feat: Implement Statistics API with 8 endpoints under /api/v1/statistics/

- Add statistics.sql with 8 SQL queries for play count statistics
- Generate repository code via sqlc
- Add backend/statistics.go with business logic
- Add server/statistics_handler.go with Echo handlers
- Register protected routes under /api/v1/statistics/ with token auth
- Endpoints: games/most-played, games/least-played, games/never-played,
  games/last-played, games/oldest-played, songs/most-played,
  songs/least-played, summary

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
This commit is contained in:
2026-06-01 19:40:22 +02:00
parent 06cbad708d
commit 4c2db11cc5
6 changed files with 1178 additions and 10 deletions
+277
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@@ -0,0 +1,277 @@
package backend
import (
"encoding/json"
"time"
"music-server/internal/logging"
"go.uber.org/zap"
)
// GameWithSongs represents a game with its songs for statistics
type GameWithSongs struct {
GameID int32 `json:"game_id"`
GameName string `json:"game_name"`
GamePlayed int32 `json:"game_played"`
GameLastPlayed *time.Time `json:"game_last_played,omitempty"`
Songs []SongInfoForStats `json:"songs"`
}
// SongInfoForStats represents a song with game info for statistics
type SongInfoForStats struct {
GameID int32 `json:"game_id"`
GameName string `json:"game_name"`
SongName string `json:"song_name"`
Path string `json:"path"`
TimesPlayed int32 `json:"times_played"`
FileName *string `json:"file_name,omitempty"`
}
// StatisticsSummary holds overall statistics
type StatisticsSummary struct {
TotalGames int64 `json:"total_games"`
PlayedGames int64 `json:"played_games"`
NeverPlayedGames int64 `json:"never_played_games"`
TotalGamePlays int64 `json:"total_game_plays"`
AvgGamePlays float64 `json:"avg_game_plays"`
MaxGamePlays int64 `json:"max_game_plays"`
MinGamePlays int64 `json:"min_game_plays"`
}
// StatisticsHandler manages statistics operations
type StatisticsHandler struct {
// Uses the global backend repo initialized via InitBackend
}
// NewStatisticsHandler creates a new StatisticsHandler
func NewStatisticsHandler() *StatisticsHandler {
return &StatisticsHandler{}
}
// GetMostPlayedGamesWithSongs returns the top N most played games with their songs
func (h *StatisticsHandler) GetMostPlayedGamesWithSongs(limit int32) ([]GameWithSongs, error) {
queries := BackendRepo()
ctx := BackendCtx()
// Get raw results
rows, err := queries.GetMostPlayedGamesWithSongs(ctx, limit)
if err != nil {
return nil, err
}
// Convert to GameWithSongs
var result []GameWithSongs
for _, row := range rows {
var songs []SongInfoForStats
if row.Songs != nil {
// Parse JSON songs array
if err := json.Unmarshal(row.Songs, &songs); err != nil {
// Fallback: if JSON parsing fails, create empty song entries
songs = make([]SongInfoForStats, 0)
}
}
result = append(result, GameWithSongs{
GameID: row.GameID,
GameName: row.GameName,
GamePlayed: row.GamePlayed,
GameLastPlayed: row.GameLastPlayed,
Songs: songs,
})
}
return result, nil
}
// GetLeastPlayedGamesWithSongs returns the top N least played games with their songs
func (h *StatisticsHandler) GetLeastPlayedGamesWithSongs(limit int32) ([]GameWithSongs, error) {
queries := BackendRepo()
ctx := BackendCtx()
rows, err := queries.GetLeastPlayedGamesWithSongs(ctx, limit)
if err != nil {
return nil, err
}
var result []GameWithSongs
for _, row := range rows {
var songs []SongInfoForStats
if row.Songs != nil {
if err := json.Unmarshal(row.Songs, &songs); err != nil {
songs = make([]SongInfoForStats, 0)
}
}
result = append(result, GameWithSongs{
GameID: row.GameID,
GameName: row.GameName,
GamePlayed: row.GamePlayed,
GameLastPlayed: row.GameLastPlayed,
Songs: songs,
})
}
return result, nil
}
// GetMostPlayedSongsWithGame returns the top N most played songs with their game info
