Prefer UUIDs in the API (Phase 3 of the UUID migration)
- New /api/v1 endpoints: GET /soundtracks, /soundtracks/{uuid},
/songs/{uuid} and /songs/{uuid}/file (streams the song, Range support,
locked during sync)
- UUIDs added to every response with soundtracks or songs: queue info and
list (SoundtrackUuid, SongUuid) and statistics (soundtrack_uuid,
song_uuid). Existing fields stay for backward compatibility
- Play counts and broken-song removal use song UUIDs instead of
soundtrack ID + song name, so songs with the same name are counted
separately
- Statistics return an empty song list for soundtracks without songs
instead of a single empty entry
- The legacy .id file cleanup stays until Phase 4 (#31)
Closes #29
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package server
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import (
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"net/http"
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"music-server/internal/backend"
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"github.com/google/uuid"
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"github.com/labstack/echo/v5"
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)
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type LibraryHandler struct {
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library *backend.LibraryService
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}
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func NewLibraryHandler(library *backend.LibraryService) *LibraryHandler {
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return &LibraryHandler{library: library}
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}
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// uuidParam parses the :uuid path parameter.
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func uuidParam(ctx *echo.Context) (uuid.UUID, error) {
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id, err := uuid.Parse(ctx.Param("uuid"))
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if err != nil {
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return uuid.Nil, echo.NewHTTPError(http.StatusBadRequest, "invalid uuid")
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}
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return id, nil
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}
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// GetSoundtracks godoc
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//
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// @Summary List soundtracks
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// @Description Returns all soundtracks with their UUIDs, sorted by name
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// @Tags library
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// @Produce json
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// @Success 200 {array} backend.Soundtrack
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// @Router /api/v1/soundtracks [get]
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func (l *LibraryHandler) GetSoundtracks(ctx *echo.Context) error {
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soundtracks, err := l.library.Soundtracks(ctx.Request().Context())
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if err != nil {
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return songError(err)
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}
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return ctx.JSON(http.StatusOK, soundtracks)
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}
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// GetSoundtrack godoc
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//
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// @Summary Get soundtrack
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// @Description Returns a soundtrack with its songs
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// @Tags library
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// @Produce json
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// @Param uuid path string true "Soundtrack UUID"
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// @Success 200 {object} backend.SoundtrackWithSongList
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// @Failure 400 {string} string "invalid uuid"
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// @Failure 404 {string} string "not found"
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// @Router /api/v1/soundtracks/{uuid} [get]
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func (l *LibraryHandler) GetSoundtrack(ctx *echo.Context) error {
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id, err := uuidParam(ctx)
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if err != nil {
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return err
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}
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soundtrack, err := l.library.Soundtrack(ctx.Request().Context(), id)
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if err != nil {
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return songError(err)
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}
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return ctx.JSON(http.StatusOK, soundtrack)
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}
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// GetSong godoc
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//
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// @Summary Get song
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// @Description Returns information about a song
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// @Tags library
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// @Produce json
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// @Param uuid path string true "Song UUID"
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// @Success 200 {object} backend.Song
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// @Failure 400 {string} string "invalid uuid"
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// @Failure 404 {string} string "not found"
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// @Router /api/v1/songs/{uuid} [get]
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func (l *LibraryHandler) GetSong(ctx *echo.Context) error {
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id, err := uuidParam(ctx)
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if err != nil {
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return err
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}
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song, err := l.library.Song(ctx.Request().Context(), id)
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if err != nil {
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return songError(err)
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}
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return ctx.JSON(http.StatusOK, song)
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}
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// GetSongFile godoc
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//
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// @Summary Stream song
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// @Description Returns the audio file of a song. Supports Range requests.
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// @Tags library
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// @Produce audio/mpeg
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// @Param uuid path string true "Song UUID"
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// @Success 200 {file} file
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// @Success 206 {file} file
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// @Failure 400 {string} string "invalid uuid"
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// @Failure 404 {string} string "not found"
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// @Failure 423 {string} string "Syncing is in progress"
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// @Router /api/v1/songs/{uuid}/file [get]
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func (l *LibraryHandler) GetSongFile(ctx *echo.Context) error {
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id, err := uuidParam(ctx)
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if err != nil {
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return err
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}
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path, err := l.library.SongPath(ctx.Request().Context(), id)
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return serveSong(ctx, path, err)
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}
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