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MusicPlayer/themes
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Put the whole look into one project theme
themes/main_theme.tres is the project theme. It holds Godot's default look for
every control type the game uses, plus named styles for the game's own look
(popups, the background, spacers, list rows, title and text sizes, highlights)
and a palette for the popup dimming. Scenes and scripts name these styles
instead of setting colours, sizes or style boxes, and the five old theme files
are gone. themes/README.md explains the styles and how to make a new theme.

The screenshot tour now uses the real character pictures, so the layout
baseline is taken again. Screenshots are pixel-identical to before, and
test_theme.gd checks that the look stays in the theme.
2026-10-06 13:33:35 +02:00
..

Themes

The whole look of the game comes from one theme, main_theme.tres. It is the project theme (Project Settings → GUI → Theme → Custom), so every scene uses it without setting anything. Scenes and scripts never set colours, font sizes or style boxes themselves; they name one of the theme's styles instead, and tests/integration/test_theme.gd checks that it stays that way.

Making a new theme

  1. Copy main_theme.tres, e.g. to dark_blue_theme.tres.
  2. Open the copy in Godot (double-click it) and change its colours, style boxes and font sizes in the theme editor. Keep every style's name.
  3. Point Project Settings → GUI → Theme → Custom at the copy.

Icons (play, restart, add player, the slider and switch knobs) are not part of the theme; they come from the image files in icons/ and Godot's built-in theme.

What is in the theme

Godot's default look for every kind of control the game uses (Button, Label, Panel, CheckButton, sliders, scroll bars, text fields and so on), copied in so it can be changed here.

Named styles (theme type variations), picked with Theme Type Variation in a node's inspector or theme_type_variation in code:

Style Based on Used for
WindowBackground Panel The background behind everything in the main window
PopupBackground Panel The panel of every popup: dark, bordered and rounded
DarkSpacer Panel The dark gaps in the player list and the add player row
CharacterCard Panel A character in the character select popup
MusicList PanelContainer The list of songs in the quiz
SongRow PanelContainer One song in that list
ShortcutRowDark PanelContainer Every other row in the shortcuts popup
ListRowEven, ListRowOdd PanelContainer Alternating rows in the inspiration and sync lists
TitleLarge Label The soundtrack that is playing (50)
TitleMedium Label The song that is playing, and the winner (35)
Title Label The window title and popup titles (25)
TextLarge Label Log rows, shortcuts and the inspiration list (20)
TextMedium Label Rows in the sync result (18)
HighlightLarge, HighlightMedium Label Orange text: sync headers and every other sync row
SongRowLabel, SongRowLabelPlaying Label A song's text, and the one that is playing

The PopupPanel type itself is styled too, for the Statistics popup.

Palette: colours used from code.

Colour Used for
backdrop The dimming behind an open popup