func (h *StatisticsHandler) GetMostPlayedSongsWithGame(limit int32) ([]SongInfoForStats, error) {
queries := BackendRepo()
ctx := BackendCtx()
rows, err := queries.GetMostPlayedSongsWithGame(ctx, limit)
if err != nil {
return nil, err
}
var result []SongInfoForStats
for _, row := range rows {
result = append(result, SongInfoForStats{
GameID: row.GameID,
GameName: row.GameName,
SongName: row.SongName,
Path: row.Path,
TimesPlayed: row.TimesPlayed,
FileName: row.FileName,
})
}
return result, nil
}
// GetLeastPlayedSongsWithGame returns the top N least played songs with their game info
func (h *StatisticsHandler) GetLeastPlayedSongsWithGame(limit int32) ([]SongInfoForStats, error) {
queries := BackendRepo()
ctx := BackendCtx()
rows, err := queries.GetLeastPlayedSongsWithGame(ctx, limit)
if err != nil {
return nil, err
}
var result []SongInfoForStats
for _, row := range rows {
result = append(result, SongInfoForStats{
GameID: row.GameID,
GameName: row.GameName,
SongName: row.SongName,
Path: row.Path,
TimesPlayed: row.TimesPlayed,
FileName: row.FileName,
})
}
return result, nil
}
// GetNeverPlayedGames returns games that have never been played
func (h *StatisticsHandler) GetNeverPlayedGames() ([]GameWithSongs, error) {
queries := BackendRepo()
ctx := BackendCtx()
rows, err := queries.GetNeverPlayedGames(ctx)
if err != nil {
return nil, err
}
var result []GameWithSongs
for _, row := range rows {
var songs []SongInfoForStats
if row.Songs != nil {
if err := json.Unmarshal(row.Songs, &songs); err != nil {
songs = make([]SongInfoForStats, 0)
}
}
result = append(result, GameWithSongs{
GameID: row.GameID,
GameName: row.GameName,
GamePlayed: row.GamePlayed,
GameLastPlayed: nil,
Songs: songs,
})
}
return result, nil
}
// GetLastPlayedGames returns the most recently played games
func (h *StatisticsHandler) GetLastPlayedGames(limit int32) ([]GameWithSongs, error) {
queries := BackendRepo()
ctx := BackendCtx()
rows, err := queries.GetLastPlayedGames(ctx, limit)
if err != nil {
return nil, err
}
var result []GameWithSongs
for _, row := range rows {
var songs []SongInfoForStats
if row.Songs != nil {
if err := json.Unmarshal(row.Songs, &songs); err != nil {
songs = make([]SongInfoForStats, 0)
}
}
result = append(result, GameWithSongs{
GameID: row.GameID,
GameName: row.GameName,
GamePlayed: row.GamePlayed,
GameLastPlayed: row.GameLastPlayed,
Songs: songs,
})
}
return result, nil
}
// GetOldestPlayedGames returns the least recently played games
func (h *StatisticsHandler) GetOldestPlayedGames(limit int32) ([]GameWithSongs, error) {
queries := BackendRepo()
ctx := BackendCtx()
rows, err := queries.GetOldestPlayedGames(ctx, limit)
if err != nil {
return nil, err
}
var result []GameWithSongs
for _, row := range rows {
var songs []SongInfoForStats
if row.Songs != nil {
if err := json.Unmarshal(row.Songs, &songs); err != nil {
songs = make([]SongInfoForStats, 0)
}
}
result = append(result, GameWithSongs{
GameID: row.GameID,
GameName: row.GameName,
GamePlayed: row.GamePlayed,
GameLastPlayed: row.GameLastPlayed,
Songs: songs,
})
}
return result, nil
}
// GetStatisticsSummary returns overall statistics
func (h *StatisticsHandler) GetStatisticsSummary() (*StatisticsSummary, error) {
queries := BackendRepo()
ctx := BackendCtx()
row, err := queries.GetStatisticsSummary(ctx)
if err != nil {
return nil, err
}
return &StatisticsSummary{
TotalGames: int64(row.TotalGames),
PlayedGames: int64(row.PlayedGames),
NeverPlayedGames: int64(row.NeverPlayedGames),
TotalGamePlays: int64(row.TotalGamePlays),
AvgGamePlays: float64(row.AvgGamePlays),
MaxGamePlays: int64(row.MaxGamePlays),
MinGamePlays: int64(row.MinGamePlays),
}, nil
}
// Log helper for statistics operations
func logStatisticsError(err error, operation string) {
if err != nil {
logging.GetLogger().Error("Statistics error",
