Added concurrent sync, added search page. Other small changes

This commit is contained in:
Sansan committed 2024-10-04 20:19:40 +02:00
1 parent fafa044c9b
commit 8fa93d580d
35 files changed
+1899 -87

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+2
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@@ -1 +1,3 @@
tmp
.DS_Store
.idea
+1
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@@ -3,6 +3,7 @@ FROM golang:1.22.2-alpine as build_go
COPY go.* /music-server/
COPY ./cmd/*.go /music-server/cmd/
COPY ./cmd/swagger /music-server/cmd/swagger
COPY ./cmd/search /music-server/cmd/search
COPY ./pkg /music-server/pkg/
#WORKDIR /music-server/
Executable
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@@ -8,10 +8,14 @@ import (
//go:embed swagger
var swagger embed.FS
//go:embed search
var search embed.FS
func main() {
conf.SetupDb()
conf.SetupRestServer(swagger)
conf.SetupRestServer(swagger, search)
conf.CloseDb()
}
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/**************************************************************************/
/* audio.worklet.js */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
class RingBuffer {
constructor(p_buffer, p_state, p_threads) {
this.buffer = p_buffer;
this.avail = p_state;
this.threads = p_threads;
this.rpos = 0;
this.wpos = 0;
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data_left() {
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space_left() {
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read(output) {
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output.set(this.buffer.subarray(this.rpos, size));
from = high;
to_write -= high;
this.rpos = 0;
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output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
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this.rpos += to_write;
if (this.threads) {
Atomics.add(this.avail, 0, -output.length);
Atomics.notify(this.avail, 0);
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write(p_buffer) {
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const mw = this.buffer.length - this.wpos;
if (mw >= to_write) {
this.buffer.set(p_buffer, this.wpos);
this.wpos += to_write;
if (mw === to_write) {
this.wpos = 0;
}
} else {
const high = p_buffer.subarray(0, mw);
const low = p_buffer.subarray(mw);
this.buffer.set(high, this.wpos);
this.buffer.set(low);
this.wpos = low.length;
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Atomics.notify(this.avail, 0);
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}
class GodotProcessor extends AudioWorkletProcessor {
constructor() {
super();
this.threads = false;
this.running = true;
this.lock = null;
this.notifier = null;
this.output = null;
this.output_buffer = new Float32Array();
this.input = null;
this.input_buffer = new Float32Array();
this.port.onmessage = (event) => {
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const data = event.data['data'];
this.parse_message(cmd, data);
};
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process_notify() {
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Atomics.add(this.notifier, 0, 1);
Atomics.notify(this.notifier, 0);
}
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parse_message(p_cmd, p_data) {
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const state = p_data[0];
let idx = 0;
this.threads = true;
this.lock = state.subarray(idx, ++idx);
this.notifier = state.subarray(idx, ++idx);
const avail_in = state.subarray(idx, ++idx);
const avail_out = state.subarray(idx, ++idx);
this.input = new RingBuffer(p_data[1], avail_in, true);
this.output = new RingBuffer(p_data[2], avail_out, true);
} else if (p_cmd === 'stop') {
this.running = false;
this.output = null;
this.input = null;
this.lock = null;
this.notifier = null;
} else if (p_cmd === 'start_nothreads') {
this.output = new RingBuffer(p_data[0], p_data[0].length, false);
} else if (p_cmd === 'chunk') {
this.output.write(p_data);
}
}
static array_has_data(arr) {
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const channels = dest.length;
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dest[ch][sample] = source[sample * channels + ch];
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0">
<title>MusicSearch</title>
<style>
html, body, #canvas {
margin: 0;
padding: 0;
border: 0;
}
body {
color: white;
background-color: black;
overflow: hidden;
touch-action: none;
}
#canvas {
display: block;
}
#canvas:focus {
outline: none;
}
#status, #status-splash, #status-progress {
position: absolute;
left: 0;
right: 0;
}
#status, #status-splash {
top: 0;
bottom: 0;
}
#status {
background-color: #242424;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
visibility: hidden;
}
#status-splash {
max-height: 100%;
max-width: 100%;
margin: auto;
}
#status-progress, #status-notice {
display: none;
}
#status-progress {
bottom: 10%;
width: 50%;
margin: 0 auto;
}
#status-notice {
background-color: #5b3943;
border-radius: 0.5rem;
border: 1px solid #9b3943;
color: #e0e0e0;
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
line-height: 1.3;
margin: 0 2rem;
overflow: hidden;
padding: 1rem;
text-align: center;
z-index: 1;
}
</style>
<link id="-gd-engine-icon" rel="icon" type="image/png" href="index.icon.png" />
<link rel="apple-touch-icon" href="index.apple-touch-icon.png"/>
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Your browser does not support the canvas tag.
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*
* @returns {boolean} If the engine is running in a Secure Context.
* @function Engine.isSecureContext
*/
isCrossOriginIsolated: function () {
return window['crossOriginIsolated'] === true;
},
/**
* Check whether SharedBufferArray is available.
*
* Most browsers require the page to be running in a secure context, and the
* the server to provide specific CORS headers for SharedArrayBuffer to be available.
*
* @returns {boolean} If SharedArrayBuffer is available.
* @function Engine.isSharedArrayBufferAvailable
*/
isSharedArrayBufferAvailable: function () {
return 'SharedArrayBuffer' in window;
},
/**
* Check whether the AudioContext supports AudioWorkletNodes.
*
* @returns {boolean} If AudioWorkletNode is available.
* @function Engine.isAudioWorkletAvailable
*/
isAudioWorkletAvailable: function () {
return 'AudioContext' in window && 'audioWorklet' in AudioContext.prototype;
},
/**
* Return an array of missing required features (as string).
*
* @returns {Array<string>} A list of human-readable missing features.
* @function Engine.getMissingFeatures
* @param {{threads: (boolean|undefined)}} supportedFeatures
*/
getMissingFeatures: function (supportedFeatures = {}) {
const {
// Quotes are needed for the Closure compiler.
'threads': supportsThreads = true,
} = supportedFeatures;
const missing = [];
if (!Features.isWebGLAvailable(2)) {
missing.push('WebGL2 - Check web browser configuration and hardware support');
}
if (!Features.isFetchAvailable()) {
missing.push('Fetch - Check web browser version');
}
if (!Features.isSecureContext()) {
missing.push('Secure Context - Check web server configuration (use HTTPS)');
}
if (supportsThreads) {
if (!Features.isCrossOriginIsolated()) {
missing.push('Cross-Origin Isolation - Check that the web server configuration sends the correct headers.');
}
if (!Features.isSharedArrayBufferAvailable()) {
missing.push('SharedArrayBuffer - Check that the web server configuration sends the correct headers.');
}
}
// Audio is normally optional since we have a dummy fallback.
