played_soundtracks(
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on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_json_list("/statistics/soundtracks/never-played", SoundtrackWithSongs, on_done,
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on_failed)
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## Fetches the [param limit] most played songs as an
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## [code]Array[SongInfoForStats][/code].
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func fetch_most_played_songs(
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limit: int, on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_json_list("/statistics/songs/most-played?limit=%d" % limit, SongInfoForStats,
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on_done, on_failed)
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## Fetches the [param limit] least played songs as an
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## [code]Array[SongInfoForStats][/code].
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func fetch_least_played_songs(
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limit: int, on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_json_list("/statistics/songs/least-played?limit=%d" % limit, SongInfoForStats,
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on_done, on_failed)
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# Characters
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## Fetches the names of all character images.
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func fetch_character_list(on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_json("/character/list", on_done, on_failed)
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## Fetches every character image with when it was last changed, as an
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## [code]Array[CharacterDetails][/code]. Servers older than this endpoint answer 404.
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func fetch_character_details(on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_json_list("/character/details", CharacterDetails, on_done, on_failed)
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## Downloads a character image as PNG bytes.
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func fetch_character_image(
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character_name: String, on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_bytes("/character?name=" + character_name.uri_encode(), on_done, on_failed)
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# Sync
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## Starts syncing the server's soundtrack library with its music folder, looking only
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## at what changed. The server answers 423 if a sync is already running.
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func start_sync(on_done: Callable, on_failed: Callable = Callable()) -> void:
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send("/sync", on_done, on_failed, HTTPClient.METHOD_POST)
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## Starts syncing every soundtrack again, changed or not.
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func start_full_sync(on_done: Callable, on_failed: Callable = Callable()) -> void:
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send("/sync/full", on_done, on_failed, HTTPClient.METHOD_POST)
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## Fetches the sync state: [code]{progress, time_spent}[/code] while running, or the
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## sync result once finished.
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func fetch_sync_progress(on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_json("/sync/progress", on_done, on_failed)
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# Server
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## Checks that the server is up, without a token. Calls [param on_done] with its status
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## Dictionary.
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func fetch_health(on_done: Callable, on_failed: Callable = Callable()) -> void:
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_send_once("/health", HTTPClient.METHOD_GET, "",
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_parse_json.bind("/health", on_done, on_failed), on_failed)
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## Fetches the server version and its changes as a [VersionData].
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func fetch_version(on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_json_object("/version", VersionData, on_done, on_failed)
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## Fetches every server version as an [code]Array[VersionData][/code].
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func fetch_version_history(on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_json_list("/version/history", VersionData, on_done, on_failed)
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# Game downloads
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## Fetches the name of the newest MusicPlayer release.
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func fetch_latest_client_version(on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_json("/download", on_done, on_failed)
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## Fetches the file names in the newest MusicPlayer release.
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func fetch_client_assets(on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_json("/download/list", on_done, on_failed)
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## Downloads the newest MusicPlayer for Windows.
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func download_client_windows(on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_bytes("/download/windows", on_done, on_failed)
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## Downloads the newest MusicPlayer for Linux.
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func download_client_linux(on_done: Callable, on_failed: Callable = Callable()) -> void:
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get_bytes("/download/linux", on_done, on_failed)
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# Tokens
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## Tells the server to forget the token, e.g. when quitting. The next request gets a
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## new one.
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func delete_token(on_done: Callable = Callable(), on_failed: Callable = Callable()) -> void:
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if _token.is_empty():
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_call_if_valid(on_done)
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return
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var token: String = _token
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clear_token()
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_send_once("/token", HTTPClient.METHOD_DELETE, token, func(_body: PackedByteArray) -> void:
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_call_if_valid(on_done)
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, on_failed)
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## Asks the server to remove expired tokens of all clients.
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func cleanup_tokens(on_done: Callable, on_failed: Callable = Callable()) -> void:
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send("/token/cleanup", on_done, on_failed, HTTPClient.METHOD_POST)
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## Forgets the token without telling the server, so the next request gets a new one.
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func clear_token() -> void:
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_token = ""
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_token_server = ""
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# Queue IDs
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## The ID of the play queue on the selected server, or "" before the server has sent one.