zap.String("operation", operation),
zap.String("error", err.Error()))
}
}
+148
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-- Most played games with their songs
-- name: GetMostPlayedGamesWithSongs :many
SELECT
g.id as game_id,
g.game_name,
g.times_played as game_played,
g.last_played as game_last_played,
json_agg(
json_build_object(
'song_name', s.song_name,
'path', s.path,
'times_played', s.times_played,
'file_name', s.file_name
)
) as songs
FROM game g
LEFT JOIN song s ON g.id = s.game_id
WHERE g.deleted IS NULL
GROUP BY g.id, g.game_name, g.times_played, g.last_played
ORDER BY g.times_played DESC, g.game_name
LIMIT $1;
-- Least played games with their songs
-- name: GetLeastPlayedGamesWithSongs :many
SELECT
g.id as game_id,
g.game_name,
g.times_played as game_played,
g.last_played as game_last_played,
json_agg(
json_build_object(
'song_name', s.song_name,
'path', s.path,
'times_played', s.times_played,
'file_name', s.file_name
)
) as songs
FROM game g
LEFT JOIN song s ON g.id = s.game_id
WHERE g.deleted IS NULL
GROUP BY g.id, g.game_name, g.times_played, g.last_played
ORDER BY g.times_played ASC, g.game_name
LIMIT $1;
-- Most played songs with their game info
-- name: GetMostPlayedSongsWithGame :many
SELECT
s.game_id as game_id,
g.game_name,
s.song_name,
s.path,
s.times_played,
s.file_name
FROM song s
JOIN game g ON s.game_id = g.id
WHERE g.deleted IS NULL
ORDER BY s.times_played DESC, s.song_name
LIMIT $1;
-- Least played songs with their game info
-- name: GetLeastPlayedSongsWithGame :many
SELECT
s.game_id as game_id,
g.game_name,
s.song_name,
s.path,
s.times_played,
s.file_name
FROM song s
JOIN game g ON s.game_id = g.id
WHERE g.deleted IS NULL
ORDER BY s.times_played ASC, s.song_name
LIMIT $1;
-- Games that have never been played (times_played = 0)
-- name: GetNeverPlayedGames :many
SELECT
g.id as game_id,
g.game_name,
g.times_played as game_played,
g.added,
json_agg(
json_build_object(
'song_name', s.song_name,
'path', s.path,
'times_played', s.times_played
)
) as songs
FROM game g
LEFT JOIN song s ON g.id = s.game_id
WHERE g.deleted IS NULL AND g.times_played = 0
GROUP BY g.id, g.game_name, g.times_played, g.added
ORDER BY g.game_name;
-- Last played games (most recently played)
-- name: GetLastPlayedGames :many
SELECT
g.id as game_id,
g.game_name,
g.times_played as game_played,
g.last_played as game_last_played,
json_agg(
json_build_object(
'song_name', s.song_name,
'path', s.path,
'times_played', s.times_played
)
) as songs
FROM game g
LEFT JOIN song s ON g.id = s.game_id
WHERE g.deleted IS NULL AND g.last_played IS NOT NULL
GROUP BY g.id, g.game_name, g.times_played, g.last_played
ORDER BY g.last_played DESC
LIMIT $1;
-- Oldest played games (least recently played, but has been played at least once)
-- name: GetOldestPlayedGames :many
SELECT
g.id as game_id,
g.game_name,
g.times_played as game_played,
g.last_played as game_last_played,
json_agg(
json_build_object(
'song_name', s.song_name,
'path', s.path,
'times_played', s.times_played
)
) as songs
FROM game g
LEFT JOIN song s ON g.id = s.game_id
WHERE g.deleted IS NULL AND g.last_played IS NOT NULL
GROUP BY g.id, g.game_name, g.times_played, g.last_played
ORDER BY g.last_played ASC
LIMIT $1;
-- Get statistics summary
-- name: GetStatisticsSummary :one
SELECT
COUNT(*) as total_games,
SUM(CASE WHEN times_played > 0 THEN 1 ELSE 0 END) as played_games,
SUM(CASE WHEN times_played = 0 THEN 1 ELSE 0 END) as never_played_games,
COALESCE(SUM(times_played), 0)::bigint as total_game_plays,
COALESCE(AVG(times_played), 0)::float as avg_game_plays,
COALESCE(MAX(times_played), 0)::bigint as max_game_plays,
COALESCE(MIN(times_played), 0)::bigint as min_game_plays
FROM game
WHERE deleted IS NULL;
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@@ -0,0 +1,435 @@
// Code generated by sqlc. DO NOT EDIT.