return missing;
},
};
const Preloader = /** @constructor */ function () { // eslint-disable-line no-unused-vars
function getTrackedResponse(response, load_status) {
function onloadprogress(reader, controller) {
return reader.read().then(function (result) {
if (load_status.done) {
return Promise.resolve();
}
if (result.value) {
controller.enqueue(result.value);
load_status.loaded += result.value.length;
}
if (!result.done) {
return onloadprogress(reader, controller);
}
load_status.done = true;
return Promise.resolve();
});
}
const reader = response.body.getReader();
return new Response(new ReadableStream({
start: function (controller) {
onloadprogress(reader, controller).then(function () {
controller.close();
});
},
}), { headers: response.headers });
}
function loadFetch(file, tracker, fileSize, raw) {
tracker[file] = {
total: fileSize || 0,
loaded: 0,
done: false,
};
return fetch(file).then(function (response) {
if (!response.ok) {
return Promise.reject(new Error(`Failed loading file '${file}'`));
}
const tr = getTrackedResponse(response, tracker[file]);
if (raw) {
return Promise.resolve(tr);
}
return tr.arrayBuffer();
});
}
function retry(func, attempts = 1) {
function onerror(err) {
if (attempts <= 1) {
return Promise.reject(err);
}
return new Promise(function (resolve, reject) {
setTimeout(function () {
retry(func, attempts - 1).then(resolve).catch(reject);
}, 1000);
});
}
return func().catch(onerror);
}
const DOWNLOAD_ATTEMPTS_MAX = 4;
const loadingFiles = {};
const lastProgress = { loaded: 0, total: 0 };
let progressFunc = null;
const animateProgress = function () {
let loaded = 0;
let total = 0;
let totalIsValid = true;
let progressIsFinal = true;
Object.keys(loadingFiles).forEach(function (file) {
const stat = loadingFiles[file];
if (!stat.done) {
progressIsFinal = false;
}
if (!totalIsValid || stat.total === 0) {
totalIsValid = false;
total = 0;
} else {
total += stat.total;
}
loaded += stat.loaded;
});
if (loaded !== lastProgress.loaded || total !== lastProgress.total) {
lastProgress.loaded = loaded;
lastProgress.total = total;
if (typeof progressFunc === 'function') {
progressFunc(loaded, total);
}
}
if (!progressIsFinal) {
requestAnimationFrame(animateProgress);
}
};
this.animateProgress = animateProgress;
this.setProgressFunc = function (callback) {
progressFunc = callback;
};
this.loadPromise = function (file, fileSize, raw = false) {
return retry(loadFetch.bind(null, file, loadingFiles, fileSize, raw), DOWNLOAD_ATTEMPTS_MAX);
};
this.preloadedFiles = [];
this.preload = function (pathOrBuffer, destPath, fileSize) {
let buffer = null;
if (typeof pathOrBuffer === 'string') {
const me = this;
return this.loadPromise(pathOrBuffer, fileSize).then(function (buf) {
me.preloadedFiles.push({
path: destPath || pathOrBuffer,
buffer: buf,
});
return Promise.resolve();
});
} else if (pathOrBuffer instanceof ArrayBuffer) {
buffer = new Uint8Array(pathOrBuffer);
} else if (ArrayBuffer.isView(pathOrBuffer)) {
buffer = new Uint8Array(pathOrBuffer.buffer);
}
if (buffer) {
this.preloadedFiles.push({
path: destPath,
buffer: pathOrBuffer,
});
return Promise.resolve();
}
return Promise.reject(new Error('Invalid object for preloading'));
};
};
/**
* An object used to configure the Engine instance based on godot export options, and to override those in custom HTML
* templates if needed.
*
* @header Engine configuration
* @summary The Engine configuration object. This is just a typedef, create it like a regular object, e.g.:
*
* ``const MyConfig = { executable: 'godot', unloadAfterInit: false }``
*
* @typedef {Object} EngineConfig
*/
const EngineConfig = {}; // eslint-disable-line no-unused-vars
/**
* @struct
* @constructor
* @ignore
*/
const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-vars
const cfg = /** @lends {InternalConfig.prototype} */ {
/**
* Whether to unload the engine automatically after the instance is initialized.
*
* @memberof EngineConfig
* @default
* @type {boolean}
*/
unloadAfterInit: true,
/**
* The HTML DOM Canvas object to use.
*
* By default, the first canvas element in the document will be used is none is specified.
*
* @memberof EngineConfig
* @default
* @type {?HTMLCanvasElement}
*/
canvas: null,
/**
* The name of the WASM file without the extension. (Set by Godot Editor export process).
*
* @memberof EngineConfig
* @default
* @type {string}
*/
executable: '',
/**
* An alternative name for the game pck to load. The executable name is used otherwise.
*
* @memberof EngineConfig
* @default
* @type {?string}
*/
mainPack: null,
/**
* Specify a language code to select the proper localization for the game.
*
* The browser locale will be used if none is specified. See complete list of
* :ref:`supported locales <doc_locales>`.
*
* @memberof EngineConfig
* @type {?string}
* @default
*/
locale: null,
/**
* The canvas resize policy determines how the canvas should be resized by Godot.
*
* ``0`` means Godot won't do any resizing. This is useful if you want to control the canvas size from
* javascript code in your template.
*
* ``1`` means Godot will resize the canvas on start, and when changing window size via engine functions.
*
* ``2`` means Godot will adapt the canvas size to match the whole browser window.
*
* @memberof EngineConfig
* @type {number}
* @default
*/
canvasResizePolicy: 2,
/**
* The arguments to be passed as command line arguments on startup.
*
* See :ref:`command line tutorial <doc_command_line_tutorial>`.
*
* **Note**: :js:meth:`startGame <Engine.prototype.startGame>` will always add the ``--main-pack`` argument.
*
* @memberof EngineConfig
* @type {Array<string>}
* @default
*/
args: [],
/**
* When enabled, the game canvas will automatically grab the focus when the engine starts.
*
* @memberof EngineConfig
* @type {boolean}
* @default
*/
focusCanvas: true,
/**
* When enabled, this will turn on experimental virtual keyboard support on mobile.
*
* @memberof EngineConfig
* @type {boolean}
* @default
*/
experimentalVK: false,
/**
* The progressive web app service worker to install.
* @memberof EngineConfig
* @default
* @type {string}
*/
serviceWorker: '',
/**
* @ignore
* @type {Array.<string>}
*/
persistentPaths: ['/userfs'],
/**
* @ignore
* @type {boolean}
*/
persistentDrops: false,
/**
* @ignore
* @type {Array.<string>}
*/
gdextensionLibs: [],
/**
* @ignore
* @type {Array.<string>}
*/
fileSizes: [],
/**
* A callback function for handling Godot's ``OS.execute`` calls.
*
* This is for example used in the Web Editor template to switch between project manager and editor, and for running the game.
*
* @callback EngineConfig.onExecute
* @param {string} path The path that Godot's wants executed.
* @param {Array.<string>} args The arguments of the "command" to execute.
*/
/**
* @ignore
* @type {?function(string, Array.<string>)}
*/
onExecute: null,
/**
* A callback function for being notified when the Godot instance quits.
*
* **Note**: This function will not be called if the engine crashes or become unresponsive.
*
* @callback EngineConfig.onExit
* @param {number} status_code The status code returned by Godot on exit.
*/
/**
* @ignore
* @type {?function(number)}
*/
onExit: null,
/**
* A callback function for displaying download progress.
*
* The function is called once per frame while downloading files, so the usage of ``requestAnimationFrame()``
* is not necessary.
*
* If the callback function receives a total amount of bytes as 0, this means that it is impossible to calculate.