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func queue_id() -> String:
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return Settings.queue_ids.get(Settings.default_path, "")
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# Keeps the queue ID in [param headers] from [param server] when it is new
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func _remember_queue_id(server: String, headers: PackedStringArray) -> void:
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var prefix: String = QUEUE_HEADER.to_lower() + ":"
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for header: String in headers:
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if !header.to_lower().begins_with(prefix):
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continue
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var id: String = header.substr(prefix.length()).strip_edges()
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if !id.is_empty() && Settings.queue_ids.get(server, "") != id:
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Settings.set_queue_id(server, id)
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return
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# Generic requests
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## Requests [param path] and calls [param on_done] with the parsed JSON.
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## [param on_failed] is called with no arguments if the request fails or the body is
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## not valid JSON.
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func get_json(path: String, on_done: Callable, on_failed: Callable = Callable()) -> void:
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_request(path, HTTPClient.METHOD_GET, _parse_json.bind(path, on_done, on_failed),
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on_failed)
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## Requests [param path], which answers with a JSON object, and calls [param on_done]
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## with it read into [param type], one of the generated API classes.
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func get_json_object(
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path: String, type: GDScript, on_done: Callable, on_failed: Callable = Callable(),
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) -> void:
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get_json(path, func(data: Variant) -> void:
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if !(data is Dictionary):
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push_warning("Expected a JSON object from " + path)
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_call_if_valid(on_failed)
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return
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on_done.call(type.from_dict(data))
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, on_failed)
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## Requests [param path], which answers with a JSON array of objects, and calls
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## [param on_done] with a typed Array of [param type], one of the generated API classes.
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## The server sends [code]null[/code] for an empty list, which gives an empty Array.
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func get_json_list(
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path: String, type: GDScript, on_done: Callable, on_failed: Callable = Callable(),
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) -> void:
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get_json(path, func(data: Variant) -> void:
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if data == null:
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data = []
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if !(data is Array):
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push_warning("Expected a JSON array from " + path)
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_call_if_valid(on_failed)
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return
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var items: Array = Array([], TYPE_OBJECT, "RefCounted", type)
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for item: Variant in data:
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if item is Dictionary:
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items.append(type.from_dict(item))
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on_done.call(items)
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, on_failed)
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## Requests [param path] and calls [param on_done] with the raw response body, or
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## [param on_failed] with no arguments if the request fails.
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func get_bytes(path: String, on_done: Callable, on_failed: Callable = Callable()) -> void:
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_request(path, HTTPClient.METHOD_GET, on_done, on_failed)
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## Requests [param path] and calls [param on_done] with no arguments when it succeeds,
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## or [param on_failed] when it fails. Either may be an empty Callable.
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func send(
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path: String,
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on_done: Callable,
|
|
on_failed: Callable = Callable(),
|
|
method: int = HTTPClient.METHOD_GET,
|
|
) -> void:
|
|
_request(path, method, func(_body: PackedByteArray) -> void:
|
|
_call_if_valid(on_done)
|
|
, on_failed)
|
|
|
|
|
|
func _fetch_soundtrack_statistics(
|
|
list_name: String, limit: int, on_done: Callable, on_failed: Callable) -> void:
|
|
get_json_list("/statistics/soundtracks/%s?limit=%d" % [list_name, limit],
|
|
SoundtrackWithSongs, on_done, on_failed)
|
|
|
|
|
|
func _parse_json(
|
|
body: PackedByteArray, path: String, on_done: Callable, on_failed: Callable) -> void:
|
|
var json: JSON = JSON.new()
|
|
if json.parse(body.get_string_from_utf8()) != OK:
|
|
push_warning("Invalid JSON from %s: %s" % [path, json.get_error_message()])
|
|
_call_if_valid(on_failed)
|
|
return
|
|
on_done.call(json.data)