// versions:
// sqlc v1.31.1
// source: statistics.sql
package repository
import (
"context"
"time"
)
const getLastPlayedGames = `-- name: GetLastPlayedGames :many
SELECT
g.id as game_id,
g.game_name,
g.times_played as game_played,
g.last_played as game_last_played,
json_agg(
json_build_object(
'song_name', s.song_name,
'path', s.path,
'times_played', s.times_played
)
) as songs
FROM game g
LEFT JOIN song s ON g.id = s.game_id
WHERE g.deleted IS NULL AND g.last_played IS NOT NULL
GROUP BY g.id, g.game_name, g.times_played, g.last_played
ORDER BY g.last_played DESC
LIMIT $1
`
type GetLastPlayedGamesRow struct {
GameID int32 `json:"game_id"`
GameName string `json:"game_name"`
GamePlayed int32 `json:"game_played"`
GameLastPlayed *time.Time `json:"game_last_played"`
Songs []byte `json:"songs"`
}
// Last played games (most recently played)
func (q *Queries) GetLastPlayedGames(ctx context.Context, limit int32) ([]GetLastPlayedGamesRow, error) {
rows, err := q.db.Query(ctx, getLastPlayedGames, limit)
if err != nil {
return nil, err
}
defer rows.Close()
var items []GetLastPlayedGamesRow
for rows.Next() {
var i GetLastPlayedGamesRow
if err := rows.Scan(
&i.GameID,
&i.GameName,
&i.GamePlayed,
&i.GameLastPlayed,
&i.Songs,
); err != nil {
return nil, err
}
items = append(items, i)
}
if err := rows.Err(); err != nil {
return nil, err
}
return items, nil
}
const getLeastPlayedGamesWithSongs = `-- name: GetLeastPlayedGamesWithSongs :many
SELECT
g.id as game_id,
g.game_name,
g.times_played as game_played,
g.last_played as game_last_played,
json_agg(
json_build_object(
'song_name', s.song_name,
'path', s.path,
'times_played', s.times_played,
'file_name', s.file_name
)
) as songs
FROM game g
LEFT JOIN song s ON g.id = s.game_id
WHERE g.deleted IS NULL
GROUP BY g.id, g.game_name, g.times_played, g.last_played
ORDER BY g.times_played ASC, g.game_name
LIMIT $1
`
type GetLeastPlayedGamesWithSongsRow struct {
GameID int32 `json:"game_id"`
GameName string `json:"game_name"`
GamePlayed int32 `json:"game_played"`
GameLastPlayed *time.Time `json:"game_last_played"`
Songs []byte `json:"songs"`
}
// Least played games with their songs
func (q *Queries) GetLeastPlayedGamesWithSongs(ctx context.Context, limit int32) ([]GetLeastPlayedGamesWithSongsRow, error) {
rows, err := q.db.Query(ctx, getLeastPlayedGamesWithSongs, limit)
if err != nil {
return nil, err
}
defer rows.Close()
var items []GetLeastPlayedGamesWithSongsRow
for rows.Next() {
var i GetLeastPlayedGamesWithSongsRow
if err := rows.Scan(
&i.GameID,
&i.GameName,
&i.GamePlayed,
&i.GameLastPlayed,
&i.Songs,
); err != nil {
return nil, err
}
items = append(items, i)
}
if err := rows.Err(); err != nil {
return nil, err
}
return items, nil
}
const getLeastPlayedSongsWithGame = `-- name: GetLeastPlayedSongsWithGame :many
SELECT
s.game_id as game_id,
g.game_name,
s.song_name,
s.path,
s.times_played,
s.file_name
FROM song s
JOIN game g ON s.game_id = g.id
WHERE g.deleted IS NULL
ORDER BY s.times_played ASC, s.song_name
LIMIT $1
`
type GetLeastPlayedSongsWithGameRow struct {
GameID int32 `json:"game_id"`
GameName string `json:"game_name"`
SongName string `json:"song_name"`
Path string `json:"path"`
TimesPlayed int32 `json:"times_played"`
FileName *string `json:"file_name"`
}
// Least played songs with their game info
func (q *Queries) GetLeastPlayedSongsWithGame(ctx context.Context, limit int32) ([]GetLeastPlayedSongsWithGameRow, error) {
rows, err := q.db.Query(ctx, getLeastPlayedSongsWithGame, limit)
if err != nil {
return nil, err
}
defer rows.Close()
var items []GetLeastPlayedSongsWithGameRow
for rows.Next() {
var i GetLeastPlayedSongsWithGameRow
if err := rows.Scan(
&i.GameID,
&i.GameName,
&i.SongName,
&i.Path,
&i.TimesPlayed,
&i.FileName,
); err != nil {
return nil, err
}
items = append(items, i)
}
if err := rows.Err(); err != nil {
return nil, err
}
return items, nil
}
const getMostPlayedGamesWithSongs = `-- name: GetMostPlayedGamesWithSongs :many
SELECT
g.id as game_id,
g.game_name,
g.times_played as game_played,
g.last_played as game_last_played,
json_agg(
json_build_object(
'song_name', s.song_name,
'path', s.path,
'times_played', s.times_played,
'file_name', s.file_name
)
) as songs
FROM game g
LEFT JOIN song s ON g.id = s.game_id
WHERE g.deleted IS NULL
GROUP BY g.id, g.game_name, g.times_played, g.last_played
ORDER BY g.times_played DESC, g.game_name
LIMIT $1
`
type GetMostPlayedGamesWithSongsRow struct {
GameID int32 `json:"game_id"`