* Possible reasons include:
*
* - Files are delivered with server-side chunked compression
* - Files are delivered with server-side compression on Chromium
* - Not all file downloads have started yet (usually on servers without multi-threading)
*
* @callback EngineConfig.onProgress
* @param {number} current The current amount of downloaded bytes so far.
* @param {number} total The total amount of bytes to be downloaded.
*/
/**
* @ignore
* @type {?function(number, number)}
*/
onProgress: null,
/**
* A callback function for handling the standard output stream. This method should usually only be used in debug pages.
*
* By default, ``console.log()`` is used.
*
* @callback EngineConfig.onPrint
* @param {...*} [var_args] A variadic number of arguments to be printed.
*/
/**
* @ignore
* @type {?function(...*)}
*/
onPrint: function () {
console.log.apply(console, Array.from(arguments)); // eslint-disable-line no-console
},
/**
* A callback function for handling the standard error stream. This method should usually only be used in debug pages.
*
* By default, ``console.error()`` is used.
*
* @callback EngineConfig.onPrintError
* @param {...*} [var_args] A variadic number of arguments to be printed as errors.
*/
/**
* @ignore
* @type {?function(...*)}
*/
onPrintError: function (var_args) {
console.error.apply(console, Array.from(arguments)); // eslint-disable-line no-console
},
};
/**
* @ignore
* @struct
* @constructor
* @param {EngineConfig} opts
*/
function Config(opts) {
this.update(opts);
}
Config.prototype = cfg;
/**
* @ignore
* @param {EngineConfig} opts
*/
Config.prototype.update = function (opts) {
const config = opts || {};
// NOTE: We must explicitly pass the default, accessing it via
// the key will fail due to closure compiler renames.
function parse(key, def) {
if (typeof (config[key]) === 'undefined') {
return def;
}
return config[key];
}
// Module config
this.unloadAfterInit = parse('unloadAfterInit', this.unloadAfterInit);
this.onPrintError = parse('onPrintError', this.onPrintError);
this.onPrint = parse('onPrint', this.onPrint);
this.onProgress = parse('onProgress', this.onProgress);
// Godot config
this.canvas = parse('canvas', this.canvas);
this.executable = parse('executable', this.executable);
this.mainPack = parse('mainPack', this.mainPack);
this.locale = parse('locale', this.locale);
this.canvasResizePolicy = parse('canvasResizePolicy', this.canvasResizePolicy);
this.persistentPaths = parse('persistentPaths', this.persistentPaths);
this.persistentDrops = parse('persistentDrops', this.persistentDrops);
this.experimentalVK = parse('experimentalVK', this.experimentalVK);
this.focusCanvas = parse('focusCanvas', this.focusCanvas);
this.serviceWorker = parse('serviceWorker', this.serviceWorker);
this.gdextensionLibs = parse('gdextensionLibs', this.gdextensionLibs);
this.fileSizes = parse('fileSizes', this.fileSizes);
this.args = parse('args', this.args);
this.onExecute = parse('onExecute', this.onExecute);
this.onExit = parse('onExit', this.onExit);
};
/**
* @ignore
* @param {string} loadPath
* @param {Response} response
*/
Config.prototype.getModuleConfig = function (loadPath, response) {
let r = response;
const gdext = this.gdextensionLibs;
return {
'print': this.onPrint,
'printErr': this.onPrintError,
'thisProgram': this.executable,
'noExitRuntime': false,
'dynamicLibraries': [`${loadPath}.side.wasm`].concat(this.gdextensionLibs),
'instantiateWasm': function (imports, onSuccess) {
function done(result) {
onSuccess(result['instance'], result['module']);
}
if (typeof (WebAssembly.instantiateStreaming) !== 'undefined') {
WebAssembly.instantiateStreaming(Promise.resolve(r), imports).then(done);
} else {
r.arrayBuffer().then(function (buffer) {
WebAssembly.instantiate(buffer, imports).then(done);
});
}
r = null;
return {};
},
'locateFile': function (path) {
if (!path.startsWith('godot.')) {
return path;
} else if (path.endsWith('.worker.js')) {
return `${loadPath}.worker.js`;
} else if (path.endsWith('.audio.worklet.js')) {
return `${loadPath}.audio.worklet.js`;
} else if (path.endsWith('.js')) {
return `${loadPath}.js`;
} else if (path in gdext) {
return path;
} else if (path.endsWith('.side.wasm')) {
return `${loadPath}.side.wasm`;
} else if (path.endsWith('.wasm')) {
return `${loadPath}.wasm`;
}
return path;
},
};
};
/**
* @ignore
* @param {function()} cleanup
*/
Config.prototype.getGodotConfig = function (cleanup) {
// Try to find a canvas
if (!(this.canvas instanceof HTMLCanvasElement)) {
const nodes = document.getElementsByTagName('canvas');
if (nodes.length && nodes[0] instanceof HTMLCanvasElement) {
const first = nodes[0];
this.canvas = /** @type {!HTMLCanvasElement} */ (first);
}
if (!this.canvas) {
throw new Error('No canvas found in page');
}
}
// Canvas can grab focus on click, or key events won't work.
if (this.canvas.tabIndex < 0) {
this.canvas.tabIndex = 0;
}
// Browser locale, or custom one if defined.
let locale = this.locale;
if (!locale) {
locale = navigator.languages ? navigator.languages[0] : navigator.language;
locale = locale.split('.')[0];
}
locale = locale.replace('-', '_');
const onExit = this.onExit;
// Godot configuration.
return {
'canvas': this.canvas,
'canvasResizePolicy': this.canvasResizePolicy,
'locale': locale,
'persistentDrops': this.persistentDrops,
'virtualKeyboard': this.experimentalVK,
'focusCanvas': this.focusCanvas,
'onExecute': this.onExecute,
'onExit': function (p_code) {
cleanup(); // We always need to call the cleanup callback to free memory.
if (typeof (onExit) === 'function') {
onExit(p_code);
}
},
};
};
return new Config(initConfig);
};
/**
* Projects exported for the Web expose the :js:class:`Engine` class to the JavaScript environment, that allows
* fine control over the engine's start-up process.
*
* This API is built in an asynchronous manner and requires basic understanding
* of `Promises <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Using_promises>`__.
*
* @module Engine
* @header Web export JavaScript reference
*/
const Engine = (function () {
const preloader = new Preloader();
let loadPromise = null;
let loadPath = '';
let initPromise = null;
/**
* @classdesc The ``Engine`` class provides methods for loading and starting exported projects on the Web. For default export
* settings, this is already part of the exported HTML page. To understand practical use of the ``Engine`` class,
* see :ref:`Custom HTML page for Web export <doc_customizing_html5_shell>`.
*
* @description Create a new Engine instance with the given configuration.
*
* @global
* @constructor
* @param {EngineConfig} initConfig The initial config for this instance.
*/
function Engine(initConfig) { // eslint-disable-line no-shadow
this.config = new InternalConfig(initConfig);
this.rtenv = null;
}
/**
* Load the engine from the specified base path.
*
* @param {string} basePath Base path of the engine to load.
* @param {number=} [size=0] The file size if known.
* @returns {Promise} A Promise that resolves once the engine is loaded.
*
* @function Engine.load
*/
Engine.load = function (basePath, size) {
if (loadPromise == null) {
loadPath = basePath;
loadPromise = preloader.loadPromise(`${loadPath}.wasm`, size, true);
requestAnimationFrame(preloader.animateProgress);
}
return loadPromise;
};
/**
* Unload the engine to free memory.