|
|
|
|
|
|
# Sends the request with the token, and once more with a new token if the server
|
|
# answers 401. A [param json_body] is sent as the request's body.
|
|
func _request(
|
|
path: String,
|
|
method: int,
|
|
on_success: Callable,
|
|
on_failed: Callable,
|
|
may_retry: bool = true,
|
|
json_body: String = "",
|
|
) -> void:
|
|
_with_token(func(token: String) -> void:
|
|
_send(path, method, token, func(response_code: int, body: PackedByteArray) -> void:
|
|
if response_code == 401 && may_retry:
|
|
GameLog.debug("Token refused by the server, getting a new one")
|
|
if _token == token:
|
|
clear_token()
|
|
_request(path, method, on_success, on_failed, false, json_body)
|
|
return
|
|
_handle_response(path, response_code, body, on_success, on_failed)
|
|
, json_body)
|
|
, on_failed)
|
|
|
|
|
|
# Sends the request once, with [param token] if it is not empty
|
|
func _send_once(
|
|
path: String, method: int, token: String, on_success: Callable, on_failed: Callable,
|
|
) -> void:
|
|
_send(path, method, token, func(response_code: int, body: PackedByteArray) -> void:
|
|
_handle_response(path, response_code, body, on_success, on_failed)
|
|
)
|
|
|
|
|
|
func _send(
|
|
path: String, method: int, token: String, on_complete: Callable, body: String = "",
|
|
) -> void:
|
|
var server: String = Settings.default_path
|
|
var headers: PackedStringArray = []
|
|
if !token.is_empty():
|
|
headers.append("Authorization: Bearer " + token)
|
|
var queue: String = Settings.queue_ids.get(server, "")
|
|
if !queue.is_empty():
|
|
headers.append("%s: %s" % [QUEUE_HEADER, queue])
|
|
transport.request(server + API_PATH + path, method,
|
|
func(response_code: int, response_body: PackedByteArray,
|
|
response_headers: PackedStringArray) -> void:
|
|
_remember_queue_id(server, response_headers)
|
|
on_complete.call(response_code, response_body)
|
|
, headers, body)
|
|
|
|
|
|
func _handle_response(
|
|
path: String,
|
|
response_code: int,
|
|
body: PackedByteArray,
|
|
on_success: Callable,
|
|
on_failed: Callable,
|
|
) -> void:
|
|
if response_code != 200:
|
|
push_warning("Request to %s failed with response code %d%s"
|
|
% [path, response_code, _error_message(body)])
|
|
_call_if_valid(on_failed)
|
|
return
|
|
on_success.call(body)
|
|
|
|
|
|
# Calls [param on_token] with the token, asking the server for one first if needed.
|
|
# Requests made while asking wait for the same token instead of asking again.
|
|
func _with_token(on_token: Callable, on_failed: Callable) -> void:
|
|
if _token_server != Settings.default_path:
|
|
clear_token()
|
|
if !_token.is_empty():
|
|
on_token.call(_token)
|
|
return
|
|
_token_waiters.append([on_token, on_failed])
|
|
if _token_waiters.size() == 1:
|
|
_request_token()
|
|
|
|
|
|
func _request_token() -> void:
|
|
var token_request: TokenRequest = TokenRequest.new()
|
|
token_request.password = Settings.api_password
|
|
token_request.client_type = CLIENT_TYPE
|
|
var server: String = Settings.default_path
|
|
_send("/token", HTTPClient.METHOD_POST, "",
|
|
func(response_code: int, body: PackedByteArray) -> void:
|
|
var waiters: Array[Array] = _token_waiters.duplicate()
|
|
_token_waiters.clear()
|
|
var token: String = _read_token(response_code, body)
|
|
if token.is_empty():
|
|
for waiter: Array in waiters:
|
|
_call_if_valid(waiter[1])
|
|
return
|
|
_token = token
|
|
_token_server = server
|
|
for waiter: Array in waiters:
|
|
waiter[0].call(token)
|
|
, JSON.stringify(token_request.to_dict()))
|
|
|
|
|
|
func _read_token(response_code: int, body: PackedByteArray) -> String:
|
|
if response_code != 200:
|
|
push_warning("Could not get an API token, response code %d%s"
|
|
% [response_code, _error_message(body)])
|
|
return ""
|
|
var data: Variant = _parse_or_null(body)
|
|
var token: String = TokenResponse.from_dict(data).token if data is Dictionary else ""
|
|
if token.is_empty():
|
|
push_warning("The server answered without an API token")
|
|
return token
|
|
|
|
|
|
# The server's {"error": "..."} message, for logging
|
|
static func _error_message(body: PackedByteArray) -> String:
|
|
var data: Variant = _parse_or_null(body)
|
|
if data is Dictionary && data.has("error"):
|
|
return ": " + ApiError.from_dict(data).error
|
|
return ""
|
|
|
|
|
|
# Error pages are not always JSON, so failing to parse is not worth a warning here
|
|
static func _parse_or_null(body: PackedByteArray) -> Variant:
|
|
var json: JSON = JSON.new()
|
|
return json.data if json.parse(body.get_string_from_utf8()) == OK else null
|
|
|
|
|
|
static func _call_if_valid(callback: Callable) -> void:
|
|
if callback.is_valid():
|
|
callback.call()
|