GameName string `json:"game_name"`
GamePlayed int32 `json:"game_played"`
GameLastPlayed *time.Time `json:"game_last_played"`
Songs []byte `json:"songs"`
}
// Most played games with their songs
func (q *Queries) GetMostPlayedGamesWithSongs(ctx context.Context, limit int32) ([]GetMostPlayedGamesWithSongsRow, error) {
rows, err := q.db.Query(ctx, getMostPlayedGamesWithSongs, limit)
if err != nil {
return nil, err
}
defer rows.Close()
var items []GetMostPlayedGamesWithSongsRow
for rows.Next() {
var i GetMostPlayedGamesWithSongsRow
if err := rows.Scan(
&i.GameID,
&i.GameName,
&i.GamePlayed,
&i.GameLastPlayed,
&i.Songs,
); err != nil {
return nil, err
}
items = append(items, i)
}
if err := rows.Err(); err != nil {
return nil, err
}
return items, nil
}
const getMostPlayedSongsWithGame = `-- name: GetMostPlayedSongsWithGame :many
SELECT
s.game_id as game_id,
g.game_name,
s.song_name,
s.path,
s.times_played,
s.file_name
FROM song s
JOIN game g ON s.game_id = g.id
WHERE g.deleted IS NULL
ORDER BY s.times_played DESC, s.song_name
LIMIT $1
`
type GetMostPlayedSongsWithGameRow struct {
GameID int32 `json:"game_id"`
GameName string `json:"game_name"`
SongName string `json:"song_name"`
Path string `json:"path"`
TimesPlayed int32 `json:"times_played"`
FileName *string `json:"file_name"`
}
// Most played songs with their game info
func (q *Queries) GetMostPlayedSongsWithGame(ctx context.Context, limit int32) ([]GetMostPlayedSongsWithGameRow, error) {
rows, err := q.db.Query(ctx, getMostPlayedSongsWithGame, limit)
if err != nil {
return nil, err
}
defer rows.Close()
var items []GetMostPlayedSongsWithGameRow
for rows.Next() {
var i GetMostPlayedSongsWithGameRow
if err := rows.Scan(
&i.GameID,
&i.GameName,
&i.SongName,
&i.Path,
&i.TimesPlayed,
&i.FileName,
); err != nil {
return nil, err
}
items = append(items, i)
}
if err := rows.Err(); err != nil {
return nil, err
}
return items, nil
}
const getNeverPlayedGames = `-- name: GetNeverPlayedGames :many
SELECT
g.id as game_id,
g.game_name,
g.times_played as game_played,
g.added,
json_agg(
json_build_object(
'song_name', s.song_name,
'path', s.path,
'times_played', s.times_played
)
) as songs
FROM game g
LEFT JOIN song s ON g.id = s.game_id
WHERE g.deleted IS NULL AND g.times_played = 0
GROUP BY g.id, g.game_name, g.times_played, g.added
ORDER BY g.game_name
`
type GetNeverPlayedGamesRow struct {
GameID int32 `json:"game_id"`
GameName string `json:"game_name"`
GamePlayed int32 `json:"game_played"`
Added time.Time `json:"added"`
Songs []byte `json:"songs"`
}
// Games that have never been played (times_played = 0)
func (q *Queries) GetNeverPlayedGames(ctx context.Context) ([]GetNeverPlayedGamesRow, error) {
rows, err := q.db.Query(ctx, getNeverPlayedGames)
if err != nil {
return nil, err
}
defer rows.Close()
var items []GetNeverPlayedGamesRow
for rows.Next() {
var i GetNeverPlayedGamesRow
if err := rows.Scan(
&i.GameID,
&i.GameName,
&i.GamePlayed,
&i.Added,
&i.Songs,
); err != nil {
return nil, err
}
items = append(items, i)
}
if err := rows.Err(); err != nil {
return nil, err
}
return items, nil
}
const getOldestPlayedGames = `-- name: GetOldestPlayedGames :many
SELECT
g.id as game_id,
g.game_name,
g.times_played as game_played,
g.last_played as game_last_played,
json_agg(
json_build_object(
'song_name', s.song_name,
'path', s.path,
'times_played', s.times_played
)
) as songs
FROM game g
LEFT JOIN song s ON g.id = s.game_id
WHERE g.deleted IS NULL AND g.last_played IS NOT NULL
GROUP BY g.id, g.game_name, g.times_played, g.last_played
ORDER BY g.last_played ASC
LIMIT $1
`
type GetOldestPlayedGamesRow struct {
GameID int32 `json:"game_id"`
GameName string `json:"game_name"`
GamePlayed int32 `json:"game_played"`
GameLastPlayed *time.Time `json:"game_last_played"`
Songs []byte `json:"songs"`
}
// Oldest played games (least recently played, but has been played at least once)
func (q *Queries) GetOldestPlayedGames(ctx context.Context, limit int32) ([]GetOldestPlayedGamesRow, error) {
rows, err := q.db.Query(ctx, getOldestPlayedGames, limit)
if err != nil {
return nil, err
}
defer rows.Close()
var items []GetOldestPlayedGamesRow
for rows.Next() {
var i GetOldestPlayedGamesRow
if err := rows.Scan(
&i.GameID,
&i.GameName,
&i.GamePlayed,
&i.GameLastPlayed,
&i.Songs,
); err != nil {
return nil, err
}
items = append(items, i)
}
if err := rows.Err(); err != nil {
return nil, err
}
return items, nil
}
const getStatisticsSummary = `-- name: GetStatisticsSummary :one