*
* This method will be called automatically depending on the configuration. See :js:attr:`unloadAfterInit`.
*
* @function Engine.unload
*/
Engine.unload = function () {
loadPromise = null;
};
/**
* Safe Engine constructor, creates a new prototype for every new instance to avoid prototype pollution.
* @ignore
* @constructor
*/
function SafeEngine(initConfig) {
const proto = /** @lends Engine.prototype */ {
/**
* Initialize the engine instance. Optionally, pass the base path to the engine to load it,
* if it hasn't been loaded yet. See :js:meth:`Engine.load`.
*
* @param {string=} basePath Base path of the engine to load.
* @return {Promise} A ``Promise`` that resolves once the engine is loaded and initialized.
*/
init: function (basePath) {
if (initPromise) {
return initPromise;
}
if (loadPromise == null) {
if (!basePath) {
initPromise = Promise.reject(new Error('A base path must be provided when calling `init` and the engine is not loaded.'));
return initPromise;
}
Engine.load(basePath, this.config.fileSizes[`${basePath}.wasm`]);
}
const me = this;
function doInit(promise) {
// Care! Promise chaining is bogus with old emscripten versions.
// This caused a regression with the Mono build (which uses an older emscripten version).
// Make sure to test that when refactoring.
return new Promise(function (resolve, reject) {
promise.then(function (response) {
const cloned = new Response(response.clone().body, { 'headers': [['content-type', 'application/wasm']] });
Godot(me.config.getModuleConfig(loadPath, cloned)).then(function (module) {
const paths = me.config.persistentPaths;
module['initFS'](paths).then(function (err) {
me.rtenv = module;
if (me.config.unloadAfterInit) {
Engine.unload();
}
resolve();
});
});
});
});
}
preloader.setProgressFunc(this.config.onProgress);
initPromise = doInit(loadPromise);
return initPromise;
},
/**
* Load a file so it is available in the instance's file system once it runs. Must be called **before** starting the
* instance.
*
* If not provided, the ``path`` is derived from the URL of the loaded file.
*
* @param {string|ArrayBuffer} file The file to preload.
*
* If a ``string`` the file will be loaded from that path.
*
* If an ``ArrayBuffer`` or a view on one, the buffer will used as the content of the file.
*
* @param {string=} path Path by which the file will be accessible. Required, if ``file`` is not a string.
*
* @returns {Promise} A Promise that resolves once the file is loaded.
*/
preloadFile: function (file, path) {
return preloader.preload(file, path, this.config.fileSizes[file]);
},
/**
* Start the engine instance using the given override configuration (if any).
* :js:meth:`startGame <Engine.prototype.startGame>` can be used in typical cases instead.
*
* This will initialize the instance if it is not initialized. For manual initialization, see :js:meth:`init <Engine.prototype.init>`.
* The engine must be loaded beforehand.
*
* Fails if a canvas cannot be found on the page, or not specified in the configuration.
*
* @param {EngineConfig} override An optional configuration override.
* @return {Promise} Promise that resolves once the engine started.
*/
start: function (override) {
this.config.update(override);
const me = this;
return me.init().then(function () {
if (!me.rtenv) {
return Promise.reject(new Error('The engine must be initialized before it can be started'));
}
let config = {};
try {
config = me.config.getGodotConfig(function () {
me.rtenv = null;
});
} catch (e) {
return Promise.reject(e);
}
// Godot configuration.
me.rtenv['initConfig'](config);
// Preload GDExtension libraries.
if (me.config.gdextensionLibs.length > 0 && !me.rtenv['loadDynamicLibrary']) {
return Promise.reject(new Error('GDExtension libraries are not supported by this engine version. '
+ 'Enable "Extensions Support" for your export preset and/or build your custom template with "dlink_enabled=yes".'));
}
return new Promise(function (resolve, reject) {
for (const file of preloader.preloadedFiles) {
me.rtenv['copyToFS'](file.path, file.buffer);
}
preloader.preloadedFiles.length = 0; // Clear memory
me.rtenv['callMain'](me.config.args);
initPromise = null;
me.installServiceWorker();
resolve();
});
});
},
/**
* Start the game instance using the given configuration override (if any).
*
* This will initialize the instance if it is not initialized. For manual initialization, see :js:meth:`init <Engine.prototype.init>`.
*
* This will load the engine if it is not loaded, and preload the main pck.
*
* This method expects the initial config (or the override) to have both the :js:attr:`executable` and :js:attr:`mainPack`
* properties set (normally done by the editor during export).
*
* @param {EngineConfig} override An optional configuration override.
* @return {Promise} Promise that resolves once the game started.
*/
startGame: function (override) {
this.config.update(override);
// Add main-pack argument.
const exe = this.config.executable;
const pack = this.config.mainPack || `${exe}.pck`;
this.config.args = ['--main-pack', pack].concat(this.config.args);
// Start and init with execName as loadPath if not inited.
const me = this;
return Promise.all([
this.init(exe),
this.preloadFile(pack, pack),
]).then(function () {
return me.start.apply(me);
});
},
/**
* Create a file at the specified ``path`` with the passed as ``buffer`` in the instance's file system.
*
* @param {string} path The location where the file will be created.
* @param {ArrayBuffer} buffer The content of the file.
*/
copyToFS: function (path, buffer) {
if (this.rtenv == null) {
throw new Error('Engine must be inited before copying files');
}
this.rtenv['copyToFS'](path, buffer);
},
/**
* Request that the current instance quit.
*
* This is akin the user pressing the close button in the window manager, and will
* have no effect if the engine has crashed, or is stuck in a loop.
*
*/
requestQuit: function () {
if (this.rtenv) {
this.rtenv['request_quit']();
}
},
/**
* Install the progressive-web app service worker.
* @returns {Promise} The service worker registration promise.
*/
installServiceWorker: function () {
if (this.config.serviceWorker && 'serviceWorker' in navigator) {
return navigator.serviceWorker.register(this.config.serviceWorker);
}
return Promise.resolve();
},
};
Engine.prototype = proto;
// Closure compiler exported instance methods.
Engine.prototype['init'] = Engine.prototype.init;
Engine.prototype['preloadFile'] = Engine.prototype.preloadFile;
Engine.prototype['start'] = Engine.prototype.start;
Engine.prototype['startGame'] = Engine.prototype.startGame;
Engine.prototype['copyToFS'] = Engine.prototype.copyToFS;
Engine.prototype['requestQuit'] = Engine.prototype.requestQuit;
Engine.prototype['installServiceWorker'] = Engine.prototype.installServiceWorker;
// Also expose static methods as instance methods
Engine.prototype['load'] = Engine.load;
Engine.prototype['unload'] = Engine.unload;
return new Engine(initConfig);
}
// Closure compiler exported static methods.
SafeEngine['load'] = Engine.load;
SafeEngine['unload'] = Engine.unload;
// Feature-detection utilities.
SafeEngine['isWebGLAvailable'] = Features.isWebGLAvailable;
SafeEngine['isFetchAvailable'] = Features.isFetchAvailable;
SafeEngine['isSecureContext'] = Features.isSecureContext;
SafeEngine['isCrossOriginIsolated'] = Features.isCrossOriginIsolated;
SafeEngine['isSharedArrayBufferAvailable'] = Features.isSharedArrayBufferAvailable;
SafeEngine['isAudioWorkletAvailable'] = Features.isAudioWorkletAvailable;
SafeEngine['getMissingFeatures'] = Features.getMissingFeatures;
return SafeEngine;
}());
if (typeof window !== 'undefined') {
window['Engine'] = Engine;
}
+1
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@@ -0,0 +1 @@
{"background_color":"#000000","display":"standalone","icons":[{"sizes":"144x144","src":"index.144x144.png","type":"image/png"},{"sizes":"180x180","src":"index.180x180.png","type":"image/png"},{"sizes":"512x512","src":"index.512x512.png","type":"image/png"}],"name":"MusicSearch","orientation":"any","start_url":"./index.html"}
+41
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@@ -0,0 +1,41 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>You are offline</title>
<style>
html {
background-color: #000000;
color: #ffffff;
}
body {
font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";
margin: 2rem;
}
p {
margin-block: 1rem;
}
button {
display: block;
padding: 1rem 2rem;
margin: 3rem auto 0;
}
</style>
</head>
<body>
<h1>You are offline</h1>
<p>This application requires an Internet connection to run for the first time.</p>
<p>Press the button below to try reloading:</p>
<button type="button">Reload</button>
<script>
document.querySelector('button').addEventListener('click', () => {
window.location.reload();
});
</script>
</body>
</html>
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After

Width:  |  Height:  |  Size: 21 KiB

+34
View File
@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bxh15ilo8hoq"
path="res://.godot/imported/index.png-80964ad67552d78b1e33f58ad16188ff.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://web/index.png"
dest_files=["res://.godot/imported/index.png-80964ad67552d78b1e33f58ad16188ff.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
+166
View File
@@ -0,0 +1,166 @@
// This service worker is required to expose an exported Godot project as a
// Progressive Web App. It provides an offline fallback page telling the user
// that they need an Internet connection to run the project if desired.
// Incrementing CACHE_VERSION will kick off the install event and force
// previously cached resources to be updated from the network.
/** @type {string} */
const CACHE_VERSION = '1726998131|1051448710';
/** @type {string} */
const CACHE_PREFIX = 'MusicSearch-sw-cache-';
const CACHE_NAME = CACHE_PREFIX + CACHE_VERSION;
/** @type {string} */
const OFFLINE_URL = 'index.offline.html';
/** @type {boolean} */
const ENSURE_CROSSORIGIN_ISOLATION_HEADERS = false;
// Files that will be cached on load.
/** @type {string[]} */
const CACHED_FILES = ["index.html","index.js","index.offline.html","index.icon.png","index.apple-touch-icon.png","index.worker.js","index.audio.worklet.js"];
// Files that we might not want the user to preload, and will only be cached on first load.
/** @type {string[]} */
const CACHABLE_FILES = ["index.wasm","index.pck"];
const FULL_CACHE = CACHED_FILES.concat(CACHABLE_FILES);
self.addEventListener('install', (event) => {
event.waitUntil(caches.open(CACHE_NAME).then((cache) => cache.addAll(CACHED_FILES)));
});
self.addEventListener('activate', (event) => {
event.waitUntil(caches.keys().then(
function (keys) {
// Remove old caches.
return Promise.all(keys.filter((key) => key.startsWith(CACHE_PREFIX) && key !== CACHE_NAME).map((key) => caches.delete(key)));
}
).then(function () {
// Enable navigation preload if available.
return ('navigationPreload' in self.registration) ? self.registration.navigationPreload.enable() : Promise.resolve();
}));
});
/**
* Ensures that the response has the correct COEP/COOP headers
* @param {Response} response
* @returns {Response}
*/
function ensureCrossOriginIsolationHeaders(response) {
if (response.headers.get('Cross-Origin-Embedder-Policy') === 'require-corp'
&& response.headers.get('Cross-Origin-Opener-Policy') === 'same-origin') {
return response;
}
const crossOriginIsolatedHeaders = new Headers(response.headers);
crossOriginIsolatedHeaders.set('Cross-Origin-Embedder-Policy', 'require-corp');
crossOriginIsolatedHeaders.set('Cross-Origin-Opener-Policy', 'same-origin');
const newResponse = new Response(response.body, {
status: response.status,
statusText: response.statusText,
headers: crossOriginIsolatedHeaders,
});
return newResponse;
}
/**
* Calls fetch and cache the result if it is cacheable
* @param {FetchEvent} event
* @param {Cache} cache
* @param {boolean} isCacheable
* @returns {Response}
*/
async function fetchAndCache(event, cache, isCacheable) {
// Use the preloaded response, if it's there
/** @type { Response } */
let response = await event.preloadResponse;
if (response == null) {
// Or, go over network.
response = await self.fetch(event.request);
}
if (ENSURE_CROSSORIGIN_ISOLATION_HEADERS) {
response = ensureCrossOriginIsolationHeaders(response);
}
if (isCacheable) {
// And update the cache
cache.put(event.request, response.clone());
}
return response;
}
self.addEventListener(
'fetch',
/**
* Triggered on fetch
* @param {FetchEvent} event
*/
(event) => {
const isNavigate = event.request.mode === 'navigate';
const url = event.request.url || '';
const referrer = event.request.referrer || '';
const base = referrer.slice(0, referrer.lastIndexOf('/') + 1);
const local = url.startsWith(base) ? url.replace(base, '') : '';
const isCachable = FULL_CACHE.some((v) => v === local) || (base === referrer && base.endsWith(CACHED_FILES[0]));
if (isNavigate || isCachable) {
event.respondWith((async () => {
// Try to use cache first
const cache = await caches.open(CACHE_NAME);
if (isNavigate) {
// Check if we have full cache during HTML page request.
/** @type {Response[]} */
const fullCache = await Promise.all(FULL_CACHE.map((name) => cache.match(name)));
const missing = fullCache.some((v) => v === undefined);
if (missing) {
try {
// Try network if some cached file is missing (so we can display offline page in case).
const response = await fetchAndCache(event, cache, isCachable);
return response;
} catch (e) {
// And return the hopefully always cached offline page in case of network failure.
console.error('Network error: ', e); // eslint-disable-line no-console
return caches.match(OFFLINE_URL);
}
}
}
let cached = await cache.match(event.request);
if (cached != null) {
if (ENSURE_CROSSORIGIN_ISOLATION_HEADERS) {
cached = ensureCrossOriginIsolationHeaders(cached);
}
return cached;
}
// Try network if don't have it in cache.
const response = await fetchAndCache(event, cache, isCachable);
return response;
})());
} else if (ENSURE_CROSSORIGIN_ISOLATION_HEADERS) {
event.respondWith((async () => {
let response = await fetch(event.request);
response = ensureCrossOriginIsolationHeaders(response);
return response;
})());
}
}
);
self.addEventListener('message', (event) => {
// No cross origin
if (event.origin !== self.origin) {
return;
}
const id = event.source.id || '';
const msg = event.data || '';
// Ensure it's one of our clients.
self.clients.get(id).then(function (client) {
if (!client) {
return; // Not a valid client.