SELECT
COUNT(*) as total_games,
SUM(CASE WHEN times_played > 0 THEN 1 ELSE 0 END) as played_games,
SUM(CASE WHEN times_played = 0 THEN 1 ELSE 0 END) as never_played_games,
COALESCE(SUM(times_played), 0)::bigint as total_game_plays,
COALESCE(AVG(times_played), 0)::float as avg_game_plays,
COALESCE(MAX(times_played), 0)::bigint as max_game_plays,
COALESCE(MIN(times_played), 0)::bigint as min_game_plays
FROM game
WHERE deleted IS NULL
`
type GetStatisticsSummaryRow struct {
TotalGames int64 `json:"total_games"`
PlayedGames int64 `json:"played_games"`
NeverPlayedGames int64 `json:"never_played_games"`
TotalGamePlays int64 `json:"total_game_plays"`
AvgGamePlays float64 `json:"avg_game_plays"`
MaxGamePlays int64 `json:"max_game_plays"`
MinGamePlays int64 `json:"min_game_plays"`
}
// Get statistics summary
func (q *Queries) GetStatisticsSummary(ctx context.Context) (GetStatisticsSummaryRow, error) {
row := q.db.QueryRow(ctx, getStatisticsSummary)
var i GetStatisticsSummaryRow
err := row.Scan(
&i.TotalGames,
&i.PlayedGames,
&i.NeverPlayedGames,
&i.TotalGamePlays,
&i.AvgGamePlays,
&i.MaxGamePlays,
&i.MinGamePlays,
)
return i, err
}
+31 -3
View File
@@ -127,10 +127,38 @@ func (s *Server) RegisterRoutes() http.Handler {
// Create token auth middleware with pool access // Create token auth middleware with pool access
tokenAuthMiddleware := middleware.TokenAuthMiddleware(s.db.Pool) tokenAuthMiddleware := middleware.TokenAuthMiddleware(s.db.Pool)
// Protected group with token authentication - will be used by VGMQ and Statistics API // Protected group with token authentication
_ = apiV1.Group("", tokenAuthMiddleware) protectedV1 := apiV1.Group("", tokenAuthMiddleware)
// Note: Future protected endpoints (VGMQ, Statistics) will be added here // Statistics API endpoints (protected by token auth)
statistics := s.statisticsHandler
protectedV1.GET("/statistics/games/most-played", func(c *echo.Context) error {
return statistics.GetMostPlayedGames(c)
})
protectedV1.GET("/statistics/games/least-played", func(c *echo.Context) error {
return statistics.GetLeastPlayedGames(c)
})
protectedV1.GET("/statistics/games/never-played", func(c *echo.Context) error {
return statistics.GetNeverPlayedGames(c)
})
protectedV1.GET("/statistics/games/last-played", func(c *echo.Context) error {
return statistics.GetLastPlayedGames(c)
})
protectedV1.GET("/statistics/games/oldest-played", func(c *echo.Context) error {
return statistics.GetOldestPlayedGames(c)
})
protectedV1.GET("/statistics/songs/most-played", func(c *echo.Context) error {
return statistics.GetMostPlayedSongs(c)
})
protectedV1.GET("/statistics/songs/least-played", func(c *echo.Context) error {
return statistics.GetLeastPlayedSongs(c)
})
protectedV1.GET("/statistics/summary", func(c *echo.Context) error {
return statistics.GetStatisticsSummary(c)
})
// Future: VGMQ endpoints will be added to protectedV1 group
_ = protectedV1 // Use the variable to avoid unused variable error
routes := e.Router().Routes() routes := e.Router().Routes()
sort.Slice(routes, func(i, j int) bool { sort.Slice(routes, func(i, j int) bool {
+5
View File
@@ -18,6 +18,7 @@ type Server struct {
port int port int
db *db.Database db *db.Database
tokenHandler *TokenHandler tokenHandler *TokenHandler
statisticsHandler *StatisticsHandler
httpServer *http.Server httpServer *http.Server
} }
@@ -68,11 +69,15 @@ func NewServerInstance() *Server {
// Initialize token handler with database pool // Initialize token handler with database pool
tokenHandler := NewTokenHandler(database.Pool) tokenHandler := NewTokenHandler(database.Pool)
// Initialize statistics handler
statisticsHandler := NewStatisticsHandler()
// Create the server instance // Create the server instance
appServer := &Server{ appServer := &Server{
port: port, port: port,
db: database, db: database,
tokenHandler: tokenHandler, tokenHandler: tokenHandler,
statisticsHandler: statisticsHandler,
} }
// Create the HTTP server // Create the HTTP server
+275
View File
@@ -0,0 +1,275 @@
package server
import (
"net/http"
"strconv"
"music-server/internal/backend"
"music-server/internal/logging"
"github.com/labstack/echo/v5"
"go.uber.org/zap"
)
// StatisticsHandler handles statistics-related HTTP requests
type StatisticsHandler struct {
statsBackend *backend.StatisticsHandler
}
// NewStatisticsHandler creates a new StatisticsHandler
func NewStatisticsHandler() *StatisticsHandler {
return &StatisticsHandler{