}
if (msg === 'claim') {
self.skipWaiting().then(() => self.clients.claim());
} else if (msg === 'clear') {
caches.delete(CACHE_NAME);
} else if (msg === 'update') {
self.skipWaiting().then(() => self.clients.claim()).then(() => self.clients.matchAll()).then((all) => all.forEach((c) => c.navigate(c.url)));
}
});
});
Binary file not shown.
+2
View File
@@ -23,6 +23,7 @@ require (
github.com/jackc/pgio v1.0.0 // indirect
github.com/jackc/pgpassfile v1.0.0 // indirect
github.com/jackc/pgservicefile v0.0.0-20231201235250-de7065d80cb9 // indirect
github.com/jackc/puddle/v2 v2.2.1 // indirect
github.com/json-iterator/go v1.1.12 // indirect
github.com/klauspost/cpuid/v2 v2.2.7 // indirect
github.com/leodido/go-urn v1.4.0 // indirect
@@ -35,6 +36,7 @@ require (
golang.org/x/arch v0.8.0 // indirect
golang.org/x/crypto v0.23.0 // indirect
golang.org/x/net v0.25.0 // indirect
golang.org/x/sync v0.1.0 // indirect
golang.org/x/sys v0.20.0 // indirect
golang.org/x/text v0.15.0 // indirect
google.golang.org/protobuf v1.34.1 // indirect
-1
View File
@@ -93,7 +93,6 @@ github.com/jackc/pgx/v5 v5.5.5/go.mod h1:ez9gk+OAat140fv9ErkZDYFWmXLfV+++K0uAOiw
github.com/jackc/puddle v0.0.0-20190413234325-e4ced69a3a2b/go.mod h1:m4B5Dj62Y0fbyuIc15OsIqK0+JU8nkqQjsgx7dvjSWk=
github.com/jackc/puddle v0.0.0-20190608224051-11cab39313c9/go.mod h1:m4B5Dj62Y0fbyuIc15OsIqK0+JU8nkqQjsgx7dvjSWk=
github.com/jackc/puddle v1.1.3/go.mod h1:m4B5Dj62Y0fbyuIc15OsIqK0+JU8nkqQjsgx7dvjSWk=
github.com/jackc/puddle v1.3.0 h1:eHK/5clGOatcjX3oWGBO/MpxpbHzSwud5EWTSCI+MX0=
github.com/jackc/puddle v1.3.0/go.mod h1:m4B5Dj62Y0fbyuIc15OsIqK0+JU8nkqQjsgx7dvjSWk=
github.com/jackc/puddle/v2 v2.2.1 h1:RhxXJtFG022u4ibrCSMSiu5aOq1i77R3OHKNJj77OAk=
github.com/jackc/puddle/v2 v2.2.1/go.mod h1:vriiEXHvEE654aYKXXjOvZM39qJ0q+azkZFrfEOc3H4=
+6
View File
@@ -19,6 +19,12 @@ func (s *Sync) SyncGames(ctx *gin.Context) {
ctx.JSON(http.StatusOK, "Games are synced")
}
func (s *Sync) SyncGamesQuick(ctx *gin.Context) {
server.SyncGamesQuick()
server.Reset()
ctx.JSON(http.StatusOK, "Games are synced")
}
func (s *Sync) ResetGames(ctx *gin.Context) {
server.ResetDB()
ctx.JSON(http.StatusOK, "Games and songs are deleted from the database")
+7 -3
View File
@@ -3,14 +3,15 @@ package conf
import (
"embed"
"fmt"
"github.com/gin-contrib/static"
"github.com/gin-gonic/gin"
"log"
"music-server/pkg/api"
"music-server/pkg/db"
"music-server/pkg/helpers"
"os"
"strconv"
"github.com/gin-contrib/static"
"github.com/gin-gonic/gin"
)
func SetupDb() {
@@ -50,7 +51,7 @@ func CloseDb() {
defer db.CloseDb()
}
func SetupRestServer(swagger embed.FS) {
func SetupRestServer(swagger embed.FS, search embed.FS) {
router := gin.Default()
router.Use(helpers.SetCorsAndNoCacheHeaders())
@@ -59,6 +60,7 @@ func SetupRestServer(swagger embed.FS) {
syncGroup := router.Group("/sync")
{
syncGroup.GET("", sync.SyncGames)
syncGroup.GET("/quick", sync.SyncGamesQuick)
syncGroup.GET("/reset", sync.ResetGames)
}
@@ -87,8 +89,10 @@ func SetupRestServer(swagger embed.FS) {
router.GET("/version", index.GetVersion)
router.GET("/test", index.GetDBTest)
router.StaticFS("/swagger", helpers.EmbedFolder(swagger, "swagger", false))
router.StaticFS("/search", helpers.EmbedFolder(search, "search", true))
router.Use(static.Serve("/", static.LocalFile("/frontend", true)))
router.Use(static.Serve("/new", static.LocalFile("/newFrontend", true)))
//router.Use(static.Serve("/search", static.LocalFile("/search", true)))
port := os.Getenv("PORT")
if port == "" {
+9 -10
View File
@@ -3,11 +3,13 @@ package db
import (
"context"
"fmt"
"github.com/jackc/pgx/v5"
"os"
"github.com/jackc/pgx/v5/pgxpool"
)
var pool *pgx.Conn
var dbpool *pgxpool.Pool
var ctx = context.Background()
func InitDB(host string, port int, user string, password string, dbname string) {
@@ -18,14 +20,14 @@ func InitDB(host string, port int, user string, password string, dbname string)
fmt.Println(psqlInfo)
var err error
pool, err = pgx.Connect(context.Background(), psqlInfo)
dbpool, err = pgxpool.New(ctx, psqlInfo)
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "Unable to connect to database: %v\n", err)
os.Exit(1)
}
var success string
err = pool.QueryRow(context.Background(), "select 'Successfully connected!'").Scan(&success)
err = dbpool.QueryRow(ctx, "select 'Successfully connected!'").Scan(&success)
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
os.Exit(1)
@@ -35,14 +37,11 @@ func InitDB(host string, port int, user string, password string, dbname string)
}
func CloseDb() {
err := pool.Close(context.Background())
if err != nil {
return
}
dbpool.Close()
}
func Testf() {
rows, dbErr := pool.Query(context.Background(), "select game_name from game")
rows, dbErr := dbpool.Query(ctx, "select game_name from game")
if dbErr != nil {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", dbErr)
os.Exit(1)
@@ -58,7 +57,7 @@ func Testf() {
}
func resetGameIdSeq() {
_, err := pool.Query(context.Background(), "SELECT setval('game_id_seq', (SELECT MAX(id) FROM game)+1);")
_, err := dbpool.Query(ctx, "SELECT setval('game_id_seq', (SELECT MAX(id) FROM game)+1);")
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "Exec failed: %v\n", err)
}
+33 -20
View File
@@ -1,7 +1,6 @@
package db
import (
"context"
"errors"
"fmt"
"music-server/pkg/models"
@@ -13,10 +12,12 @@ import (
func GetGameName(gameId int) string {
var gameName = ""
err := pool.QueryRow(context.Background(),
err := dbpool.QueryRow(ctx,
"SELECT game_name FROM game WHERE id = $1", gameId).Scan(&gameName)
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
if compareError.Error() != err.Error() {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
}
return ""
}
return gameName
@@ -27,11 +28,13 @@ func GetGameById(gameId int) (models.GameData, error) {
var numberOfSongs pgtype.Int4
var gameName, path string
var added, deleted, lastChanged, lastPlayed pgtype.Timestamp
err := pool.QueryRow(context.Background(),
err := dbpool.QueryRow(ctx,
"SELECT id, game_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs "+
"FROM game WHERE id = $1 AND deleted IS NULL ", gameId).Scan(&id, &gameName, &added, &deleted, &lastChanged, &path, &timesPlayed, &lastPlayed, &numberOfSongs)
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
if compareError.Error() != err.Error() {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
}
return models.GameData{}, errors.New("Game not found")
}
return models.GameData{
@@ -48,7 +51,7 @@ func GetGameById(gameId int) (models.GameData, error) {
}
func SetGameDeletionDate() {
_, err := pool.Exec(context.Background(),
_, err := dbpool.Exec(ctx,
"UPDATE game SET deleted=$1 WHERE deleted IS NULL", time.Now())
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "Exec failed: %v\n", err)
@@ -56,14 +59,14 @@ func SetGameDeletionDate() {
}
func ClearGames() {
_, err := pool.Exec(context.Background(), "DELETE FROM game")
_, err := dbpool.Exec(ctx, "DELETE FROM game")
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "Exec failed: %v\n", err)
}
}
func UpdateGameName(id int, name string, path string) {
_, err := pool.Exec(context.Background(),
_, err := dbpool.Exec(ctx,
"UPDATE game SET game_name=$1, path=$2, last_changed=$3 WHERE id=$4",
name, path, time.Now(), id)
if err != nil {
@@ -72,7 +75,7 @@ func UpdateGameName(id int, name string, path string) {
}
func RemoveDeletionDate(id int) {
_, err := pool.Exec(context.Background(),
_, err := dbpool.Exec(ctx,
"UPDATE game SET deleted=null WHERE id=$1", id)
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "Exec failed: %v\n", err)
@@ -81,10 +84,12 @@ func RemoveDeletionDate(id int) {
func GetIdByGameName(name string) int {
var gameId = -1
err := pool.QueryRow(context.Background(),
err := dbpool.QueryRow(ctx,
"SELECT id FROM game WHERE game_name = $1", name).Scan(&gameId)
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
if compareError.Error() != err.Error() {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
}
return -1
}
return gameId
@@ -92,17 +97,21 @@ func GetIdByGameName(name string) int {
func InsertGame(name string, path string) int {
gameId := -1
err := pool.QueryRow(context.Background(),
err := dbpool.QueryRow(ctx,
"INSERT INTO game(game_name, path, added) VALUES ($1, $2, $3) RETURNING id",
name, path, time.Now()).Scan(&gameId)
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
if compareError.Error() != err.Error() {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
}
resetGameIdSeq()
err2 := pool.QueryRow(context.Background(),
err2 := dbpool.QueryRow(ctx,
"INSERT INTO game(game_name, path, added) VALUES ($1, $2, $3) RETURNING id",
name, path, time.Now()).Scan(&gameId)
if err2 != nil {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
if compareError.Error() != err2.Error() {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
}
return -1
}
}
@@ -110,7 +119,7 @@ func InsertGame(name string, path string) int {
}
func InsertGameWithExistingId(id int, name string, path string) {
_, err := pool.Exec(context.Background(),
_, err := dbpool.Exec(ctx,
"INSERT INTO game(id, game_name, path, added) VALUES ($1, $2, $3, $4)",
id, name, path, time.Now())
if err != nil {
@@ -119,12 +128,14 @@ func InsertGameWithExistingId(id int, name string, path string) {
}
func FindAllGames() []models.GameData {
rows, err := pool.Query(context.Background(),
rows, err := dbpool.Query(ctx,
"SELECT id, game_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs "+
"FROM game WHERE deleted IS NULL "+
"ORDER BY game_name")
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
if compareError.Error() != err.Error() {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
}
}
var gameList []models.GameData
for rows.Next() {
@@ -134,7 +145,9 @@ func FindAllGames() []models.GameData {
var added, deleted, lastChanged, lastPlayed pgtype.Timestamp
err := rows.Scan(&id, &gameName, &added, &deleted, &lastChanged, &path, &timesPlayed, &lastPlayed, &numberOfSongs)
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
if compareError.Error() != err.Error() {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
}
}
gameList = append(gameList, models.GameData{
Id: id,
@@ -152,7 +165,7 @@ func FindAllGames() []models.GameData {
}
func AddGamePlayed(id int) {
_, err := pool.Exec(context.Background(),
_, err := dbpool.Exec(ctx,
"UPDATE game SET times_played=times_played+1, last_played=now() WHERE id=$1", id)
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "Exec failed: %v\n", err)
+28 -17
View File
@@ -1,21 +1,23 @@
package db
import (
"context"
"errors"
"fmt"
"music-server/pkg/models"
"os"
"strings"
)
var compareError = errors.New("no rows in result set")
func ClearSongs(gameId int) {
if gameId == -1 {
_, err := pool.Exec(context.Background(), "DELETE FROM song")
_, err := dbpool.Exec(ctx, "DELETE FROM song")
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "Exec failed: %v\n", err)
}
} else {
_, err := pool.Exec(context.Background(), "DELETE FROM song where game_id=$1", gameId)
_, err := dbpool.Exec(ctx, "DELETE FROM song where game_id=$1", gameId)
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "Exec failed: %v\n", err)
}
@@ -23,7 +25,7 @@ func ClearSongs(gameId int) {
}
func AddSong(song models.SongData) {
_, err := pool.Exec(context.Background(),
_, err := dbpool.Exec(ctx,
"INSERT INTO song(game_id, song_name, path, file_name) VALUES ($1, $2, $3, $4)",
song.GameId, song.SongName, song.Path, song.FileName)
if err != nil {
@@ -33,17 +35,18 @@ func AddSong(song models.SongData) {
func CheckSong(songPath string) bool {
var path string
err := pool.QueryRow(context.Background(),
err := dbpool.QueryRow(ctx,
"SELECT path FROM song WHERE path = $1", songPath).Scan(&path)
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
if compareError.Error() != err.Error() {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
}
}
println("CheckSong path", path)
return path != ""
}
func UpdateSong(songName string, fileName string, path string) {
_, err := pool.Exec(context.Background(),
_, err := dbpool.Exec(ctx,
"UPDATE song SET song_name=$1, file_name=$2 WHERE path = $3",
songName, fileName, path)
if err != nil {
@@ -52,10 +55,12 @@ func UpdateSong(songName string, fileName string, path string) {
}
func FindSongsFromGame(id int) []models.SongData {
rows, err := pool.Query(context.Background(),
rows, err := dbpool.Query(ctx,
"SELECT song_name, path, file_name, times_played FROM song WHERE game_id = $1", id)
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
if compareError.Error() != err.Error() {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
}
return nil
}
@@ -68,7 +73,9 @@ func FindSongsFromGame(id int) []models.SongData {
err := rows.Scan(&songName, &path, &fileName, &timesPlayed)
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
if compareError.Error() != err.Error() {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
}
}
songDataList = append(songDataList, models.SongData{