statsBackend: backend.NewStatisticsHandler(),
}
}
// GetMostPlayedGames returns top N most played games with songs
// GET /api/v1/statistics/games/most-played
//
// @Summary Get most played games
// @Description Returns the top N most played games with their songs
// @Tags statistics
// @Accept json
// @Produce json
// @Param limit query int false "Number of results (default: 10)"
// @Success 200 {array} backend.GameWithSongs
// @Failure 400 {object} map[string]string
// @Failure 500 {object} map[string]string
// @Router /api/v1/statistics/games/most-played [get]
func (h *StatisticsHandler) GetMostPlayedGames(ctx *echo.Context) error {
limit := 10 // default
limitStr := ctx.QueryParam("limit")
if limitStr != "" {
var err error
limit, err = strconv.Atoi(limitStr)
if err != nil || limit <= 0 {
return ctx.JSON(http.StatusBadRequest, map[string]string{"error": "Invalid limit parameter"})
}
// Cap at 100 for performance
if limit > 100 {
limit = 100
}
}
games, err := h.statsBackend.GetMostPlayedGamesWithSongs(int32(limit))
if err != nil {
logging.GetLogger().Error("Failed to get most played games", zap.String("error", err.Error()))
return ctx.JSON(http.StatusInternalServerError, map[string]string{"error": "Failed to get statistics"})
}
return ctx.JSON(http.StatusOK, games)
}
// GetLeastPlayedGames returns top N least played games with songs
// GET /api/v1/statistics/games/least-played
//
// @Summary Get least played games
// @Description Returns the top N least played games with their songs
// @Tags statistics
// @Accept json
// @Produce json
// @Param limit query int false "Number of results (default: 10)"
// @Success 200 {array} backend.GameWithSongs
// @Failure 400 {object} map[string]string
// @Failure 500 {object} map[string]string
// @Router /api/v1/statistics/games/least-played [get]
func (h *StatisticsHandler) GetLeastPlayedGames(ctx *echo.Context) error {
limit := 10
limitStr := ctx.QueryParam("limit")
if limitStr != "" {
var err error
limit, err = strconv.Atoi(limitStr)
if err != nil || limit <= 0 {
return ctx.JSON(http.StatusBadRequest, map[string]string{"error": "Invalid limit parameter"})
}
if limit > 100 {
limit = 100
}
}
games, err := h.statsBackend.GetLeastPlayedGamesWithSongs(int32(limit))
if err != nil {
logging.GetLogger().Error("Failed to get least played games", zap.String("error", err.Error()))
return ctx.JSON(http.StatusInternalServerError, map[string]string{"error": "Failed to get statistics"})
}
return ctx.JSON(http.StatusOK, games)
}
// GetMostPlayedSongs returns top N most played songs with game info
// GET /api/v1/statistics/songs/most-played
//
// @Summary Get most played songs
// @Description Returns the top N most played songs with their game info
// @Tags statistics
// @Accept json
// @Produce json
// @Param limit query int false "Number of results (default: 10)"
// @Success 200 {array} backend.SongInfoForStats
// @Failure 400 {object} map[string]string
// @Failure 500 {object} map[string]string
// @Router /api/v1/statistics/songs/most-played [get]
func (h *StatisticsHandler) GetMostPlayedSongs(ctx *echo.Context) error {
limit := 10
limitStr := ctx.QueryParam("limit")
if limitStr != "" {
var err error
limit, err = strconv.Atoi(limitStr)
if err != nil || limit <= 0 {
return ctx.JSON(http.StatusBadRequest, map[string]string{"error": "Invalid limit parameter"})
}
if limit > 100 {
limit = 100
}
}
songs, err := h.statsBackend.GetMostPlayedSongsWithGame(int32(limit))
if err != nil {
logging.GetLogger().Error("Failed to get most played songs", zap.String("error", err.Error()))
return ctx.JSON(http.StatusInternalServerError, map[string]string{"error": "Failed to get statistics"})
}
return ctx.JSON(http.StatusOK, songs)
}
// GetLeastPlayedSongs returns top N least played songs with game info
// GET /api/v1/statistics/songs/least-played
//
// @Summary Get least played songs
// @Description Returns the top N least played songs with their game info
// @Tags statistics
// @Accept json
// @Produce json
// @Param limit query int false "Number of results (default: 10)"
// @Success 200 {array} backend.SongInfoForStats
// @Failure 400 {object} map[string]string
// @Failure 500 {object} map[string]string
// @Router /api/v1/statistics/songs/least-played [get]
func (h *StatisticsHandler) GetLeastPlayedSongs(ctx *echo.Context) error {
limit := 10
limitStr := ctx.QueryParam("limit")
if limitStr != "" {
var err error
limit, err = strconv.Atoi(limitStr)