@@ -83,7 +90,7 @@ func FindSongsFromGame(id int) []models.SongData {
}
func AddSongPlayed(id int, name string) {
_, err := pool.Exec(context.Background(),
_, err := dbpool.Exec(ctx,
"UPDATE song SET times_played=times_played+1 WHERE game_id=$1 AND song_name=$2", id, name)
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "Exec failed: %v\n", err)
@@ -91,10 +98,12 @@ func AddSongPlayed(id int, name string) {
}
func FetchAllSongs() []models.SongData {
rows, err := pool.Query(context.Background(),
rows, err := dbpool.Query(ctx,
"SELECT song_name, path FROM song")
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
if compareError.Error() != err.Error() {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
}
return nil
}
@@ -105,7 +114,9 @@ func FetchAllSongs() []models.SongData {
err := rows.Scan(&songName, &path)
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
if compareError.Error() != err.Error() {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
}
}
songDataList = append(songDataList, models.SongData{
@@ -117,7 +128,7 @@ func FetchAllSongs() []models.SongData {
}
func RemoveBrokenSong(song models.SongData) {
_, err := pool.Exec(context.Background(), "DELETE FROM song where path=$1", song.Path)
_, err := dbpool.Exec(ctx, "DELETE FROM song where path=$1", song.Path)
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "Exec failed: %v\n", err)
}
@@ -130,7 +141,7 @@ func RemoveBrokenSongs(songs []models.SongData) {
}
joined = strings.TrimSuffix(joined, ",")
_, err := pool.Exec(context.Background(), "DELETE FROM song where path in ($1)", joined)
_, err := dbpool.Exec(ctx, "DELETE FROM song where path in ($1)", joined)
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "Exec failed: %v\n", err)
}
+5 -4
View File
@@ -1,7 +1,6 @@
package db
import (
"context"
"fmt"
"music-server/pkg/models"
"os"
@@ -9,7 +8,7 @@ import (
)
func InsertSongInList(song models.SongListData) {
err := pool.QueryRow(context.Background(),
_, err := dbpool.Exec(ctx,
`INSERT INTO song_list (match_date, match_id, song_no, game_name, song_name) VALUES ($1, $2, $3, $4, $5)`,
song.MatchDate, song.MatchId, song.SongNo, song.GameName, song.SongName)
if err != nil {
@@ -18,12 +17,14 @@ func InsertSongInList(song models.SongListData) {
}
func GetSongList(matchId int) []models.SongListData {
rows, err := pool.Query(context.Background(),
rows, err := dbpool.Query(ctx,
"SELECT match_date, match_id, song_no, game_name, song_name "+
"FROM song_list WHERE match_date = $1"+
"ORDER BY song_no DESC", matchId)
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
if compareError.Error() != err.Error() {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
}
}
var songList []models.SongListData
for rows.Next() {
+3 -2
View File
@@ -3,14 +3,15 @@ package helpers
import (
"embed"
"fmt"
"github.com/gin-contrib/static"
"github.com/gin-gonic/gin"
"io"
"io/fs"
"net/http"
"os"
"strconv"
"time"
"github.com/gin-contrib/static"
"github.com/gin-gonic/gin"
)
func SetCorsAndNoCacheHeaders() gin.HandlerFunc {
+7 -6
View File
@@ -7,6 +7,7 @@ import (
"music-server/pkg/models"
"os"
"strconv"
"strings"
)
var currentSong = -1
@@ -232,9 +233,9 @@ func getSongFromList(games []models.GameData) models.SongData {
var song models.SongData
for !songFound {
game := getRandomGame(games)
log.Println("game = ", game)
//log.Println("game = ", game)
songs := db.FindSongsFromGame(game.Id)
log.Println("songs = ", songs)
//log.Println("songs = ", songs)
if len(songs) == 0 {
continue
}
@@ -243,10 +244,10 @@ func getSongFromList(games []models.GameData) models.SongData {
//Check if file exists and open
openFile, err := os.Open(song.Path)
log.Println("game.Path+song.FileName: ", game.Path+song.FileName)
log.Println("song.Path: ", song.Path)
log.Println("game.Path+song.FileName != song.Path: ", game.Path+song.FileName != song.Path)
if err != nil || game.Path+song.FileName != song.Path {
//log.Println("game.Path+song.FileName: ", game.Path+song.FileName)
//log.Println("song.Path: ", song.Path)
//log.Println("game.Path+song.FileName != song.Path: ", game.Path+song.FileName != song.Path)
if err != nil || game.Path+song.FileName != song.Path || strings.HasSuffix(song.FileName, ".wav") {
//File not found
db.RemoveBrokenSong(song)
log.Println("Song not found, song '" + song.SongName + "' deleted from game '" + game.GameName + "' FileName: " + song.FileName)
+58 -23
View File
@@ -10,9 +10,11 @@ import (
"sort"
"strconv"
"strings"
"sync"
)
// SyncGames TODO: Make sync concurrent
var wg sync.WaitGroup
func SyncGames() {
host := os.Getenv("DB_HOST")
var dir string
@@ -33,33 +35,66 @@ func SyncGames() {
}
for _, file := range files {
if file.IsDir() && !contains(foldersToSkip, file.Name()) {
fmt.Println(file.Name())
path := dir + file.Name() + "/"
fmt.Println(path)
syncGame(file, foldersToSkip, dir)
}
}
entries, err := os.ReadDir(path)
func SyncGamesQuick() {
host := os.Getenv("DB_HOST")
var dir string
if host != "" {
dir = "/sorted/"
} else {
dir = "/Users/sebastian/Resilio Sync/Sorterat_test/"
}
fmt.Printf("dir: %s\n", dir)
foldersToSkip := []string{".sync", "dist", "old"}
fmt.Println(foldersToSkip)
db.SetGameDeletionDate()
checkBrokenSongs()
files, err := os.ReadDir(dir)
if err != nil {
log.Fatal(err)
}
for _, file := range files {
wg.Add(1)
go func() {
defer wg.Done()
syncGame(file, foldersToSkip, dir)
}()
}
wg.Wait()
}
func syncGame(file os.DirEntry, foldersToSkip []string, dir string) {
if file.IsDir() && !contains(foldersToSkip, file.Name()) {
fmt.Println(file.Name())
path := dir + file.Name() + "/"
fmt.Println(path)
entries, err := os.ReadDir(path)
if err != nil {
log.Println(err)
}
id := -1
for _, entry := range entries {
fileInfo, err := entry.Info()
if err != nil {
log.Println(err)
}
id := -1
for _, entry := range entries {
fileInfo, err := entry.Info()
if err != nil {
log.Println(err)
}
id = getIdFromFile(fileInfo)
if id != -1 {
break
}
}
if id == -1 {
addNewGame(file.Name(), path)
} else {
checkIfChanged(id, file.Name(), path)
checkSongs(path, id)
id = getIdFromFile(fileInfo)
if id != -1 {
break
}
}
if id == -1 {
addNewGame(file.Name(), path)
} else {
checkIfChanged(id, file.Name(), path)
checkSongs(path, id)
}
}
}
@@ -160,7 +195,7 @@ func checkBrokenSongs() {
}
func isSong(entry fs.FileInfo) bool {
return !entry.IsDir() && strings.HasSuffix(entry.Name(), ".mp3") || strings.HasSuffix(entry.Name(), ".wav")
return !entry.IsDir() && strings.HasSuffix(entry.Name(), ".mp3")
}
func isCoverImage(entry fs.FileInfo) bool {