if err != nil || limit <= 0 {
return ctx.JSON(http.StatusBadRequest, map[string]string{"error": "Invalid limit parameter"})
}
if limit > 100 {
limit = 100
}
}
songs, err := h.statsBackend.GetLeastPlayedSongsWithGame(int32(limit))
if err != nil {
logging.GetLogger().Error("Failed to get least played songs", zap.String("error", err.Error()))
return ctx.JSON(http.StatusInternalServerError, map[string]string{"error": "Failed to get statistics"})
}
return ctx.JSON(http.StatusOK, songs)
}
// GetNeverPlayedGames returns games that have never been played
// GET /api/v1/statistics/games/never-played
//
// @Summary Get never played games
// @Description Returns all games that have never been played (times_played = 0)
// @Tags statistics
// @Accept json
// @Produce json
// @Success 200 {array} backend.GameWithSongs
// @Failure 500 {object} map[string]string
// @Router /api/v1/statistics/games/never-played [get]
func (h *StatisticsHandler) GetNeverPlayedGames(ctx *echo.Context) error {
games, err := h.statsBackend.GetNeverPlayedGames()
if err != nil {
logging.GetLogger().Error("Failed to get never played games", zap.String("error", err.Error()))
return ctx.JSON(http.StatusInternalServerError, map[string]string{"error": "Failed to get statistics"})
}
return ctx.JSON(http.StatusOK, games)
}
// GetLastPlayedGames returns most recently played games
// GET /api/v1/statistics/games/last-played
//
// @Summary Get last played games
// @Description Returns the most recently played games
// @Tags statistics
// @Accept json
// @Produce json
// @Param limit query int false "Number of results (default: 10)"
// @Success 200 {array} backend.GameWithSongs
// @Failure 400 {object} map[string]string
// @Failure 500 {object} map[string]string
// @Router /api/v1/statistics/games/last-played [get]
func (h *StatisticsHandler) GetLastPlayedGames(ctx *echo.Context) error {
limit := 10
limitStr := ctx.QueryParam("limit")
if limitStr != "" {
var err error
limit, err = strconv.Atoi(limitStr)
if err != nil || limit <= 0 {
return ctx.JSON(http.StatusBadRequest, map[string]string{"error": "Invalid limit parameter"})
}
if limit > 100 {
limit = 100
}
}
games, err := h.statsBackend.GetLastPlayedGames(int32(limit))
if err != nil {
logging.GetLogger().Error("Failed to get last played games", zap.String("error", err.Error()))
return ctx.JSON(http.StatusInternalServerError, map[string]string{"error": "Failed to get statistics"})
}
return ctx.JSON(http.StatusOK, games)
}
// GetOldestPlayedGames returns least recently played games
// GET /api/v1/statistics/games/oldest-played
//
// @Summary Get oldest played games
// @Description Returns the least recently played games (that have been played at least once)
// @Tags statistics
// @Accept json
// @Produce json
// @Param limit query int false "Number of results (default: 10)"
// @Success 200 {array} backend.GameWithSongs
// @Failure 400 {object} map[string]string
// @Failure 500 {object} map[string]string
// @Router /api/v1/statistics/games/oldest-played [get]
func (h *StatisticsHandler) GetOldestPlayedGames(ctx *echo.Context) error {
limit := 10
limitStr := ctx.QueryParam("limit")
if limitStr != "" {
var err error
limit, err = strconv.Atoi(limitStr)
if err != nil || limit <= 0 {
return ctx.JSON(http.StatusBadRequest, map[string]string{"error": "Invalid limit parameter"})
}
if limit > 100 {
limit = 100
}
}
games, err := h.statsBackend.GetOldestPlayedGames(int32(limit))
if err != nil {
logging.GetLogger().Error("Failed to get oldest played games", zap.String("error", err.Error()))
return ctx.JSON(http.StatusInternalServerError, map[string]string{"error": "Failed to get statistics"})
}
return ctx.JSON(http.StatusOK, games)
}
// GetStatisticsSummary returns overall statistics
// GET /api/v1/statistics/summary
//
// @Summary Get statistics summary
// @Description Returns overall statistics about the music library
// @Tags statistics
// @Accept json
// @Produce json
// @Success 200 {object} backend.StatisticsSummary
// @Failure 500 {object} map[string]string
// @Router /api/v1/statistics/summary [get]
func (h *StatisticsHandler) GetStatisticsSummary(ctx *echo.Context) error {
summary, err := h.statsBackend.GetStatisticsSummary()
if err != nil {
logging.GetLogger().Error("Failed to get statistics summary", zap.String("error", err.Error()))
return ctx.JSON(http.StatusInternalServerError, map[string]string{"error": "Failed to get statistics"})
}
return ctx.JSON(http.StatusOK, summary)
}